New special powers mechanism. Only cnc Airstrike has been reimplemented so far. Special power crates, and spy bonuses have also been disabled.
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@@ -14,136 +14,40 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public abstract class SupportPowerInfo : ITraitInfo, ITraitPrerequisite<TechTreeInfo>, ITraitPrerequisite<PowerManagerInfo>
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public abstract class SupportPowerInfo : ITraitInfo
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{
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public readonly bool RequiresPower = true;
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public readonly bool OneShot = false;
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public readonly float ChargeTime = 0;
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public readonly int ChargeTime = 0;
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public readonly string Image = null;
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public readonly string Description = "";
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public readonly string LongDesc = "";
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[ActorReference]
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public readonly string[] Prerequisites = { };
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public readonly bool GivenAuto = true;
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public readonly string OrderName;
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public readonly string BeginChargeSound = null;
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public readonly string EndChargeSound = null;
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public readonly string SelectTargetSound = null;
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public readonly string LaunchSound = null;
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public readonly bool AllowMultiple = false;
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public abstract object Create(ActorInitializer init);
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public SupportPowerInfo() { OrderName = GetType().Name + "Order"; }
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}
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public class SupportPower : ITick, ITechTreeElement
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public class SupportPower
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{
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public readonly Actor self;
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public readonly SupportPowerInfo Info;
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public int RemainingTime { get; private set; }
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public int TotalTime { get { return (int)(Info.ChargeTime * 60 * 25); } }
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public bool IsUsed;
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public bool IsAvailable;
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public bool IsReady { get { return IsAvailable && RemainingTime == 0; } }
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protected readonly Actor Self;
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protected readonly Player Owner;
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bool notifiedCharging;
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bool notifiedReady;
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readonly PowerManager PlayerPower;
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public SupportPower(Actor self, SupportPowerInfo info)
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{
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Info = info;
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RemainingTime = TotalTime;
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Self = self;
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Owner = self.Owner;
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PlayerPower = self.Trait<PowerManager>();
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self.Trait<TechTree>().Add( Info.OrderName, Info.Prerequisites.Select( a => a.ToLowerInvariant() ).ToList(), this );
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this.self = self;
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}
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public void Tick(Actor self)
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public virtual void Activate(Actor self, Order order) { }
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public virtual IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
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{
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if (Info.OneShot && IsUsed)
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return;
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if (Info.GivenAuto)
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IsAvailable = hasPrerequisites;
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if (IsAvailable && (!Info.RequiresPower || PlayerPower.PowerState == PowerState.Normal))
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{
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if (self.World.LobbyInfo.GlobalSettings.AllowCheats && self.Trait<DeveloperMode>().FastCharge) RemainingTime = 0;
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if (RemainingTime > 0) --RemainingTime;
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if (!notifiedCharging)
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{
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Sound.PlayToPlayer(Owner, Info.BeginChargeSound);
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OnBeginCharging();
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notifiedCharging = true;
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}
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}
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if (RemainingTime == 0
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&& !notifiedReady)
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{
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Sound.PlayToPlayer(Owner, Info.EndChargeSound);
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OnFinishCharging();
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notifiedReady = true;
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}
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}
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public void FinishActivate()
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{
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if (Info.OneShot)
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{
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IsUsed = true;
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IsAvailable = false;
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}
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RemainingTime = TotalTime;
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notifiedReady = false;
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notifiedCharging = false;
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}
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public void Give(float charge)
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{
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IsAvailable = true;
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IsUsed = false;
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RemainingTime = (int)(charge * TotalTime);
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}
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protected virtual void OnBeginCharging() { }
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protected virtual void OnFinishCharging() { }
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protected virtual void OnActivate() { }
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public void Activate()
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{
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if (!IsAvailable || !IsReady)
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return;
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if (Info.RequiresPower && PlayerPower.PowerState != PowerState.Normal)
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{
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var eva = Owner.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
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Sound.Play(eva.AbilityInsufficientPower);
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return;
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}
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Sound.PlayToPlayer(Owner, Info.SelectTargetSound);
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OnActivate();
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}
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bool hasPrerequisites;
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public void PrerequisitesAvailable(string key)
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{
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hasPrerequisites = true;
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}
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public void PrerequisitesUnavailable(string key)
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{
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hasPrerequisites = false;
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Sound.PlayToPlayer(manager.self.Owner, Info.SelectTargetSound);
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return new SelectGenericPowerTarget(order, manager, "ability", MouseButton.Left);
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}
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}
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}
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