Render IPreRenderSelection independently of OG.
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@@ -78,6 +78,13 @@ namespace OpenRA.Graphics
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terrainRenderer.Draw(this, Game.viewport);
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foreach (var a in world.Selection.Actors)
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if (!a.Destroyed)
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foreach (var t in a.TraitsImplementing<IPreRenderSelection>())
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t.RenderBeforeWorld(this, a);
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Game.Renderer.Flush();
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if (world.OrderGenerator != null)
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world.OrderGenerator.RenderBeforeWorld(this, world);
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@@ -65,20 +65,9 @@ namespace OpenRA.Orders
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}
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}
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public virtual void Tick(World world) { }
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public void RenderBeforeWorld(WorldRenderer wr, World world)
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{
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foreach (var a in world.Selection.Actors)
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if (!a.Destroyed)
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foreach (var t in a.TraitsImplementing<IPreRenderSelection>())
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t.RenderBeforeWorld(wr, a);
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Game.Renderer.Flush();
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}
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public void RenderAfterWorld(WorldRenderer wr, World world) {}
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public virtual void Tick(World world) { }
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public void RenderBeforeWorld(WorldRenderer wr, World world) { }
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public void RenderAfterWorld(WorldRenderer wr, World world) { }
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public string GetCursor(World world, int2 xy, MouseInput mi) { return world.Map.IsInMap(xy) ? cursor : "generic-blocked"; }
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}
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@@ -74,11 +74,6 @@ namespace OpenRA.Orders
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return;
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}
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foreach (var a in world.Selection.Actors)
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if (!a.Destroyed)
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foreach (var t in a.TraitsImplementing<IPreRenderSelection>())
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t.RenderBeforeWorld( wr, a );
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Game.Renderer.Flush();
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}
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