New special powers mechanism. Only cnc Airstrike has been reimplemented so far. Special power crates, and spy bonuses have also been disabled.
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@@ -33,6 +33,15 @@ FACT:
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BuildSpeed: .4
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LowPowerSlowdown: 3
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BaseBuilding:
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AirstrikePower:
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Image: bombicnh
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ChargeTime: 10
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Description: Airstrike
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LongDesc: Delivers a load of napalm on your target.
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EndChargeSound: airredy1.aud
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SelectTargetSound: select1.aud
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UnitType: a10
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# AllowMultiple: true
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NUKE:
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Inherits: ^Building
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@@ -1,35 +1,36 @@
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Player:
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PlaceBuilding:
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TechTree:
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NukePower:
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Image: atomicnh
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ChargeTime: 5
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Description: Atom Bomb
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LongDesc: Launches a nuclear missile at a target location.
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Prerequisites: TMPL
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BeginChargeSound:
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EndChargeSound: nukavail.aud
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SelectTargetSound: select1.aud
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LaunchSound: nukemisl.aud
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IonCannonPower:
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Image: ionicnh
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ChargeTime: 3
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Description: Ion Cannon
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LongDesc: Discharges the orbital Ion Cannon at your target.
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Prerequisites: EYE
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BeginChargeSound: ionchrg1.aud
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EndChargeSound: ionredy1.aud
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LaunchSound: ion1.aud
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SelectTargetSound: select1.aud
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AirstrikePower:
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Image: bombicnh
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ChargeTime: 4
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Description: Airstrike
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LongDesc: Delivers a load of napalm on your target.
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Prerequisites: hq
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EndChargeSound: airredy1.aud
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SelectTargetSound: select1.aud
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UnitType: a10
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# NukePower:
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# Image: atomicnh
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# ChargeTime: 5
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# Description: Atom Bomb
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# LongDesc: Launches a nuclear missile at a target location.
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# Prerequisites: TMPL
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# BeginChargeSound:
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# EndChargeSound: nukavail.aud
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# SelectTargetSound: select1.aud
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# LaunchSound: nukemisl.aud
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# IonCannonPower:
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# Image: ionicnh
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# ChargeTime: 3
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# Description: Ion Cannon
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# LongDesc: Discharges the orbital Ion Cannon at your target.
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# Prerequisites: EYE
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# BeginChargeSound: ionchrg1.aud
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# EndChargeSound: ionredy1.aud
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# LaunchSound: ion1.aud
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# SelectTargetSound: select1.aud
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# AirstrikePower:
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# Image: bombicnh
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# ChargeTime: 4
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# Description: Airstrike
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# LongDesc: Delivers a load of napalm on your target.
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# Prerequisites: hq
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# EndChargeSound: airredy1.aud
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# SelectTargetSound: select1.aud
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# UnitType: a10
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SupportPowerManager:
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ConquestVictoryConditions:
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PowerManager:
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PlayerResources:
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