Simple code style cleanups

This commit is contained in:
Pavel Penev
2015-07-28 04:47:47 +03:00
parent 9801d89e75
commit 7701980b76
4 changed files with 29 additions and 43 deletions

View File

@@ -42,18 +42,16 @@ namespace OpenRA.Traits
class CellTrigger
{
public readonly int Id;
public readonly CPos[] Footprint;
public bool Dirty;
Action<Actor> onActorEntered;
Action<Actor> onActorExited;
readonly Action<Actor> onActorEntered;
readonly Action<Actor> onActorExited;
IEnumerable<Actor> currentActors = Enumerable.Empty<Actor>();
public CellTrigger(int id, CPos[] footprint, Action<Actor> onActorEntered, Action<Actor> onActorExited)
public CellTrigger(CPos[] footprint, Action<Actor> onActorEntered, Action<Actor> onActorExited)
{
Id = id;
Footprint = footprint;
this.onActorEntered = onActorEntered;
@@ -63,13 +61,13 @@ namespace OpenRA.Traits
Dirty = true;
}
public void Tick(ActorMap am)
public void Tick(ActorMap actorMap)
{
if (!Dirty)
return;
var oldActors = currentActors;
currentActors = Footprint.SelectMany(c => am.GetUnitsAt(c)).ToList();
currentActors = Footprint.SelectMany(actorMap.GetUnitsAt).ToList();
var entered = currentActors.Except(oldActors);
var exited = oldActors.Except(currentActors);
@@ -88,24 +86,20 @@ namespace OpenRA.Traits
class ProximityTrigger : IDisposable
{
public readonly int Id;
public WPos Position { get; private set; }
public WDist Range { get; private set; }
public WPos TopLeft { get; private set; }
public WPos BottomRight { get; private set; }
public bool Dirty;
Action<Actor> onActorEntered;
Action<Actor> onActorExited;
readonly Action<Actor> onActorEntered;
readonly Action<Actor> onActorExited;
WPos position;
WDist range;
IEnumerable<Actor> currentActors = Enumerable.Empty<Actor>();
public ProximityTrigger(int id, WPos pos, WDist range, Action<Actor> onActorEntered, Action<Actor> onActorExited)
public ProximityTrigger(WPos pos, WDist range, Action<Actor> onActorEntered, Action<Actor> onActorExited)
{
Id = id;
this.onActorEntered = onActorEntered;
this.onActorExited = onActorExited;
@@ -114,8 +108,8 @@ namespace OpenRA.Traits
public void Update(WPos newPos, WDist newRange)
{
Position = newPos;
Range = newRange;
position = newPos;
range = newRange;
var offset = new WVec(newRange, newRange, WDist.Zero);
TopLeft = newPos - offset;
@@ -130,9 +124,9 @@ namespace OpenRA.Traits
return;
var oldActors = currentActors;
var delta = new WVec(Range, Range, WDist.Zero);
currentActors = am.ActorsInBox(Position - delta, Position + delta)
.Where(a => (a.CenterPosition - Position).HorizontalLengthSquared < Range.LengthSquared)
var delta = new WVec(range, range, WDist.Zero);
currentActors = am.ActorsInBox(position - delta, position + delta)
.Where(a => (a.CenterPosition - position).HorizontalLengthSquared < range.LengthSquared)
.ToList();
var entered = currentActors.Except(oldActors);
@@ -376,7 +370,7 @@ namespace OpenRA.Traits
public int AddCellTrigger(CPos[] cells, Action<Actor> onEntry, Action<Actor> onExit)
{
var id = nextTriggerId++;
var t = new CellTrigger(id, cells, onEntry, onExit);
var t = new CellTrigger(cells, onEntry, onExit);
cellTriggers.Add(id, t);
foreach (var c in cells)
@@ -411,7 +405,7 @@ namespace OpenRA.Traits
public int AddProximityTrigger(WPos pos, WDist range, Action<Actor> onEntry, Action<Actor> onExit)
{
var id = nextTriggerId++;
var t = new ProximityTrigger(id, pos, range, onEntry, onExit);
var t = new ProximityTrigger(pos, range, onEntry, onExit);
proximityTriggers.Add(id, t);
foreach (var bin in BinsInBox(t.TopLeft, t.BottomRight))

View File

@@ -20,8 +20,8 @@ namespace OpenRA.Mods.Common.Traits
public class BuildingInfluence
{
CellLayer<Actor> influence;
Map map;
readonly Map map;
readonly CellLayer<Actor> influence;
public BuildingInfluence(World world)
{
@@ -54,10 +54,7 @@ namespace OpenRA.Mods.Common.Traits
public Actor GetBuildingAt(CPos cell)
{
if (!influence.Contains(cell))
return null;
return influence[cell];
return influence.Contains(cell) ? influence[cell] : null;
}
}
}

View File

@@ -27,7 +27,8 @@ namespace OpenRA.Mods.Common.Traits
class BridgeLayer : IWorldLoaded
{
readonly BridgeLayerInfo info;
Dictionary<ushort, Pair<string, int>> bridgeTypes = new Dictionary<ushort, Pair<string, int>>();
readonly Dictionary<ushort, Pair<string, int>> bridgeTypes = new Dictionary<ushort, Pair<string, int>>();
CellLayer<Bridge> bridges;
public BridgeLayer(Actor self, BridgeLayerInfo info)
@@ -47,10 +48,9 @@ namespace OpenRA.Mods.Common.Traits
bridgeTypes.Add(template.First, Pair.New(bridge, template.Second));
}
// Loop through the map looking for templates to overlay
foreach (var cell in w.Map.AllCells)
if (bridgeTypes.ContainsKey(w.Map.MapTiles.Value[cell].Type))
ConvertBridgeToActor(w, cell);
// Take all templates to overlay from the map
foreach (var cell in w.Map.AllCells.Where(cell => bridgeTypes.ContainsKey(w.Map.MapTiles.Value[cell].Type)))
ConvertBridgeToActor(w, cell);
// Link adjacent (long)-bridges so that artwork is updated correctly
foreach (var b in w.Actors.SelectMany(a => a.TraitsImplementing<Bridge>()))

View File

@@ -9,8 +9,6 @@
#endregion
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Support;
@@ -53,11 +51,10 @@ namespace OpenRA.Mods.Common.Traits
class MovementClassDomainIndex
{
Map map;
uint movementClass;
CellLayer<int> domains;
Dictionary<int, HashSet<int>> transientConnections;
readonly Map map;
readonly uint movementClass;
readonly CellLayer<int> domains;
readonly Dictionary<int, HashSet<int>> transientConnections;
public MovementClassDomainIndex(World world, uint movementClass)
{
@@ -168,8 +165,6 @@ namespace OpenRA.Mods.Common.Traits
void BuildDomains(World world)
{
var map = world.Map;
var domain = 1;
var visited = new CellLayer<bool>(map);