Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk
This commit is contained in:
@@ -349,7 +349,6 @@
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<Compile Include="Traits\KillsSelf.cs" />
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<Compile Include="Traits\AmmoPool.cs" />
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<Compile Include="Traits\Mobile.cs" />
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<Compile Include="Traits\Modifiers\DisabledOverlay.cs" />
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<Compile Include="Traits\Modifiers\FrozenUnderFog.cs" />
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<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
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<Compile Include="Traits\Modifiers\WithColoredOverlay.cs" />
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
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bool IOccupySpaceInfo.SharesCell { get { return false; } }
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}
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public class Husk : IPositionable, IFacing, ISync, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld, IDisable, IDeathActorInitModifier
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public class Husk : IPositionable, IFacing, ISync, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld, IDeathActorInitModifier
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{
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readonly HuskInfo info;
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readonly Actor self;
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@@ -120,11 +120,6 @@ namespace OpenRA.Mods.Common.Traits
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self.World.RemoveFromMaps(self, this);
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}
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public bool Disabled
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{
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get { return true; }
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}
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public void ModifyDeathActorInit(Actor self, TypeDictionary init)
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{
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init.Add(new FacingInit(Facing));
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@@ -1,44 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Use together with CanPowerDown/RequiresPower on buildings or Husk for vehicles.")]
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public class DisabledOverlayInfo : TraitInfo<DisabledOverlay> { }
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public class DisabledOverlay : IRenderModifier
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{
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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{
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if (!self.IsDisabled())
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return r;
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return ModifiedRender(self, wr, r);
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}
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IEnumerable<IRenderable> ModifiedRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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{
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foreach (var a in r)
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{
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yield return a;
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if (!a.IsDecoration)
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yield return a.WithPalette(wr.Palette("disabled"))
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.WithZOffset(a.ZOffset + 1)
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.AsDecoration();
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}
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}
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}
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}
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@@ -830,7 +830,8 @@
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ForceHealthPercentage: 25
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Tooltip:
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GenericName: Destroyed Vehicle
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DisabledOverlay:
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WithColoredOverlay@IDISABLE:
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Palette: disabled
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ScriptTriggers:
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Explodes:
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Weapon: UnitExplodeSmall
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@@ -892,3 +893,10 @@
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-GivesBuildableArea:
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MustBeDestroyed:
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RequiredForShortGame: false
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^DisabledOverlay:
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WithColoredOverlay@IDISABLE:
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RequiresCondition: disabled
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Palette: disabled
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GrantConditionOnDisabled@IDISABLE:
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Condition: disabled
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@@ -441,6 +441,7 @@ HPAD:
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HQ:
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Inherits: ^BaseBuilding
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Inherits@IDISABLE: ^DisabledOverlay
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Valued:
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Cost: 1000
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Tooltip:
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@@ -463,7 +464,6 @@ HQ:
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CanPowerDown:
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PowerupSound: EnablePower
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PowerdownSound: DisablePower
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DisabledOverlay:
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WithSpriteBody:
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PauseAnimationWhenDisabled: true
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Health:
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@@ -500,8 +500,6 @@ HQ:
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SupportPowerChargeBar:
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Power:
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Amount: -50
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GrantConditionOnDisabled@IDISABLE:
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Condition: disabled
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FIX:
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Inherits: ^BaseBuilding
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@@ -539,6 +537,7 @@ FIX:
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EYE:
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Inherits: ^BaseBuilding
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Inherits@IDISABLE: ^DisabledOverlay
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Valued:
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Cost: 1800
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Tooltip:
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@@ -561,7 +560,6 @@ EYE:
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CanPowerDown:
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PowerupSound: EnablePower
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PowerdownSound: DisablePower
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DisabledOverlay:
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WithSpriteBody:
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PauseAnimationWhenDisabled: true
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Health:
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@@ -592,11 +590,10 @@ EYE:
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Power:
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Amount: -200
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ProvidesPrerequisite@buildingname:
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GrantConditionOnDisabled@IDISABLE:
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Condition: disabled
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TMPL:
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Inherits: ^BaseBuilding
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Inherits@IDISABLE: ^DisabledOverlay
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Valued:
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Cost: 2000
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Tooltip:
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@@ -619,7 +616,6 @@ TMPL:
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CanPowerDown:
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PowerupSound: EnablePower
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PowerdownSound: DisablePower
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DisabledOverlay:
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Health:
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HP: 2100
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RevealsShroud:
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@@ -697,6 +693,7 @@ GUN:
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SAM:
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Inherits: ^Defense
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Inherits@IDISABLE: ^DisabledOverlay
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Valued:
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Cost: 650
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Tooltip:
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@@ -712,7 +709,6 @@ SAM:
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Footprint: xx
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Dimensions: 2,1
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RequiresPower:
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DisabledOverlay:
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Health:
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HP: 400
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Armor:
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@@ -739,6 +735,7 @@ SAM:
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OBLI:
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Inherits: ^Defense
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Inherits@IDISABLE: ^DisabledOverlay
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Valued:
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Cost: 1500
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Tooltip:
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@@ -755,7 +752,6 @@ OBLI:
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SelectionDecorations:
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VisualBounds: 22,44,0,-10
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RequiresPower:
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DisabledOverlay:
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Health:
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HP: 600
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Armor:
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@@ -818,6 +814,7 @@ GTWR:
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ATWR:
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Inherits: ^Defense
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Inherits@IDISABLE: ^DisabledOverlay
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Valued:
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Cost: 1000
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Tooltip:
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@@ -834,7 +831,6 @@ ATWR:
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SelectionDecorations:
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VisualBounds: 22,48,0,-12
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RequiresPower:
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DisabledOverlay:
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Health:
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HP: 550
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Armor:
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@@ -199,7 +199,8 @@
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Targetable:
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TargetTypes: Ground, Vehicle
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RequiresForceFire: true
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DisabledOverlay:
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WithColoredOverlay@IDISABLE:
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Palette: disabled
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Explodes:
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Weapon: UnitExplodeMed
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EmptyWeapon: UnitExplodeMed
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@@ -394,3 +395,10 @@
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MustBeDestroyed:
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RequiredForShortGame: false
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RevealOnFire:
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^DisabledOverlay:
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WithColoredOverlay@IDISABLE:
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RequiresCondition: disabled
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Palette: disabled
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GrantConditionOnDisabled@IDISABLE:
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Condition: disabled
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@@ -486,11 +486,11 @@ heavy_factory:
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outpost:
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Inherits: ^Building
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Inherits@IDISABLE: ^DisabledOverlay
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RequiresPower:
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CanPowerDown:
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PowerupSound: EnablePower
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PowerdownSound: DisablePower
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DisabledOverlay:
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Buildable:
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Prerequisites: barracks, ~techlevel.medium
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Queue: Building
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@@ -533,11 +533,10 @@ outpost:
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Power:
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Amount: -125
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ProvidesPrerequisite@buildingname:
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GrantConditionOnDisabled@IDISABLE:
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Condition: disabled
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starport:
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Inherits: ^Building
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Inherits@IDISABLE: ^DisabledOverlay
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Tooltip:
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Name: Starport
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Buildable:
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@@ -583,7 +582,6 @@ starport:
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ProductionBar:
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PrimaryBuilding:
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PrimaryCondition: primary
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DisabledOverlay:
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ProvidesPrerequisite@atreides:
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Prerequisite: starport.atreides
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Factions: atreides
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@@ -702,6 +700,7 @@ medium_gun_turret:
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large_gun_turret:
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Inherits: ^Defense
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Inherits@IDISABLE: ^DisabledOverlay
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Buildable:
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Queue: Building
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Prerequisites: outpost, upgrade.conyard, ~techlevel.medium
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@@ -739,7 +738,6 @@ large_gun_turret:
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CanPowerDown:
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PowerupSound: EnablePower
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PowerdownSound: DisablePower
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DisabledOverlay:
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Power:
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Amount: -60
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SelectionDecorations:
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@@ -905,6 +903,7 @@ research_centre:
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palace:
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Inherits: ^Building
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Inherits@IDISABLE: ^DisabledOverlay
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Buildable:
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Prerequisites: research_centre, ~techlevel.high
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Queue: Building
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@@ -1002,7 +1001,6 @@ palace:
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CanPowerDown:
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PowerupSound: EnablePower
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PowerdownSound: DisablePower
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DisabledOverlay:
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RequiresPower:
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SupportPowerChargeBar:
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ProvidesPrerequisite@buildingname:
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@@ -786,7 +786,8 @@
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CaptureThreshold: 100
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TransformOnCapture:
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ForceHealthPercentage: 25
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DisabledOverlay:
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WithColoredOverlay@IDISABLE:
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Palette: disabled
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Targetable:
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TargetTypes: Ground, Husk
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RequiresForceFire: true
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@@ -925,3 +926,10 @@
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TargetTypes: Ground
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Immobile:
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OccupiesSpace: true
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^DisabledOverlay:
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WithColoredOverlay@IDISABLE:
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RequiresCondition: disabled
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Palette: disabled
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GrantConditionOnDisabled@IDISABLE:
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Condition: disabled
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@@ -120,6 +120,7 @@ WEAF:
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DOMF:
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Inherits: ^FakeBuilding
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Inherits@IDISABLE: ^DisabledOverlay
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Inherits@infiltrate: ^InfiltratableFake
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Tooltip:
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Name: Fake Radar Dome
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@@ -145,7 +146,6 @@ DOMF:
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Armor:
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Type: Wood
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RequiresPower:
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DisabledOverlay:
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FIXF:
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Inherits: ^FakeBuilding
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@@ -207,6 +207,7 @@ FAPW:
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ATEF:
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Inherits: ^FakeBuilding
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Inherits@IDISABLE: ^DisabledOverlay
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Tooltip:
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Name: Fake Allied Tech Center
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GenericName: Allied Tech Center
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@@ -231,10 +232,10 @@ ATEF:
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Armor:
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Type: Wood
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RequiresPower:
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DisabledOverlay:
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PDOF:
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Inherits: ^FakeBuilding
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Inherits@IDISABLE: ^DisabledOverlay
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Tooltip:
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Name: Fake Chronosphere
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GenericName: Chronosphere
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@@ -263,10 +264,10 @@ PDOF:
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Explodes:
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DamageThreshold: 50
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RequiresPower:
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DisabledOverlay:
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MSLF:
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Inherits: ^FakeBuilding
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Inherits@IDISABLE: ^DisabledOverlay
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Tooltip:
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Name: Fake Missile Silo
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GenericName: Missile Silo
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@@ -293,7 +294,6 @@ MSLF:
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Explodes:
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DamageThreshold: 50
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RequiresPower:
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DisabledOverlay:
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FACF:
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Inherits: ^FakeBuilding
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@@ -1,5 +1,6 @@
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MSLO:
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Inherits: ^ScienceBuilding
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Inherits@IDISABLE: ^DisabledOverlay
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Valued:
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Cost: 2500
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Tooltip:
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@@ -45,7 +46,6 @@ MSLO:
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PowerupSound: EnablePower
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PowerdownSound: DisablePower
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RequiresPower:
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DisabledOverlay:
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SupportPowerChargeBar:
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Power:
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Amount: -150
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@@ -54,6 +54,7 @@ MSLO:
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GAP:
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Inherits: ^ScienceBuilding
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Inherits@IDISABLE: ^DisabledOverlay
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Valued:
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Cost: 800
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Tooltip:
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@@ -71,7 +72,6 @@ GAP:
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CanPowerDown:
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PowerupSound: EnablePower
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PowerdownSound: DisablePower
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DisabledOverlay:
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WithSpriteBody:
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PauseAnimationWhenDisabled: true
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Health:
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@@ -284,6 +284,7 @@ SYRD:
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IRON:
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Inherits: ^ScienceBuilding
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Inherits@IDISABLE: ^DisabledOverlay
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 130
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@@ -301,7 +302,6 @@ IRON:
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CanPowerDown:
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PowerupSound: EnablePower
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PowerdownSound: DisablePower
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DisabledOverlay:
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Selectable:
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Bounds: 48,28,0,2
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SelectionDecorations:
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@@ -338,6 +338,7 @@ IRON:
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PDOX:
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Inherits: ^ScienceBuilding
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Inherits@IDISABLE: ^DisabledOverlay
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 120
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@@ -355,7 +356,6 @@ PDOX:
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CanPowerDown:
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PowerupSound: EnablePower
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PowerdownSound: DisablePower
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DisabledOverlay:
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Health:
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HP: 1000
|
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Armor:
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@@ -412,6 +412,7 @@ PDOX:
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TSLA:
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Inherits: ^Defense
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Inherits@IDISABLE: ^DisabledOverlay
|
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Buildable:
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Queue: Defense
|
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BuildPaletteOrder: 80
|
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@@ -429,7 +430,6 @@ TSLA:
|
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CanPowerDown:
|
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PowerupSound: EnablePower
|
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PowerdownSound: DisablePower
|
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DisabledOverlay:
|
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Health:
|
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HP: 400
|
||||
Armor:
|
||||
@@ -457,6 +457,7 @@ TSLA:
|
||||
|
||||
AGUN:
|
||||
Inherits: ^Defense
|
||||
Inherits@IDISABLE: ^DisabledOverlay
|
||||
Buildable:
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Queue: Defense
|
||||
BuildPaletteOrder: 90
|
||||
@@ -474,7 +475,6 @@ AGUN:
|
||||
CanPowerDown:
|
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PowerupSound: EnablePower
|
||||
PowerdownSound: DisablePower
|
||||
DisabledOverlay:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
@@ -508,6 +508,7 @@ AGUN:
|
||||
|
||||
DOME:
|
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Inherits: ^Building
|
||||
Inherits@IDISABLE: ^DisabledOverlay
|
||||
Buildable:
|
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Queue: Building
|
||||
BuildPaletteOrder: 90
|
||||
@@ -526,7 +527,6 @@ DOME:
|
||||
CanPowerDown:
|
||||
PowerupSound: EnablePower
|
||||
PowerdownSound: DisablePower
|
||||
DisabledOverlay:
|
||||
Health:
|
||||
HP: 1000
|
||||
Armor:
|
||||
@@ -739,6 +739,7 @@ FTUR:
|
||||
|
||||
SAM:
|
||||
Inherits: ^Defense
|
||||
Inherits@IDISABLE: ^DisabledOverlay
|
||||
Buildable:
|
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Queue: Defense
|
||||
BuildPaletteOrder: 100
|
||||
@@ -755,7 +756,6 @@ SAM:
|
||||
CanPowerDown:
|
||||
PowerupSound: EnablePower
|
||||
PowerdownSound: DisablePower
|
||||
DisabledOverlay:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
@@ -785,6 +785,7 @@ SAM:
|
||||
|
||||
ATEK:
|
||||
Inherits: ^ScienceBuilding
|
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Inherits@IDISABLE: ^DisabledOverlay
|
||||
Buildable:
|
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Queue: Building
|
||||
BuildPaletteOrder: 140
|
||||
@@ -820,7 +821,6 @@ ATEK:
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DisplayTimerStances: Ally, Neutral, Enemy
|
||||
SupportPowerChargeBar:
|
||||
RequiresPower:
|
||||
DisabledOverlay:
|
||||
Power:
|
||||
Amount: -200
|
||||
ProvidesPrerequisite@buildingname:
|
||||
@@ -1303,6 +1303,7 @@ AFLD:
|
||||
|
||||
POWR:
|
||||
Inherits: ^Building
|
||||
Inherits@IDISABLE: ^DisabledOverlay
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 10
|
||||
@@ -1331,13 +1332,13 @@ POWR:
|
||||
Targetable:
|
||||
TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate
|
||||
ScalePowerWithHealth:
|
||||
DisabledOverlay:
|
||||
WithDeathAnimation:
|
||||
DeathSequence: dead
|
||||
UseDeathTypeSuffix: false
|
||||
|
||||
APWR:
|
||||
Inherits: ^Building
|
||||
Inherits@IDISABLE: ^DisabledOverlay
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 110
|
||||
@@ -1370,7 +1371,6 @@ APWR:
|
||||
Targetable:
|
||||
TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate
|
||||
ScalePowerWithHealth:
|
||||
DisabledOverlay:
|
||||
WithDeathAnimation:
|
||||
DeathSequence: dead
|
||||
UseDeathTypeSuffix: false
|
||||
|
||||
@@ -947,3 +947,10 @@
|
||||
StartDelay: -1
|
||||
SpawnAtLastPosition: false
|
||||
RequiresCondition: !inside-tunnel
|
||||
|
||||
^DisabledOverlay:
|
||||
WithColoredOverlay@IDISABLE:
|
||||
RequiresCondition: disabled
|
||||
Palette: disabled
|
||||
GrantConditionOnDisabled@IDISABLE:
|
||||
Condition: disabled
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
GAPOWR:
|
||||
Inherits: ^Building
|
||||
Inherits@IDISABLE: ^DisabledOverlay
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 10
|
||||
@@ -35,7 +36,6 @@ GAPOWR:
|
||||
Targetable:
|
||||
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
||||
ScalePowerWithHealth:
|
||||
DisabledOverlay:
|
||||
Pluggable@pluga:
|
||||
Offset: 0,1
|
||||
Conditions:
|
||||
@@ -370,6 +370,7 @@ GATECH:
|
||||
|
||||
GAPLUG:
|
||||
Inherits: ^Building
|
||||
Inherits@IDISABLE: ^DisabledOverlay
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
@@ -389,7 +390,6 @@ GAPLUG:
|
||||
IndicatorPalette: mouse
|
||||
PowerupSpeech: EnablePower
|
||||
PowerdownSpeech: DisablePower
|
||||
DisabledOverlay:
|
||||
WithIdleOverlay@DISH:
|
||||
Sequence: idle-dish
|
||||
WithIdleOverlay@LIGHTS:
|
||||
|
||||
@@ -43,6 +43,7 @@ GAGATE_B:
|
||||
|
||||
GACTWR:
|
||||
Inherits: ^Defense
|
||||
Inherits@IDISABLE: ^DisabledOverlay
|
||||
-WithSpriteBody:
|
||||
WithWallSpriteBody:
|
||||
Type: wall
|
||||
@@ -58,7 +59,6 @@ GACTWR:
|
||||
Building:
|
||||
Selectable:
|
||||
Bounds: 48, 36, 0, -6
|
||||
DisabledOverlay:
|
||||
Health:
|
||||
HP: 500
|
||||
Armor:
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
NAPOWR:
|
||||
Inherits: ^Building
|
||||
Inherits@IDISABLE: ^DisabledOverlay
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 20
|
||||
@@ -33,12 +34,12 @@ NAPOWR:
|
||||
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
||||
ScalePowerWithHealth:
|
||||
PowerTooltip:
|
||||
DisabledOverlay:
|
||||
SelectionDecorations:
|
||||
VisualBounds: 88, 80, 2, -12
|
||||
|
||||
NAAPWR:
|
||||
Inherits: ^Building
|
||||
Inherits@IDISABLE: ^DisabledOverlay
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 120
|
||||
@@ -71,7 +72,6 @@ NAAPWR:
|
||||
Targetable:
|
||||
TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate
|
||||
ScalePowerWithHealth:
|
||||
DisabledOverlay:
|
||||
PowerTooltip:
|
||||
SelectionDecorations:
|
||||
VisualBounds: 100, 74, 0, -12
|
||||
|
||||
@@ -148,6 +148,7 @@ NAFNCE:
|
||||
|
||||
NALASR:
|
||||
Inherits: ^Defense
|
||||
Inherits@IDISABLE: ^DisabledOverlay
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
@@ -160,7 +161,6 @@ NALASR:
|
||||
Building:
|
||||
Selectable:
|
||||
Bounds: 40, 30, -8, -6
|
||||
DisabledOverlay:
|
||||
Health:
|
||||
HP: 500
|
||||
Armor:
|
||||
@@ -188,6 +188,7 @@ NALASR:
|
||||
|
||||
NAOBEL:
|
||||
Inherits: ^Defense
|
||||
Inherits@IDISABLE: ^DisabledOverlay
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
@@ -203,7 +204,6 @@ NAOBEL:
|
||||
Selectable:
|
||||
Bounds: 88, 42, 0, -6
|
||||
RequiresPower:
|
||||
DisabledOverlay:
|
||||
Health:
|
||||
HP: 725
|
||||
Armor:
|
||||
@@ -232,6 +232,7 @@ NAOBEL:
|
||||
|
||||
NASAM:
|
||||
Inherits: ^Defense
|
||||
Inherits@IDISABLE: ^DisabledOverlay
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
@@ -244,7 +245,6 @@ NASAM:
|
||||
Selectable:
|
||||
Bounds: 40, 30, -3, -8
|
||||
RequiresPower:
|
||||
DisabledOverlay:
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
@@ -314,6 +314,7 @@ NASTLH:
|
||||
|
||||
NAMISL:
|
||||
Inherits: ^Building
|
||||
Inherits@IDISABLE: ^DisabledOverlay
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 180
|
||||
@@ -346,7 +347,6 @@ NAMISL:
|
||||
PowerupSpeech: EnablePower
|
||||
PowerdownSpeech: DisablePower
|
||||
RequiresPower:
|
||||
DisabledOverlay:
|
||||
ProvidesPrerequisite@buildingname:
|
||||
SupportPowerChargeBar:
|
||||
NukePower:
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
NAPULS:
|
||||
Inherits: ^Defense
|
||||
Inherits@IDISABLE: ^DisabledOverlay
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
@@ -15,7 +16,6 @@ NAPULS:
|
||||
Selectable:
|
||||
Bounds: 78, 54, 0, -12
|
||||
RequiresPower:
|
||||
DisabledOverlay:
|
||||
Health:
|
||||
HP: 500
|
||||
Armor:
|
||||
|
||||
Reference in New Issue
Block a user