Merge pull request #7703 from reaperrr/d2k-trails
Fixed D2k trails and deviator explosion color
This commit is contained in:
@@ -39,6 +39,8 @@ namespace OpenRA.Mods.Common.Effects
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public readonly int TrailInterval = 2;
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public readonly int TrailInterval = 2;
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[Desc("Delay in ticks until trail animaion is spawned.")]
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[Desc("Delay in ticks until trail animaion is spawned.")]
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public readonly int TrailDelay = 1;
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public readonly int TrailDelay = 1;
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public readonly string TrailPalette = "effect";
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public readonly bool TrailUsePlayerPalette = false;
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public readonly int ContrailLength = 0;
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public readonly int ContrailLength = 0;
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public readonly Color ContrailColor = Color.White;
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public readonly Color ContrailColor = Color.White;
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public readonly bool ContrailUsePlayerColor = false;
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public readonly bool ContrailUsePlayerColor = false;
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@@ -56,6 +58,7 @@ namespace OpenRA.Mods.Common.Effects
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[Sync] readonly WRange speed;
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[Sync] readonly WRange speed;
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ContrailRenderable contrail;
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ContrailRenderable contrail;
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string trailPalette;
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[Sync] WPos pos, target;
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[Sync] WPos pos, target;
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[Sync] int length;
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[Sync] int length;
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@@ -105,6 +108,10 @@ namespace OpenRA.Mods.Common.Effects
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contrail = new ContrailRenderable(world, color, info.ContrailLength, info.ContrailDelay, 0);
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contrail = new ContrailRenderable(world, color, info.ContrailLength, info.ContrailDelay, 0);
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}
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}
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trailPalette = info.TrailPalette;
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if (info.TrailUsePlayerPalette)
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trailPalette += args.SourceActor.Owner.InternalName;
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smokeTicks = info.TrailDelay;
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smokeTicks = info.TrailDelay;
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}
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}
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@@ -131,7 +138,7 @@ namespace OpenRA.Mods.Common.Effects
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if (info.Trail != null && --smokeTicks < 0)
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if (info.Trail != null && --smokeTicks < 0)
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{
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{
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var delayedPos = WPos.LerpQuadratic(args.Source, target, angle, ticks - info.TrailDelay, length);
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var delayedPos = WPos.LerpQuadratic(args.Source, target, angle, ticks - info.TrailDelay, length);
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world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, info.Trail)));
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world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, info.Trail, trailPalette)));
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smokeTicks = info.TrailInterval;
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smokeTicks = info.TrailInterval;
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}
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}
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@@ -45,6 +45,8 @@ namespace OpenRA.Mods.Common.Effects
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public readonly string Trail = null;
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public readonly string Trail = null;
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[Desc("Interval in ticks between each spawned Trail animation.")]
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[Desc("Interval in ticks between each spawned Trail animation.")]
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public readonly int TrailInterval = 2;
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public readonly int TrailInterval = 2;
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public readonly string TrailPalette = "effect";
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public readonly bool TrailUsePlayerPalette = false;
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public readonly int ContrailLength = 0;
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public readonly int ContrailLength = 0;
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public readonly Color ContrailColor = Color.White;
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public readonly Color ContrailColor = Color.White;
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public readonly bool ContrailUsePlayerColor = false;
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public readonly bool ContrailUsePlayerColor = false;
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@@ -69,6 +71,7 @@ namespace OpenRA.Mods.Common.Effects
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int ticksToNextSmoke;
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int ticksToNextSmoke;
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ContrailRenderable contrail;
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ContrailRenderable contrail;
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string trailPalette;
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[Sync] WPos pos;
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[Sync] WPos pos;
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[Sync] int facing;
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[Sync] int facing;
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@@ -114,6 +117,10 @@ namespace OpenRA.Mods.Common.Effects
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var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor;
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var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor;
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contrail = new ContrailRenderable(world, color, info.ContrailLength, info.ContrailDelay, 0);
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contrail = new ContrailRenderable(world, color, info.ContrailLength, info.ContrailDelay, 0);
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}
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}
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trailPalette = info.TrailPalette;
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if (info.TrailUsePlayerPalette)
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trailPalette += args.SourceActor.Owner.InternalName;
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}
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}
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bool JammedBy(TraitPair<JamsMissiles> tp)
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bool JammedBy(TraitPair<JamsMissiles> tp)
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@@ -164,7 +171,7 @@ namespace OpenRA.Mods.Common.Effects
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if (info.Trail != null && --ticksToNextSmoke < 0)
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if (info.Trail != null && --ticksToNextSmoke < 0)
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{
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{
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world.AddFrameEndTask(w => w.Add(new Smoke(w, pos - 3 * move / 2, info.Trail)));
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world.AddFrameEndTask(w => w.Add(new Smoke(w, pos - 3 * move / 2, info.Trail, trailPalette)));
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ticksToNextSmoke = info.TrailInterval;
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ticksToNextSmoke = info.TrailInterval;
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}
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}
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@@ -20,12 +20,14 @@ namespace OpenRA.Mods.Common.Effects
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readonly WPos pos;
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readonly WPos pos;
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readonly CPos cell;
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readonly CPos cell;
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readonly Animation anim;
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readonly Animation anim;
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readonly string palette;
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public Smoke(World world, WPos pos, string trail)
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public Smoke(World world, WPos pos, string trail, string palette)
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{
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{
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this.world = world;
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this.world = world;
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this.pos = pos;
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this.pos = pos;
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this.cell = world.Map.CellContaining(pos);
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this.cell = world.Map.CellContaining(pos);
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this.palette = palette;
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anim = new Animation(world, trail);
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anim = new Animation(world, trail);
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anim.PlayThen("idle",
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anim.PlayThen("idle",
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@@ -39,7 +41,7 @@ namespace OpenRA.Mods.Common.Effects
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if (world.FogObscures(cell))
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if (world.FogObscures(cell))
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return SpriteRenderable.None;
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return SpriteRenderable.None;
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return anim.Render(pos, wr.Palette("effect"));
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return anim.Render(pos, wr.Palette(palette));
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}
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}
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}
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}
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}
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}
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@@ -19,6 +19,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly WVec Offset = WVec.Zero;
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public readonly WVec Offset = WVec.Zero;
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public readonly int Interval = 3;
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public readonly int Interval = 3;
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public readonly string Sprite = "smokey";
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public readonly string Sprite = "smokey";
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public readonly string Palette = "effect";
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public readonly DamageState MinDamage = DamageState.Heavy;
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public readonly DamageState MinDamage = DamageState.Heavy;
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public object Create(ActorInitializer init) { return new SmokeTrailWhenDamaged(init.Self, this); }
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public object Create(ActorInitializer init) { return new SmokeTrailWhenDamaged(init.Self, this); }
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@@ -45,7 +46,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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var offset = info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation));
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var offset = info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation));
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var pos = position + body.LocalToWorld(offset);
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var pos = position + body.LocalToWorld(offset);
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self.World.AddFrameEndTask(w => w.Add(new Smoke(w, pos, info.Sprite)));
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self.World.AddFrameEndTask(w => w.Add(new Smoke(w, pos, info.Sprite, info.Palette)));
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}
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}
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ticks = info.Interval;
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ticks = info.Interval;
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@@ -29,6 +29,8 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Sprite sequence name")]
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[Desc("Sprite sequence name")]
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public readonly string SmokeType = "smoke_m";
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public readonly string SmokeType = "smoke_m";
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public readonly string SmokePalette = "effect";
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public readonly string Palette = "terrain";
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public readonly string Palette = "terrain";
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public object Create(ActorInitializer init) { return new SmudgeLayer(this); }
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public object Create(ActorInitializer init) { return new SmudgeLayer(this); }
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@@ -86,7 +88,7 @@ namespace OpenRA.Mods.Common.Traits
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public void AddSmudge(CPos loc)
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public void AddSmudge(CPos loc)
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{
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{
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if (Game.CosmeticRandom.Next(0, 100) <= Info.SmokePercentage)
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if (Game.CosmeticRandom.Next(0, 100) <= Info.SmokePercentage)
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world.AddFrameEndTask(w => w.Add(new Smoke(w, world.Map.CenterOfCell(loc), Info.SmokeType)));
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world.AddFrameEndTask(w => w.Add(new Smoke(w, world.Map.CenterOfCell(loc), Info.SmokeType, Info.SmokePalette)));
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if (!dirty.ContainsKey(loc) && !tiles.ContainsKey(loc))
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if (!dirty.ContainsKey(loc) && !tiles.ContainsKey(loc))
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{
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{
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@@ -25,6 +25,9 @@ namespace OpenRA.Mods.Common.Warheads
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[Desc("Palette to use for explosion effect.")]
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[Desc("Palette to use for explosion effect.")]
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public readonly string ExplosionPalette = "effect";
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public readonly string ExplosionPalette = "effect";
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[Desc("Remap explosion effect to player color, if art supports it.")]
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public readonly bool UsePlayerPalette = false;
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[Desc("Sound to play on impact.")]
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[Desc("Sound to play on impact.")]
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public readonly string ImpactSound = null;
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public readonly string ImpactSound = null;
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@@ -80,8 +83,12 @@ namespace OpenRA.Mods.Common.Warheads
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if ((!world.Map.Contains(targetTile)) || (!isValid))
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if ((!world.Map.Contains(targetTile)) || (!isValid))
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return;
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return;
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var palette = ExplosionPalette;
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if (UsePlayerPalette)
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palette += firedBy.Owner.InternalName;
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if (Explosion != null)
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if (Explosion != null)
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world.AddFrameEndTask(w => w.Add(new Explosion(w, pos, Explosion, ExplosionPalette)));
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world.AddFrameEndTask(w => w.Add(new Explosion(w, pos, Explosion, palette)));
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if (ImpactSound != null)
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if (ImpactSound != null)
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Sound.Play(ImpactSound, pos);
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Sound.Play(ImpactSound, pos);
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@@ -64,12 +64,54 @@ explosion:
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Start: 3512
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Start: 3512
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Length: 23
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Length: 23
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BlendMode: Additive
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BlendMode: Additive
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Tick: 60
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Tick: 80
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corpse: DATA.R8
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corpse: DATA.R8
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Start: 430
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Start: 430
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Length: 12
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Length: 12
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Tick: 1600
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Tick: 1600
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large_trail:
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idle: DATA.R8
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Start: 3873
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Length: 4
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Tick: 80
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BlendMode: Additive
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small_trail:
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idle: DATA.R8
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Start: 3735
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Length: 4
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Tick: 80
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BlendMode: Additive
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small_trail2:
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idle: DATA.R8
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Start: 3540
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Length: 4
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Tick: 80
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BlendMode: Additive
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bazooka_trail:
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idle: DATA.R8
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Start: 3381
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Length: 4
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Tick: 80
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BlendMode: Additive
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bazooka_trail2:
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idle: DATA.R8
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Start: 3544
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Length: 4
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Tick: 80
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BlendMode: Additive
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deviator_trail:
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idle: DATA.R8
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Start: 3535
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Length: 5
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Tick: 80
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BlendMode: Additive
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laserfire:
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laserfire:
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idle: DATA.R8
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idle: DATA.R8
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Start: 3386
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Start: 3386
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@@ -29,10 +29,11 @@ Bazooka:
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Projectile: Missile
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Projectile: Missile
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Speed: 160
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Speed: 160
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Arm: 2
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Arm: 2
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ContrailLength: 10
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Inaccuracy: 96
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Inaccuracy: 96
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Image: RPG
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Image: RPG
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RateOfTurn: 5
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RateOfTurn: 5
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Trail: bazooka_trail
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TrailInterval: 1
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RangeLimit: 35
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RangeLimit: 35
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Spread: 96
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@@ -184,6 +185,8 @@ QuadRockets:
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Inaccuracy: 96
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Inaccuracy: 96
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Image: RPG
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Image: RPG
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RateOfTurn: 10
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RateOfTurn: 10
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Trail: bazooka_trail2
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TrailInterval: 1
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Speed: 256
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Speed: 256
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RangeLimit: 40
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RangeLimit: 40
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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@@ -243,6 +246,8 @@ TowerMissile:
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Inaccuracy: 384
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Inaccuracy: 384
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Image: MISSILE2
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Image: MISSILE2
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RateOfTurn: 10
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RateOfTurn: 10
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Trail: large_trail
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TrailInterval: 1
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Speed: 256
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Speed: 256
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RangeLimit: 50
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RangeLimit: 50
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Angle: 110
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Angle: 110
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@@ -348,7 +353,8 @@ DevBullet:
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Angle: 110
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Angle: 110
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Image: MISSILE2
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Image: MISSILE2
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RateOfTurn: 5
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RateOfTurn: 5
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ContrailLength: 5
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Trail: large_trail
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 384
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Spread: 384
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Damage: 60
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Damage: 60
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@@ -378,8 +384,10 @@ NerveGasMissile:
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Angle: 110
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Angle: 110
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Inaccuracy: 1c96
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Inaccuracy: 1c96
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Image: MISSILE
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Image: MISSILE
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ContrailLength: 15
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Trail: deviator_trail
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ContrailUsePlayerColor: True
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TrailPalette: player
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TrailUsePlayerPalette: true
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Spread: 96
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Damage: 10
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Damage: 10
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@@ -391,6 +399,8 @@ NerveGasMissile:
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SmudgeType: SandCrater, RockCrater
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosion: deviator
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Explosion: deviator
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ExplosionPalette: player
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UsePlayerPalette: true
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ImpactSound: EXPLSML2.WAV
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ImpactSound: EXPLSML2.WAV
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Warhead@4OwnerChange: ChangeOwner
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Warhead@4OwnerChange: ChangeOwner
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Range: 1c0
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Range: 1c0
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Reference in New Issue
Block a user