Fix D2k missile trails and deviator explosion
This commit is contained in:
@@ -64,12 +64,54 @@ explosion:
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Start: 3512
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Length: 23
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BlendMode: Additive
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Tick: 60
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Tick: 80
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corpse: DATA.R8
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Start: 430
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Length: 12
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Tick: 1600
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large_trail:
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idle: DATA.R8
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Start: 3873
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Length: 4
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Tick: 80
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BlendMode: Additive
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small_trail:
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idle: DATA.R8
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Start: 3735
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Length: 4
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Tick: 80
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BlendMode: Additive
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small_trail2:
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idle: DATA.R8
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Start: 3540
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Length: 4
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Tick: 80
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BlendMode: Additive
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bazooka_trail:
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idle: DATA.R8
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Start: 3381
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Length: 4
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Tick: 80
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BlendMode: Additive
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bazooka_trail2:
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idle: DATA.R8
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Start: 3544
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Length: 4
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Tick: 80
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BlendMode: Additive
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deviator_trail:
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idle: DATA.R8
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Start: 3535
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Length: 5
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Tick: 80
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BlendMode: Additive
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laserfire:
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idle: DATA.R8
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Start: 3386
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@@ -29,10 +29,11 @@ Bazooka:
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Projectile: Missile
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Speed: 160
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Arm: 2
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ContrailLength: 10
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Inaccuracy: 96
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Image: RPG
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RateOfTurn: 5
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Trail: bazooka_trail
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TrailInterval: 1
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RangeLimit: 35
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Warhead@1Dam: SpreadDamage
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Spread: 96
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@@ -184,6 +185,8 @@ QuadRockets:
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Inaccuracy: 96
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Image: RPG
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RateOfTurn: 10
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Trail: bazooka_trail2
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TrailInterval: 1
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Speed: 256
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RangeLimit: 40
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Warhead@1Dam: SpreadDamage
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@@ -243,6 +246,8 @@ TowerMissile:
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Inaccuracy: 384
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Image: MISSILE2
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RateOfTurn: 10
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Trail: large_trail
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TrailInterval: 1
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Speed: 256
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RangeLimit: 50
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Angle: 110
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@@ -348,7 +353,8 @@ DevBullet:
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Angle: 110
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Image: MISSILE2
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RateOfTurn: 5
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ContrailLength: 5
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Trail: large_trail
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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Spread: 384
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Damage: 60
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@@ -378,8 +384,10 @@ NerveGasMissile:
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Angle: 110
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Inaccuracy: 1c96
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Image: MISSILE
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ContrailLength: 15
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ContrailUsePlayerColor: True
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Trail: deviator_trail
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TrailPalette: player
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TrailUsePlayerPalette: true
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 10
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@@ -391,6 +399,8 @@ NerveGasMissile:
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: deviator
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ExplosionPalette: player
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UsePlayerPalette: true
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ImpactSound: EXPLSML2.WAV
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Warhead@4OwnerChange: ChangeOwner
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Range: 1c0
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