Files
OpenRA/mods/d2k/sequences/misc.yaml
2015-03-27 13:59:34 +01:00

419 lines
6.1 KiB
YAML

explosion:
piff: DATA.R8
Start: 3626
Length: 5
piffs: DATA.R8
Start: 3429
Length: 4
Tick: 80
BlendMode: Additive
small_explosion: DATA.R8
Start: 3403
Length: 15
BlendMode: Additive
med_explosion: DATA.R8
Start: 3390
Length: 12
BlendMode: Additive
tiny_explosion: DATA.R8
Start: 3386
Length: 4
Tick: 80
BlendMode: Additive
nuke: DATA.R8
Start: 3965
Length: 14
Tick: 60
BlendMode: Additive
mini_explosion: DATA.R8
Start: 3403
Length: 15
Tick: 60
BlendMode: Additive
self_destruct: DATA.R8
Start: 3433
Length: 15
BlendMode: Additive
building: DATA.R8
Start: 3448
Length: 22
BlendMode: Additive
large_explosion: DATA.R8
Start: 3988
Length: 22
BlendMode: Additive
artillery: DATA.R8
Start: 3988
Length: 22
BlendMode: Additive
small_artillery: DATA.R8
Start: 3390
Length: 12
Tick: 60
BlendMode: Additive
small_napalm: DATA.R8
Start: 3421
Length: 8
BlendMode: Additive
shockwave: DATA.R8
Start: 3687
Length: 6
BlendMode: Additive
Tick: 120
deviator: DATA.R8
Start: 3512
Length: 23
BlendMode: Additive
Tick: 80
corpse: DATA.R8
Start: 430
Length: 12
Tick: 1600
large_trail:
idle: DATA.R8
Start: 3873
Length: 4
Tick: 80
BlendMode: Additive
small_trail:
idle: DATA.R8
Start: 3735
Length: 4
Tick: 80
BlendMode: Additive
small_trail2:
idle: DATA.R8
Start: 3540
Length: 4
Tick: 80
BlendMode: Additive
bazooka_trail:
idle: DATA.R8
Start: 3381
Length: 4
Tick: 80
BlendMode: Additive
bazooka_trail2:
idle: DATA.R8
Start: 3544
Length: 4
Tick: 80
BlendMode: Additive
deviator_trail:
idle: DATA.R8
Start: 3535
Length: 5
Tick: 80
BlendMode: Additive
laserfire:
idle: DATA.R8
Start: 3386
Length: 4
Tick: 80
BlendMode: Additive
pips:
groups: DATA.R8
Start: 17
Length: 10
tag-primary: DATA.R8
Start: 110
pip-empty: DATA.R8
Start: 15
pip-green: DATA.R8
Start: 16
clock:
idle: clock.shp
Start: 0
Length: *
powerdown:
disabled: speed.shp
Start: 3
poweroff:
offline: poweroff.shp
Start: 0
Length: *
Tick: 160
rank:
rank: rank.shp
Start: 0
Length: *
overlay:
build-valid-arrakis: DATA.R8
Start: 0
Offset: -16,-16
build-invalid: DATA.R8
Start: 1
Offset: -16,-16
target-select: DATA.R8
Start: 2
Offset: -16,-16
target-valid-arrakis: DATA.R8
Start: 0
Offset: -16,-16
target-invalid: DATA.R8
Start: 1
Offset: -16,-16
rallypoint:
flag: flagfly.shp
Start: 0
Length: *
Offset: 11,-5
circles: fpls.shp
Start: 0
Length: *
beacon:
arrow: mouse.r8
Start: 148
Offset: -24,-24
circles: fpls.shp
Start: 0
Length: *
rpg:
idle: DATA.R8
Start: 3015
Facings: -32
120mm:
idle: DATA.R8
Start: 3014
Length: 1
BlendMode: Additive
155mm:
idle: DATA.R8
Start: 3081
Length: 1
crate-effects:
dollar: DATA.R8
Start: 3679
Length: 8
reveal-map: DATA.R8
Start: 3947
Length: 18
hide-map: DATA.R8
Frames: 3965, 3964, 3963, 3962, 3961, 3960, 3959, 3958, 3957, 3956, 3955, 3954, 3953, 3952, 3951, 3950, 3949, 3948
Length: 18
levelup: levelup.shp
Start: 0
Length: *
Tick: 200
cloak: DATA.R8
Start: 3911
Lenght: 36
allyrepair:
repair: DATA.R8
Frames: 3, 39
Length: 2
Tick: 300
Offset: -11,-10
missile:
idle: DATA.R8
Start: 3088
Facings: -32
missile2:
idle: DATA.R8
Start: 3306
Facings: -32
atomic:
up: DATA.R8
Start: 2147
Length: 1
down: DATA.R8
Start: 2148
Length: 1
fire:
1: DATA.R8
Start: 3712
Length: 10
Offset: 4,-17
ZOffset: 1023
BlendMode: Additive
2: DATA.R8
Start: 3723
Length: 11
Offset: 0,-3
ZOffset: 1023
BlendMode: Additive
3: DATA.R8
Start: 3885
Length: 13
Offset: 0,-3
ZOffset: 1023
BlendMode: Additive
4: DATA.R8
Start: 3712
Length: 10
Offset: 0,-3
ZOffset: 1023
BlendMode: Additive
smoke_m:
idle: DATA.R8
Start: 3418
Length: 2
BlendMode: Additive
loop: DATA.R8
Start: 3418
Length: 2
BlendMode: Additive
end: DATA.R8
Start: 3418
Length: 3
BlendMode: Additive
bombs:
open: DATA.R8
Start: 3280
Length: 4
idle: DATA.R8
Start: 3280
Length: 4
mpspawn:
idle: mpspawn.shp
Start: 0
Length: *
waypoint:
idle: waypoint.shp
Start: 0
Length: *
wormspawner:
idle: wormspawner.shp
Start: 0
Length: *
sietch:
idle: DATA.R8
Start: 2998
Offset: -32,32
doubleblast:
idle: DATA.R8
Start: 3279
Facings: -16
BlendMode: Additive
doubleblastbullet:
idle: DATA.R8
Start: 3248
Facings: -16
BlendMode: Additive
icon:
paratroopers: DATA.R8
Start: 4029
Offset: -30,-24
ornistrike: DATA.R8
Start: 4031
Offset: -30,-24
deathhand: DATA.R8
Start: 4035
Offset: -30,-24
crate:
idle: DATA.R8
Start: 102
ZOffset: -511
Offset: -16,-16
land: DATA.R8
Start: 102
ZOffset: -511
Offset: -16,-16
# TODO: keep the redundant spicebloom.shp for now for the awful WinForms maps editor
spicebloom:
make: DATA.R8
Start: 107
Length: 3
Offset: -16,-16
active: DATA.R8
Start: 109
Length: 1
ZOffset: -511
Offset: -16,-16
idle: DATA.R8
Start: 109
ZOffset: -511
Offset: -16,-16
moveflsh:
idle: DATA.R8
Start: 3621
Length: 5
Tick: 80
BlendMode: Multiply
resources:
spice: BLOXBASE.R8
Frames: 748, 749, 750, 751, 752, 753, 754, 755, 756, 757, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 300, 301, 320, 321
Length: 54
Offset: -16,-16
shroud:
typea: DATA.R8
Start: 40
Length: 14
Offset: -16,-16
BlendMode: Multiply
typeb: DATA.R8
Start: 56
Length: 14
Offset: -16,-16
BlendMode: Multiply
typec: DATA.R8
Start: 72
Length: 14
Offset: -16,-16
BlendMode: Multiply
typed: DATA.R8
Start: 88
Length: 14
Offset: -16,-16
BlendMode: Multiply
full: fullshroud.shp
BlendMode: Multiply
rockcraters:
rockcrater1: DATA.R8
Start: 114
Length: 16
Offset: -16,-16
rockcrater2: DATA.R8
Start: 130
Length: 16
Offset: -16,-16
sandcraters:
sandcrater1: DATA.R8
Start: 146
Length: 16
Offset: -16,-16
sandcrater2: DATA.R8
Start: 162
Length: 16
Offset: -16,-16