Merge pull request #10630 from reaperrr/UAN-custom-pos
Make UpgradeActorsNear vertical range customizable
This commit is contained in:
@@ -98,22 +98,26 @@ namespace OpenRA.Traits
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WPos position;
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WDist range;
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WDist vRange;
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IEnumerable<Actor> currentActors = Enumerable.Empty<Actor>();
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public ProximityTrigger(WPos pos, WDist range, Action<Actor> onActorEntered, Action<Actor> onActorExited)
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public ProximityTrigger(WPos pos, WDist range, WDist vRange, Action<Actor> onActorEntered, Action<Actor> onActorExited)
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{
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this.onActorEntered = onActorEntered;
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this.onActorExited = onActorExited;
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Update(pos, range);
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Update(pos, range, vRange);
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}
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public void Update(WPos newPos, WDist newRange)
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public void Update(WPos newPos, WDist newRange, WDist newVRange)
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{
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position = newPos;
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range = newRange;
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vRange = newVRange;
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var offset = new WVec(newRange, newRange, newVRange);
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var offset = new WVec(newRange, newRange, WDist.Zero);
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TopLeft = newPos - offset;
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BottomRight = newPos + offset;
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@@ -128,7 +132,8 @@ namespace OpenRA.Traits
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var oldActors = currentActors;
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var delta = new WVec(range, range, WDist.Zero);
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currentActors = am.ActorsInBox(position - delta, position + delta)
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.Where(a => (a.CenterPosition - position).HorizontalLengthSquared < range.LengthSquared)
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.Where(a => (a.CenterPosition - position).HorizontalLengthSquared < range.LengthSquared
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&& (vRange.Length == 0 || (a.World.Map.DistanceAboveTerrain(a.CenterPosition).LengthSquared <= vRange.LengthSquared)))
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.ToList();
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var entered = currentActors.Except(oldActors);
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@@ -439,10 +444,10 @@ namespace OpenRA.Traits
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}
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}
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public int AddProximityTrigger(WPos pos, WDist range, Action<Actor> onEntry, Action<Actor> onExit)
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public int AddProximityTrigger(WPos pos, WDist range, WDist vRange, Action<Actor> onEntry, Action<Actor> onExit)
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{
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var id = nextTriggerId++;
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var t = new ProximityTrigger(pos, range, onEntry, onExit);
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var t = new ProximityTrigger(pos, range, vRange, onEntry, onExit);
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proximityTriggers.Add(id, t);
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foreach (var bin in BinsInBox(t.TopLeft, t.BottomRight))
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@@ -463,7 +468,7 @@ namespace OpenRA.Traits
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t.Dispose();
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}
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public void UpdateProximityTrigger(int id, WPos newPos, WDist newRange)
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public void UpdateProximityTrigger(int id, WPos newPos, WDist newRange, WDist newVRange)
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{
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ProximityTrigger t;
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if (!proximityTriggers.TryGetValue(id, out t))
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@@ -472,7 +477,7 @@ namespace OpenRA.Traits
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foreach (var bin in BinsInBox(t.TopLeft, t.BottomRight))
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bin.ProximityTriggers.Remove(t);
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t.Update(newPos, newRange);
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t.Update(newPos, newRange, newVRange);
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foreach (var bin in BinsInBox(t.TopLeft, t.BottomRight))
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bin.ProximityTriggers.Add(t);
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@@ -41,6 +41,8 @@ namespace OpenRA
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public int Length { get { return (int)Exts.ISqrt(LengthSquared); } }
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public long HorizontalLengthSquared { get { return (long)X * X + (long)Y * Y; } }
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public int HorizontalLength { get { return (int)Exts.ISqrt(HorizontalLengthSquared); } }
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public long VerticalLengthSquared { get { return (long)Z * Z; } }
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public int VerticalLength { get { return (int)Exts.ISqrt(VerticalLengthSquared); } }
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public WVec Rotate(WRot rot)
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{
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@@ -373,7 +373,7 @@ namespace OpenRA.Mods.Common.Scripting
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}
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};
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triggerId = Context.World.ActorMap.AddProximityTrigger(pos, range, invokeEntry, null);
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triggerId = Context.World.ActorMap.AddProximityTrigger(pos, range, WDist.Zero, invokeEntry, null);
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return triggerId;
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}
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@@ -400,7 +400,7 @@ namespace OpenRA.Mods.Common.Scripting
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}
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};
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triggerId = Context.World.ActorMap.AddProximityTrigger(pos, range, null, invokeExit);
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triggerId = Context.World.ActorMap.AddProximityTrigger(pos, range, WDist.Zero, null, invokeExit);
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return triggerId;
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}
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@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Traits
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return;
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// TODO: Eventually support CellTriggers as well
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proximityTrigger = self.World.ActorMap.AddProximityTrigger(self.CenterPosition, Info.Range, ActorEntered, ActorLeft);
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proximityTrigger = self.World.ActorMap.AddProximityTrigger(self.CenterPosition, Info.Range, WDist.Zero, ActorEntered, ActorLeft);
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}
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void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
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@@ -84,7 +84,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!self.IsInWorld || self.CenterPosition == prevPosition)
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return;
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self.World.ActorMap.UpdateProximityTrigger(proximityTrigger, self.CenterPosition, Info.Range);
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self.World.ActorMap.UpdateProximityTrigger(proximityTrigger, self.CenterPosition, Info.Range, WDist.Zero);
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prevPosition = self.CenterPosition;
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}
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@@ -23,6 +23,10 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("The range to search for actors to upgrade.")]
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public readonly WDist Range = WDist.FromCells(3);
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[Desc("The maximum vertical range above terrain to search for actors to upgrade.",
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"Ignored if 0 (actors are upgraded regardless of vertical distance).")]
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public readonly WDist MaximumVerticalOffset = WDist.Zero;
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[Desc("What diplomatic stances are affected.")]
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public readonly Stance ValidStances = Stance.Ally;
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@@ -44,6 +48,8 @@ namespace OpenRA.Mods.Common.Traits
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WPos cachedPosition;
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WDist cachedRange;
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WDist desiredRange;
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WDist cachedVRange;
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WDist desiredVRange;
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bool cachedDisabled = true;
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@@ -52,12 +58,13 @@ namespace OpenRA.Mods.Common.Traits
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this.info = info;
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this.self = self;
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cachedRange = info.Range;
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cachedVRange = info.MaximumVerticalOffset;
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}
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public void AddedToWorld(Actor self)
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{
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cachedPosition = self.CenterPosition;
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proximityTrigger = self.World.ActorMap.AddProximityTrigger(cachedPosition, cachedRange, ActorEntered, ActorExited);
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proximityTrigger = self.World.ActorMap.AddProximityTrigger(cachedPosition, cachedRange, cachedVRange, ActorEntered, ActorExited);
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}
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public void RemovedFromWorld(Actor self)
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@@ -73,14 +80,16 @@ namespace OpenRA.Mods.Common.Traits
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{
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Game.Sound.Play(disabled ? info.DisableSound : info.EnableSound, self.CenterPosition);
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desiredRange = disabled ? WDist.Zero : info.Range;
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desiredVRange = disabled ? WDist.Zero : info.MaximumVerticalOffset;
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cachedDisabled = disabled;
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}
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if (self.CenterPosition != cachedPosition || desiredRange != cachedRange)
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if (self.CenterPosition != cachedPosition || desiredRange != cachedRange || desiredVRange != cachedVRange)
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{
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cachedPosition = self.CenterPosition;
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cachedRange = desiredRange;
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self.World.ActorMap.UpdateProximityTrigger(proximityTrigger, cachedPosition, cachedRange);
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cachedVRange = desiredVRange;
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self.World.ActorMap.UpdateProximityTrigger(proximityTrigger, cachedPosition, cachedRange, cachedVRange);
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}
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}
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