Merge pull request #10630 from reaperrr/UAN-custom-pos

Make UpgradeActorsNear vertical range customizable
This commit is contained in:
RoosterDragon
2016-05-28 13:37:09 +01:00
5 changed files with 32 additions and 16 deletions

View File

@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Traits
return;
// TODO: Eventually support CellTriggers as well
proximityTrigger = self.World.ActorMap.AddProximityTrigger(self.CenterPosition, Info.Range, ActorEntered, ActorLeft);
proximityTrigger = self.World.ActorMap.AddProximityTrigger(self.CenterPosition, Info.Range, WDist.Zero, ActorEntered, ActorLeft);
}
void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
@@ -84,7 +84,7 @@ namespace OpenRA.Mods.Common.Traits
if (!self.IsInWorld || self.CenterPosition == prevPosition)
return;
self.World.ActorMap.UpdateProximityTrigger(proximityTrigger, self.CenterPosition, Info.Range);
self.World.ActorMap.UpdateProximityTrigger(proximityTrigger, self.CenterPosition, Info.Range, WDist.Zero);
prevPosition = self.CenterPosition;
}

View File

@@ -23,6 +23,10 @@ namespace OpenRA.Mods.Common.Traits
[Desc("The range to search for actors to upgrade.")]
public readonly WDist Range = WDist.FromCells(3);
[Desc("The maximum vertical range above terrain to search for actors to upgrade.",
"Ignored if 0 (actors are upgraded regardless of vertical distance).")]
public readonly WDist MaximumVerticalOffset = WDist.Zero;
[Desc("What diplomatic stances are affected.")]
public readonly Stance ValidStances = Stance.Ally;
@@ -44,6 +48,8 @@ namespace OpenRA.Mods.Common.Traits
WPos cachedPosition;
WDist cachedRange;
WDist desiredRange;
WDist cachedVRange;
WDist desiredVRange;
bool cachedDisabled = true;
@@ -52,12 +58,13 @@ namespace OpenRA.Mods.Common.Traits
this.info = info;
this.self = self;
cachedRange = info.Range;
cachedVRange = info.MaximumVerticalOffset;
}
public void AddedToWorld(Actor self)
{
cachedPosition = self.CenterPosition;
proximityTrigger = self.World.ActorMap.AddProximityTrigger(cachedPosition, cachedRange, ActorEntered, ActorExited);
proximityTrigger = self.World.ActorMap.AddProximityTrigger(cachedPosition, cachedRange, cachedVRange, ActorEntered, ActorExited);
}
public void RemovedFromWorld(Actor self)
@@ -73,14 +80,16 @@ namespace OpenRA.Mods.Common.Traits
{
Game.Sound.Play(disabled ? info.DisableSound : info.EnableSound, self.CenterPosition);
desiredRange = disabled ? WDist.Zero : info.Range;
desiredVRange = disabled ? WDist.Zero : info.MaximumVerticalOffset;
cachedDisabled = disabled;
}
if (self.CenterPosition != cachedPosition || desiredRange != cachedRange)
if (self.CenterPosition != cachedPosition || desiredRange != cachedRange || desiredVRange != cachedVRange)
{
cachedPosition = self.CenterPosition;
cachedRange = desiredRange;
self.World.ActorMap.UpdateProximityTrigger(proximityTrigger, cachedPosition, cachedRange);
cachedVRange = desiredVRange;
self.World.ActorMap.UpdateProximityTrigger(proximityTrigger, cachedPosition, cachedRange, cachedVRange);
}
}