Merge pull request #4148 from Mailaender/rank-hardening
Hardened the new Rank effect against crashes
This commit is contained in:
@@ -170,7 +170,8 @@ namespace OpenRA.Traits
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{
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public static bool IsDead(this Actor self)
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{
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if (self.Destroyed) return true;
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if (self.Destroyed)
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return true;
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var health = self.TraitOrDefault<Health>();
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return (health == null) ? false : health.IsDead;
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@@ -178,7 +179,8 @@ namespace OpenRA.Traits
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public static DamageState GetDamageState(this Actor self)
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{
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if (self.Destroyed) return DamageState.Dead;
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if (self.Destroyed)
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return DamageState.Dead;
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var health = self.TraitOrDefault<Health>();
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return (health == null) ? DamageState.Undamaged : health.DamageState;
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@@ -181,7 +181,7 @@ namespace OpenRA
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public void Add(IEffect b) { effects.Add(b); }
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public void Remove(IEffect b) { effects.Remove(b); }
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public void AddFrameEndTask( Action<World> a ) { frameEndActions.Enqueue( a ); }
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public void AddFrameEndTask(Action<World> a) { frameEndActions.Enqueue(a); }
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public event Action<Actor> ActorAdded = _ => { };
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public event Action<Actor> ActorRemoved = _ => { };
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@@ -479,7 +479,7 @@ namespace OpenRA.Mods.RA.AI
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{
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squads.RemoveAll(s => !s.IsValid);
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foreach (var s in squads)
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s.units.RemoveAll(a => a.Destroyed || a.IsDead() || a.Owner != p);
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s.units.RemoveAll(a => a.IsDead() || a.Owner != p);
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}
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// Use of this function requires that one squad of this type. Hence it is a piece of shit
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@@ -506,8 +506,8 @@ namespace OpenRA.Mods.RA.AI
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void AssignRolesToIdleUnits(Actor self)
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{
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CleanSquads();
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activeUnits.RemoveAll(a => a.Destroyed || a.IsDead() || a.Owner != p);
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unitsHangingAroundTheBase.RemoveAll(a => a.Destroyed || a.IsDead() || a.Owner != p);
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activeUnits.RemoveAll(a => a.IsDead() || a.Owner != p);
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unitsHangingAroundTheBase.RemoveAll(a => a.IsDead() || a.Owner != p);
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if (--rushTicks <= 0)
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{
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@@ -87,7 +87,7 @@ namespace OpenRA.Mods.RA.Effects
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world.AddFrameEndTask(w => w.Remove(this));
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show = false;
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if (!self.IsInWorld || self.Destroyed || self.IsDead() || self.World.RenderPlayer == null)
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if (!self.IsInWorld || self.IsDead() || self.World.RenderPlayer == null)
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return;
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var gps = watcher[self.World.RenderPlayer];
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Effects
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public void Tick( World world )
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{
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if (a.Destroyed || a.IsDead() || b.GetDamageModifier(null, null) > 0)
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if (a.IsDead() || b.GetDamageModifier(null, null) > 0)
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world.AddFrameEndTask(w => w.Remove(this));
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}
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@@ -11,6 +11,7 @@
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Effects
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{
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@@ -18,20 +19,19 @@ namespace OpenRA.Mods.RA.Effects
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{
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Actor self;
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Animation anim = new Animation("rank");
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GainsExperience xp;
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public Rank(Actor self)
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{
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this.self = self;
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xp = self.Trait<GainsExperience>();
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var xp = self.Trait<GainsExperience>();
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anim.PlayRepeating("rank");
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anim.PlayFetchIndex("rank", () => xp.Level - 1);
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anim.PlayFetchIndex("rank", () => xp.Level == 0 ? 0 : xp.Level - 1);
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}
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public void Tick(World world)
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{
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if (self.Destroyed)
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if (self.IsDead())
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world.AddFrameEndTask(w => w.Remove(this));
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else
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anim.Tick();
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@@ -42,10 +42,7 @@ namespace OpenRA.Mods.RA.Effects
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if (!self.IsInWorld)
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yield break;
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if (self.Destroyed)
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yield break;
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if (xp.Level < 1)
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if (self.IsDead())
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yield break;
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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@@ -76,8 +76,12 @@ namespace OpenRA.Mods.RA
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Sound.PlayNotification(self.Owner, "Sounds", "LevelUp", self.Owner.Country.Race);
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self.World.AddFrameEndTask(w => w.Add(new CrateEffect(self, "levelup")));
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if (Level == 1 && !self.Destroyed)
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self.World.AddFrameEndTask(w => w.Add(new Rank(self)));
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if (Level == 1)
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self.World.AddFrameEndTask(w =>
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{
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if (!self.IsDead())
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w.Add(new Rank(self));
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});
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}
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}
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