Remove now redundant work-around from D2k infantry rules
This commit is contained in:
@@ -15,7 +15,6 @@ rifle:
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Armament:
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Armament:
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Weapon: LMG
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Weapon: LMG
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AttackFrontal:
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: shoot
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AttackSequence: shoot
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AttractsWorms:
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AttractsWorms:
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@@ -39,8 +38,6 @@ engineer:
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Passenger:
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Passenger:
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PipType: Yellow
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PipType: Yellow
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EngineerRepair:
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EngineerRepair:
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TakeCover:
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WithInfantryBody:
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ExternalCaptures:
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ExternalCaptures:
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Type: building
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Type: building
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Captures:
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Captures:
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@@ -70,7 +67,6 @@ bazooka:
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Weapon: Bazooka
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Weapon: Bazooka
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LocalOffset: 0,0,555
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LocalOffset: 0,0,555
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AttackFrontal:
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: shoot
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AttackSequence: shoot
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AttractsWorms:
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AttractsWorms:
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@@ -97,7 +93,6 @@ medic:
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AttackMedic:
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AttackMedic:
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Cursor: ability
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Cursor: ability
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OutsideRangeCursor: ability
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OutsideRangeCursor: ability
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TakeCover:
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: heal
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AttackSequence: heal
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Passenger:
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Passenger:
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@@ -133,7 +128,6 @@ fremen:
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Armament@SECONDARY:
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Armament@SECONDARY:
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Weapon: Slung
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Weapon: Slung
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AttackFrontal:
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: shoot
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AttackSequence: shoot
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Cloak:
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Cloak:
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@@ -165,7 +159,6 @@ grenadier:
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LocalOffset: 0,0,555
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LocalOffset: 0,0,555
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FireDelay: 15
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FireDelay: 15
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AttackFrontal:
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: throw
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AttackSequence: throw
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IdleSequences: idle
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IdleSequences: idle
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@@ -192,7 +185,6 @@ sardaukar:
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Speed: 42
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Speed: 42
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RevealsShroud:
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RevealsShroud:
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Range: 6c0
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Range: 6c0
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TakeCover:
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: shoot
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AttackSequence: shoot
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Armament@PRIMARY:
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Armament@PRIMARY:
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@@ -222,8 +214,6 @@ saboteur:
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Speed: 64
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Speed: 64
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RevealsShroud:
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RevealsShroud:
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Range: 7c0
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Range: 7c0
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TakeCover:
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WithInfantryBody:
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C4Demolition:
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C4Demolition:
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C4Delay: 45
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C4Delay: 45
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-AutoTarget:
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-AutoTarget:
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