Remove now redundant work-around from D2k infantry rules

This commit is contained in:
reaperrr
2015-06-19 22:36:13 +02:00
parent 5acc103242
commit 77803b2ecd

View File

@@ -15,7 +15,6 @@ rifle:
Armament:
Weapon: LMG
AttackFrontal:
TakeCover:
WithInfantryBody:
AttackSequence: shoot
AttractsWorms:
@@ -39,8 +38,6 @@ engineer:
Passenger:
PipType: Yellow
EngineerRepair:
TakeCover:
WithInfantryBody:
ExternalCaptures:
Type: building
Captures:
@@ -70,7 +67,6 @@ bazooka:
Weapon: Bazooka
LocalOffset: 0,0,555
AttackFrontal:
TakeCover:
WithInfantryBody:
AttackSequence: shoot
AttractsWorms:
@@ -97,7 +93,6 @@ medic:
AttackMedic:
Cursor: ability
OutsideRangeCursor: ability
TakeCover:
WithInfantryBody:
AttackSequence: heal
Passenger:
@@ -133,7 +128,6 @@ fremen:
Armament@SECONDARY:
Weapon: Slung
AttackFrontal:
TakeCover:
WithInfantryBody:
AttackSequence: shoot
Cloak:
@@ -165,7 +159,6 @@ grenadier:
LocalOffset: 0,0,555
FireDelay: 15
AttackFrontal:
TakeCover:
WithInfantryBody:
AttackSequence: throw
IdleSequences: idle
@@ -192,7 +185,6 @@ sardaukar:
Speed: 42
RevealsShroud:
Range: 6c0
TakeCover:
WithInfantryBody:
AttackSequence: shoot
Armament@PRIMARY:
@@ -222,8 +214,6 @@ saboteur:
Speed: 64
RevealsShroud:
Range: 7c0
TakeCover:
WithInfantryBody:
C4Demolition:
C4Delay: 45
-AutoTarget: