Merge branch 'minelayer'
This commit is contained in:
@@ -181,6 +181,9 @@
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<Compile Include="Traits\Fake.cs" />
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<Compile Include="Traits\Harvester.cs" />
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<Compile Include="Traits\Helicopter.cs" />
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<Compile Include="Traits\InvisibleToOthers.cs" />
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<Compile Include="Traits\MineImmune.cs" />
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<Compile Include="Traits\Minelayer.cs" />
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<Compile Include="Traits\SquishByTank.cs" />
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<Compile Include="Traits\Plane.cs" />
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<Compile Include="Traits\ProductionQueue.cs" />
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@@ -256,11 +259,11 @@
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<None Include="Graphics\Graphics.cd" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@@ -5,16 +5,20 @@ using OpenRa.Game.GameRules;
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using OpenRa.Game.Effects;
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namespace OpenRa.Game.Traits
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{
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class APMine : ICrushable
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class APMine : ICrushable, IOccupySpace
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{
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readonly Actor self;
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public APMine(Actor self)
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{
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this.self = self;
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Game.UnitInfluence.Add(self, this);
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}
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public void OnCrush(Actor crusher)
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{
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if (crusher.traits.Contains<MineImmune>() && crusher.Owner == self.Owner)
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return;
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Game.world.AddFrameEndTask(_ =>
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{
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Game.world.Remove(self);
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@@ -33,9 +37,15 @@ namespace OpenRa.Game.Traits
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// Mines should explode indiscriminantly of player
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switch (umt)
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{
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case UnitMovementType.Foot: return true;
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case UnitMovementType.Foot:
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case UnitMovementType.Wheel:
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case UnitMovementType.Track:
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return true;
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default: return false;
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}
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}
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public IEnumerable<int2> OccupiedCells() { yield return self.Location; }
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}
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}
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@@ -6,16 +6,20 @@ using OpenRa.Game.Effects;
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namespace OpenRa.Game.Traits
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{
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class ATMine : ICrushable
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class ATMine : ICrushable, IOccupySpace
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{
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readonly Actor self;
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public ATMine(Actor self)
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{
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this.self = self;
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Game.UnitInfluence.Add(self, this);
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}
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public void OnCrush(Actor crusher)
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{
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if (crusher.traits.Contains<MineImmune>() && crusher.Owner == self.Owner)
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return;
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Game.world.AddFrameEndTask(_ =>
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{
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Game.world.Remove(self);
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@@ -39,5 +43,7 @@ namespace OpenRa.Game.Traits
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default: return false;
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}
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}
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public IEnumerable<int2> OccupiedCells() { yield return self.Location; }
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}
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}
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18
OpenRa.Game/Traits/InvisibleToOthers.cs
Normal file
18
OpenRa.Game/Traits/InvisibleToOthers.cs
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@@ -0,0 +1,18 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Game.Traits
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{
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class InvisibleToOthers : IRenderModifier
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{
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public InvisibleToOthers(Actor self) { }
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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{
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return Game.LocalPlayer == self.Owner
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? r : new Renderable[] { };
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}
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}
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}
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8
OpenRa.Game/Traits/MineImmune.cs
Normal file
8
OpenRa.Game/Traits/MineImmune.cs
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@@ -0,0 +1,8 @@
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namespace OpenRa.Game.Traits
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{
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class MineImmune
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{
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public MineImmune(Actor self) { }
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}
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}
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33
OpenRa.Game/Traits/Minelayer.cs
Normal file
33
OpenRa.Game/Traits/Minelayer.cs
Normal file
@@ -0,0 +1,33 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Game.Traits
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{
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class Minelayer : IOrder
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{
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public Minelayer(Actor self) { }
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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// todo: check for ammo
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if (mi.Button == MouseButton.Right && underCursor == self)
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return new Order("Deploy", self, null, int2.Zero, null);
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return null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Deploy")
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{
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// todo: check for and adjust ammo
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// todo: delay a bit?
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Game.world.AddFrameEndTask(
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w => w.Add(new Actor(Rules.UnitInfo[self.Info.Primary], self.Location, self.Owner)));
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}
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}
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}
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}
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@@ -83,7 +83,7 @@ namespace OpenRa.Game.Traits
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case "Plane":
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return UnitMovementType.Fly;
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default:
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throw new InvalidOperationException("GetMovementType on unit that shouldn't be aable to move.");
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throw new InvalidOperationException("GetMovementType on unit that shouldn't be able to move.");
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}
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}
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23
rules.ini
23
rules.ini
@@ -369,14 +369,33 @@ Tracked=yes
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Passengers=5
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; mine layer
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[MNLY]
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[MNLY.AP]
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Prerequisite=weap,fix
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Strength=100
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Armor=heavy
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Image=MNLY
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Icon=MNLYICON
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TechLevel=3
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Sight=5
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Speed=9
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Owner=allies,soviet
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Owner=soviet
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Cost=800
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Points=50
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ROT=5
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Tracked=yes
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Ammo=5 ; number of mines carried
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Crewed=yes
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[MNLY.AT]
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Prerequisite=weap,fix
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Strength=100
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Armor=heavy
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Image=MNLY
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Icon=MNLYICON
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TechLevel=3
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Sight=5
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Speed=9
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Owner=allies
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Cost=800
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Points=50
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ROT=5
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@@ -981,4 +981,10 @@
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<sequence name="idle" start="0" length="1" />
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<sequence name="damaged-idle" start="2" length="1" />
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</unit>
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<unit name="minp">
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<sequence name="idle" start="0" length="1" />
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</unit>
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<unit name="minv">
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<sequence name="idle" start="0" length="1" />
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</unit>
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</sequences>
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30
units.ini
30
units.ini
@@ -11,7 +11,8 @@ HARV
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MCV
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JEEP
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APC
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MNLY
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MNLY.AP
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MNLY.AT
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[V2RL]
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Description=V2 Rocket
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@@ -88,12 +89,19 @@ Traits=Unit, Mobile, McvDeploy, RenderUnit
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SelectionPriority=3
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Voice=VehicleVoice
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LongDesc=Deploys into another Construction Yard.\n Unarmed
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[MNLY]
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Description=Minelayer
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Traits=Unit, Mobile, RenderUnit
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[MNLY.AP]
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Description=Minelayer (Anti-Personnel)
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Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune
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Voice=VehicleVoice
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LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed
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Primary=MINP ;; temporary hack
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[MNLY.AT]
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Description=Minelayer (Anti-Tank)
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Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune
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Voice=VehicleVoice
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LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed
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Primary=MINV ;; temporary hack
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@@ -314,7 +322,10 @@ WEAF
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SYRF
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SPEF
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DOMF
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; TODO? : campaign-specific stuff - FCOM, civilian buildings, etc
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; pseudo-buildings
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MINP
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MINV
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; `Dimensions` is the size of a box that will include the whole building, excluding bib.
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@@ -505,8 +516,13 @@ LongDesc=Looks like a Radar Dome
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;SelectionPriority=3
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[MINV]
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Traits=Unit,RenderUnit,ATMine,BelowUnits,InvisibleToOthers
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Selectable=no
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[MINP]
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Traits=Unit,RenderUnit,APMine,BelowUnits,InvisibleToOthers
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Selectable=no
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[InfantryTypes]
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DOG
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