Undo changes to World::SetLocalPauseState to unbreak Lua

Fixes #5864.
This commit is contained in:
Oliver Brakmann
2014-07-07 21:40:48 +02:00
parent b8756d9de7
commit 77e3d17527

View File

@@ -216,12 +216,12 @@ namespace OpenRA
return;
IssueOrder(Order.PauseGame(paused));
PredictedPaused = paused ? PauseState.Paused : PauseState.Active;;
PredictedPaused = paused ? PauseState.Paused : PauseState.Active;
}
public void SetLocalPauseState(PauseState paused)
public void SetLocalPauseState(bool paused)
{
Paused = PredictedPaused = paused;
Paused = PredictedPaused = paused ? PauseState.Paused : PauseState.Active;
}
public void Tick()