Make Einstein run out of the building when he appears.
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@@ -203,6 +203,7 @@ namespace OpenRA.Mods.RA.Missions
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private void SpawnEinsteinAtLab(Actor self)
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private void SpawnEinsteinAtLab(Actor self)
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{
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{
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einstein = self.World.CreateActor(einsteinName, new TypeDictionary { new OwnerInit(allies), new LocationInit(lab.Location) });
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einstein = self.World.CreateActor(einsteinName, new TypeDictionary { new OwnerInit(allies), new LocationInit(lab.Location) });
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einstein.QueueActivity(new Move.Move(lab.Location - new CVec(0, 2)));
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}
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}
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private void SendShips(Actor self)
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private void SendShips(Actor self)
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