Everything is now OpenRA, not OpenRa
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78
OpenRA.Game/Network/OrderIO.cs
Executable file
78
OpenRA.Game/Network/OrderIO.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace OpenRA.Network
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{
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static class OrderIO
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{
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public static void Write(this Stream s, byte[] buf)
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{
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s.Write(buf, 0, buf.Length);
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}
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public static void WriteFrameData(this Stream s, IEnumerable<Order> orders, int frameNumber)
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{
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var bytes = Serialize( orders, frameNumber );
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s.Write( BitConverter.GetBytes( (int)bytes.Length ) );
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s.Write( bytes );
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}
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public static byte[] Serialize( this IEnumerable<Order> orders, int frameNumber )
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{
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var ms = new MemoryStream();
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ms.Write( BitConverter.GetBytes( frameNumber ) );
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foreach( var o in orders.Select( o => o.Serialize() ) )
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ms.Write( o );
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return ms.ToArray();
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}
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public static List<Order> ToOrderList(this byte[] bytes, World world)
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{
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var ms = new MemoryStream(bytes, 4, bytes.Length - 4);
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var reader = new BinaryReader(ms);
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var ret = new List<Order>();
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while( ms.Position < ms.Length )
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{
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var o = Order.Deserialize( world, reader );
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if( o != null )
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ret.Add( o );
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}
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return ret;
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}
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public static byte[] SerializeSync( this List<int> sync, int frameNumber )
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{
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var ms = new MemoryStream();
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using( var writer = new BinaryWriter( ms ) )
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{
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writer.Write( frameNumber );
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writer.Write( (byte)0x65 );
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foreach( var s in sync )
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writer.Write( s );
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}
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return ms.ToArray();
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}
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}
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}
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