Render the terrain geometry over all visible terrain.
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits
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var colors = wr.World.TileSet.HeightDebugColors;
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var colors = wr.World.TileSet.HeightDebugColors;
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var mouseCell = wr.Viewport.ViewToWorld(Viewport.LastMousePos).ToMPos(wr.World.Map);
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var mouseCell = wr.Viewport.ViewToWorld(Viewport.LastMousePos).ToMPos(wr.World.Map);
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foreach (var uv in wr.Viewport.VisibleCellsInsideBounds.MapCoords)
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foreach (var uv in wr.Viewport.AllVisibleCells.MapCoords)
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{
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{
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var height = (int)map.MapHeight.Value[uv];
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var height = (int)map.MapHeight.Value[uv];
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var tile = map.MapTiles.Value[uv];
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var tile = map.MapTiles.Value[uv];
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