Fix IsSinglePlayer
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@@ -108,7 +108,7 @@ namespace OpenRA.Mods.Common.Scripting
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}
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[Desc("Returns true if there is only one human player.")]
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public bool IsSinglePlayer { get { return Context.World.LobbyInfo.IsSinglePlayer; } }
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public bool IsSinglePlayer { get { return Context.World.LobbyInfo.NonBotPlayers.Count() == 1; } }
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[Desc("Returns the difficulty selected by the player before starting the mission.")]
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public string Difficulty
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@@ -58,21 +58,21 @@ namespace OpenRA.Mods.Common.Server
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static void CheckAutoStart(S server)
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{
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// A spectating admin is included for checking these rules
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var playerClients = server.LobbyInfo.Clients.Where(c => (c.Bot == null && c.Slot != null) || c.IsAdmin);
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var nonBotPlayers = server.LobbyInfo.NonBotPlayers;
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// Are all players ready?
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if (!playerClients.Any() || playerClients.Any(c => c.State != Session.ClientState.Ready))
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// Are all players and admin (could be spectating) ready?
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if (nonBotPlayers.Any(c => c.State != Session.ClientState.Ready) ||
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server.LobbyInfo.Clients.First(c => c.IsAdmin).State != Session.ClientState.Ready)
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return;
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// Does server have at least 2 human players?
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if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer && nonBotPlayers.Count() < 2)
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return;
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// Are the map conditions satisfied?
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if (server.LobbyInfo.Slots.Any(sl => sl.Value.Required && server.LobbyInfo.ClientInSlot(sl.Key) == null))
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return;
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// Does server have only one player?
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if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer && playerClients.Count() == 1)
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return;
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server.StartGame();
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}
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@@ -121,8 +121,7 @@ namespace OpenRA.Mods.Common.Server
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return true;
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}
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if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer &&
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server.LobbyInfo.Clients.Where(c => c.Bot == null && c.Slot != null).Count() == 1)
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if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer && server.LobbyInfo.NonBotPlayers.Count() < 2)
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{
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server.SendOrderTo(conn, "Message", server.TwoHumansRequiredText);
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return true;
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Server
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lastPing = Game.RunTime;
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// Ignore client timeout in singleplayer games to make debugging easier
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if (server.LobbyInfo.IsSinglePlayer && !server.Dedicated)
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if (server.LobbyInfo.NonBotClients.Count() < 2 && !server.Dedicated)
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foreach (var c in server.Conns.ToList())
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server.SendOrderTo(c, "Ping", Game.RunTime.ToString());
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else
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@@ -47,7 +47,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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chatTraits = world.WorldActor.TraitsImplementing<INotifyChat>().ToArray();
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var players = world.Players.Where(p => p != world.LocalPlayer && !p.NonCombatant && !p.IsBot);
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disableTeamChat = world.IsReplay || world.LobbyInfo.IsSinglePlayer || (world.LocalPlayer != null && !players.Any(p => p.IsAlliedWith(world.LocalPlayer)));
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disableTeamChat = world.IsReplay || world.LobbyInfo.NonBotClients.Count() == 1 || (world.LocalPlayer != null && !players.Any(p => p.IsAlliedWith(world.LocalPlayer)));
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teamChat = !disableTeamChat;
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tabCompletion.Commands = chatTraits.OfType<ChatCommands>().SelectMany(x => x.Commands.Keys).ToList();
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@@ -97,7 +97,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
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var exitDelay = iop != null ? iop.ExitDelay : 0;
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if (world.LobbyInfo.IsSinglePlayer)
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if (world.LobbyInfo.NonBotClients.Count() == 1)
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{
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restartAction = () =>
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{
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@@ -102,7 +102,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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worldRoot.IsVisible = () => false;
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}
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if (button.Pause && world.LobbyInfo.IsSinglePlayer)
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if (button.Pause && world.LobbyInfo.NonBotClients.Count() == 1)
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world.SetPauseState(true);
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var cachedDisableWorldSounds = Game.Sound.DisableWorldSounds;
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@@ -118,7 +118,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (button.DisableWorldSounds)
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Game.Sound.DisableWorldSounds = cachedDisableWorldSounds;
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if (button.Pause && world.LobbyInfo.IsSinglePlayer)
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if (button.Pause && world.LobbyInfo.NonBotClients.Count() == 1)
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world.SetPauseState(cachedPause);
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menuRoot.RemoveChild(currentWidget);
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@@ -322,7 +322,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{
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startGameButton.IsDisabled = () => configurationDisabled() || map.Status != MapStatus.Available ||
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orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null) ||
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(!orderManager.LobbyInfo.GlobalSettings.EnableSingleplayer && orderManager.LobbyInfo.IsSinglePlayer);
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(!orderManager.LobbyInfo.GlobalSettings.EnableSingleplayer && orderManager.LobbyInfo.NonBotPlayers.Count() < 2);
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startGameButton.OnClick = () =>
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{
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