Remove byPlayer parameter from IFogVisibilityModifier.HasFogVisibility()

This commit is contained in:
Pavel Penev
2015-11-21 01:10:43 +02:00
parent 217c3881c6
commit 78e2eabd17
3 changed files with 3 additions and 3 deletions

View File

@@ -165,7 +165,7 @@ namespace OpenRA
return CanViewActor(a); return CanViewActor(a);
} }
public bool HasFogVisibility { get { return fogVisibilities.Any(f => f.HasFogVisibility(this)); } } public bool HasFogVisibility { get { return fogVisibilities.Any(f => f.HasFogVisibility()); } }
#region Scripting interface #region Scripting interface

View File

@@ -193,7 +193,7 @@ namespace OpenRA.Traits
public interface IFogVisibilityModifier public interface IFogVisibilityModifier
{ {
bool IsVisible(Actor actor); bool IsVisible(Actor actor);
bool HasFogVisibility(Player byPlayer); bool HasFogVisibility();
} }
public interface IRadarColorModifier { Color RadarColorOverride(Actor self); } public interface IRadarColorModifier { Color RadarColorOverride(Actor self); }

View File

@@ -76,7 +76,7 @@ namespace OpenRA.Mods.RA.Traits
Owner.Shroud.ExploreAll(Owner.World); Owner.Shroud.ExploreAll(Owner.World);
} }
public bool HasFogVisibility(Player byPlayer) public bool HasFogVisibility()
{ {
return Granted || GrantedAllies; return Granted || GrantedAllies;
} }