Cancel make animation if the building dies. Fixes #3464.
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@@ -33,6 +33,9 @@ namespace OpenRA.Mods.RA.Activities
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public override Activity Tick( Actor self )
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public override Activity Tick( Actor self )
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{
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{
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if (self.IsDead())
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return NextActivity;
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if (started)
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if (started)
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{
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{
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// Don't break the actor if someone has overriden the animation prematurely
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// Don't break the actor if someone has overriden the animation prematurely
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@@ -34,6 +34,9 @@ namespace OpenRA.Mods.RA.Activities
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self.World.AddFrameEndTask(w =>
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self.World.AddFrameEndTask(w =>
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{
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{
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if (self.IsDead())
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return;
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foreach (var nt in self.TraitsImplementing<INotifyTransform>())
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foreach (var nt in self.TraitsImplementing<INotifyTransform>())
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nt.OnTransform(self);
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nt.OnTransform(self);
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