Merge pull request #3461 from Mailaender/default-buffer-size
More Debug Logging for the Server/Client connection
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@@ -36,7 +36,7 @@ namespace OpenRA.Server
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return result.ToArray();
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}
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bool ReadDataInner( Server server )
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bool ReadDataInner(Server server)
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{
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var rx = new byte[1024];
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var len = 0;
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@@ -65,6 +65,7 @@ namespace OpenRA.Server
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if (e.SocketErrorCode == SocketError.WouldBlock) break;
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server.DropClient(this);
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Log.Write("server", "Dropping client {0} because reading the data failed: {1}", this.PlayerIndex.ToString(), e);
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return false;
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}
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}
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@@ -72,7 +73,7 @@ namespace OpenRA.Server
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return true;
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}
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public void ReadData( Server server )
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public void ReadData(Server server)
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{
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if (ReadDataInner(server))
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while (data.Count >= ExpectLength)
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@@ -97,9 +97,9 @@ namespace OpenRA.Server
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UPnP.ForwardPort();
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foreach (var trait in modData.Manifest.ServerTraits)
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ServerTraits.Add( modData.ObjectCreator.CreateObject<ServerTrait>(trait) );
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ServerTraits.Add(modData.ObjectCreator.CreateObject<ServerTrait>(trait));
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lobbyInfo = new Session( mods );
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lobbyInfo = new Session(mods);
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lobbyInfo.GlobalSettings.RandomSeed = randomSeed;
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lobbyInfo.GlobalSettings.Map = settings.Map;
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lobbyInfo.GlobalSettings.ServerName = settings.Name;
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@@ -186,10 +186,11 @@ namespace OpenRA.Server
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if (!listener.Server.IsBound) return;
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newSocket = listener.AcceptSocket();
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}
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catch
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catch (Exception e)
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{
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/* could have an exception here when listener 'goes away' when calling AcceptConnection! */
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/* alternative would be to use locking but the listener doesnt go away without a reason */
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/* TODO: Could have an exception here when listener 'goes away' when calling AcceptConnection! */
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/* Alternative would be to use locking but the listener doesnt go away without a reason. */
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Log.Write("server", "Accepting the connection failed.", e);
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return;
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}
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@@ -199,6 +200,9 @@ namespace OpenRA.Server
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newConn.socket.Blocking = false;
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newConn.socket.NoDelay = true;
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Log.Write("server", "Socket.ReceiveBufferSize: {0}.".F(newConn.socket.ReceiveBufferSize));
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Log.Write("server", "Socket.SendBufferSize: {0}.".F(newConn.socket.SendBufferSize));
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// assign the player number.
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newConn.PlayerIndex = ChooseFreePlayerIndex();
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newConn.socket.Send(BitConverter.GetBytes(ProtocolVersion.Version));
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