Play reload sounds only to owner
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@@ -65,7 +65,7 @@ namespace OpenRA.Mods.Common.Activities
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var sound = pool.Info.RearmSound;
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if (sound != null)
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Game.Sound.Play(sound, self.CenterPosition);
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Game.Sound.PlayToPlayer(self.Owner, sound, self.CenterPosition);
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ammoPoolsReloadTimes[pool] = pool.Info.ReloadDelay;
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}
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