unhacking IChromeButton.

This commit is contained in:
alzeih
2010-07-20 22:05:23 +12:00
parent 846971836a
commit 795da1b088
14 changed files with 176 additions and 155 deletions

View File

@@ -1,79 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.Mods.RA.Orders;
using OpenRA.Traits;
// TODO: Migrate these to be real widgets, and kill all the weird infrastructure that's holding these up.
namespace OpenRA.Mods.RA
{
class PowerDownButtonInfo : TraitInfo<PowerDownButton> { }
class PowerDownButton : IChromeButton
{
public string Image { get { return "power"; } }
public bool Enabled { get { return true; } }
public bool Pressed { get { return Game.controller.orderGenerator is PowerDownOrderGenerator; } }
public void OnClick() { Game.controller.ToggleInputMode<PowerDownOrderGenerator>(); }
public string Description { get { return "Powerdown"; } }
public string LongDesc { get { return "Disable unneeded structures so their \npower can be used elsewhere"; } }
}
class SellButtonInfo : TraitInfo<SellButton> { }
class SellButton : IChromeButton
{
public string Image { get { return "sell"; } }
public bool Enabled { get { return true; } }
public bool Pressed { get { return Game.controller.orderGenerator is SellOrderGenerator; } }
public void OnClick() { Game.controller.ToggleInputMode<SellOrderGenerator>(); }
public string Description { get { return "Sell"; } }
public string LongDesc { get { return "Sell buildings, reclaiming a \nproportion of their build cost"; } }
}
class RepairButtonInfo : ITraitInfo
{
public readonly bool RequiresConstructionYard = true;
public object Create(ActorInitializer init) { return new RepairButton(); }
}
class RepairButton : IChromeButton
{
public RepairButton() { }
public string Image { get { return "repair"; } }
public bool Enabled
{
get
{
// WTF: why are these buttons even traits?
return RepairOrderGenerator.PlayerIsAllowedToRepair( Game.world );
}
}
public bool Pressed { get { return Game.controller.orderGenerator is RepairOrderGenerator; } }
public void OnClick() { Game.controller.ToggleInputMode<RepairOrderGenerator>(); }
public string Description { get { return "Repair"; } }
public string LongDesc
{
get
{
var s = "Repair damaged buildings";
return Enabled ? s : s + "\n\nRequires: Construction Yard";
}
}
}
}

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@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -107,7 +107,6 @@
<Compile Include="CanPowerDown.cs" />
<Compile Include="Cargo.cs" />
<Compile Include="CarpetBomb.cs" />
<Compile Include="Chrome\PowerDownButton.cs" />
<Compile Include="Crates\LevelUpCrateAction.cs" />
<Compile Include="Orders\PowerDownOrderGenerator.cs" />
<Compile Include="Orders\RepairOrderGenerator.cs" />
@@ -208,6 +207,7 @@
<Compile Include="TransformsOnDeploy.cs" />
<Compile Include="Activities\TransformIntoActor.cs" />
<Compile Include="PaletteFromCurrentTheatre.cs" />
<Compile Include="Widgets\Delegates\OrderButtonsChromeDelegate.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
@@ -236,6 +236,6 @@ ralint ra</PostBuildEvent>
<ItemGroup>
<Folder Include="Widgets\" />
<Folder Include="Widgets\Delegates\" />
<Folder Include="Widgets\Delegates\" />
<Folder Include="Chrome\" />
</ItemGroup>
</Project>

View File

@@ -48,9 +48,6 @@ namespace OpenRA.Mods.RA.Orders
public static bool PlayerIsAllowedToRepair( World world )
{
if( !world.WorldActor.Info.Traits.Get<RepairButtonInfo>().RequiresConstructionYard )
return true;
return Game.world.Queries.OwnedBy[ Game.world.LocalPlayer ]
.WithTrait<Production>().Where( x => x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains( "Building" ) )
.Any();

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@@ -0,0 +1,50 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.Widgets;
using OpenRA.Mods.RA.Orders;
namespace OpenRA.Mods.RA.Widgets.Delegates
{
public class OrderButtonsChromeDelegate : IWidgetDelegate
{
public OrderButtonsChromeDelegate()
{
var r = Game.RootWidget;
var gameRoot = r.GetWidget("INGAME_ROOT");
var moneybin = gameRoot.GetWidget("INGAME_MONEY_BIN");
var sell = moneybin.GetWidget<OrderButtonWidget>("SELL");
if (sell != null)
{
sell.Pressed = () => Game.controller.orderGenerator is SellOrderGenerator;
sell.OnMouseDown = mi => { Game.controller.ToggleInputMode<SellOrderGenerator>(); return true; };
}
var powerdown = moneybin.GetWidget<OrderButtonWidget>("POWER_DOWN");
if (powerdown != null)
{
powerdown.Pressed = () => Game.controller.orderGenerator is PowerDownOrderGenerator;
powerdown.OnMouseDown = mi => { Game.controller.ToggleInputMode<PowerDownOrderGenerator>(); return true; };
}
var repair = moneybin.GetWidget<OrderButtonWidget>("REPAIR");
if (repair != null)
{
repair.Enabled = () => { return RepairOrderGenerator.PlayerIsAllowedToRepair( Game.world ); };
repair.Pressed = () => Game.controller.orderGenerator is RepairOrderGenerator;
repair.OnMouseDown = mi => { Game.controller.ToggleInputMode<RepairOrderGenerator>(); return true; };
repair.GetLongDesc = () => { return repair.Enabled() ? repair.LongDesc : repair.LongDesc + "\n\nRequires: Construction Yard"; };
}
}
}
}