Remove Map.SequenceProvider.
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@@ -91,7 +91,7 @@ namespace OpenRA.Mods.Common.Traits
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throw new InvalidOperationException("Actor type '" + self.Info.Name + "' does not define a quantized body orientation.");
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}
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return qboi.QuantizedBodyFacings(self.Info, self.World.Map.SequenceProvider, faction);
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return qboi.QuantizedBodyFacings(self.Info, self.World.Map.Rules.Sequences, faction);
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});
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}
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.Common.Traits
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public IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
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{
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var sequenceProvider = init.World.Map.SequenceProvider;
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var sequenceProvider = init.World.Map.Rules.Sequences;
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var faction = init.Get<FactionInit, string>();
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var ownerName = init.Get<OwnerInit>().PlayerName;
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var image = GetImage(init.Actor, sequenceProvider, faction);
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@@ -143,7 +143,7 @@ namespace OpenRA.Mods.Common.Traits
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if (cachedImage != null)
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return cachedImage;
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return cachedImage = info.GetImage(self.Info, self.World.Map.SequenceProvider, faction);
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return cachedImage = info.GetImage(self.Info, self.World.Map.Rules.Sequences, faction);
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}
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public void UpdatePalette()
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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.Common.Traits
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var body = init.Actor.TraitInfo<BodyOrientationInfo>();
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var faction = init.Get<FactionInit, string>();
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var ownerName = init.Get<OwnerInit>().PlayerName;
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var sequenceProvider = init.World.Map.SequenceProvider;
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var sequenceProvider = init.World.Map.Rules.Sequences;
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var image = Image ?? init.Actor.Name;
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var facings = body.QuantizedFacings == -1 ?
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init.Actor.TraitInfo<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(init.Actor, sequenceProvider, faction) :
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@@ -123,7 +123,7 @@ namespace OpenRA.Mods.Common.Traits
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this.order = order;
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this.power = power;
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range = power.info.Range;
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tile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
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tile = world.Map.Rules.Sequences.GetSequence("overlay", "target-select").GetSprite(0);
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}
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public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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@@ -53,8 +53,8 @@ namespace OpenRA.Mods.Common.Traits
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this.info = info;
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map = self.World.Map;
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copySprite = map.SequenceProvider.GetSequence(info.Image, info.CopySequence).GetSprite(0);
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pasteSprite = map.SequenceProvider.GetSequence(info.Image, info.PasteSequence).GetSprite(0);
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copySprite = map.Rules.Sequences.GetSequence(info.Image, info.CopySequence).GetSprite(0);
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pasteSprite = map.Rules.Sequences.GetSequence(info.Image, info.PasteSequence).GetSprite(0);
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}
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public void WorldLoaded(World w, WorldRenderer wr)
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@@ -121,10 +121,11 @@ namespace OpenRA.Mods.Common.Traits
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shroudSprites = new Sprite[variantCount * variantStride];
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fogSprites = new Sprite[variantCount * variantStride];
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var sequenceProvider = map.Rules.Sequences;
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for (var j = 0; j < variantCount; j++)
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{
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var shroud = map.SequenceProvider.GetSequence(info.Sequence, info.ShroudVariants[j]);
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var fog = map.SequenceProvider.GetSequence(info.Sequence, info.FogVariants[j]);
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var shroud = sequenceProvider.GetSequence(info.Sequence, info.ShroudVariants[j]);
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var fog = sequenceProvider.GetSequence(info.Sequence, info.FogVariants[j]);
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for (var i = 0; i < info.Index.Length; i++)
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{
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shroudSprites[j * variantStride + i] = shroud.GetSprite(i);
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@@ -134,8 +135,8 @@ namespace OpenRA.Mods.Common.Traits
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if (info.OverrideFullShroud != null)
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{
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var i = (j + 1) * variantStride - 1;
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shroudSprites[i] = map.SequenceProvider.GetSequence(info.Sequence, info.OverrideFullShroud).GetSprite(0);
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fogSprites[i] = map.SequenceProvider.GetSequence(info.Sequence, info.OverrideFullFog).GetSprite(0);
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shroudSprites[i] = sequenceProvider.GetSequence(info.Sequence, info.OverrideFullShroud).GetSprite(0);
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fogSprites[i] = sequenceProvider.GetSequence(info.Sequence, info.OverrideFullFog).GetSprite(0);
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}
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}
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@@ -94,10 +94,11 @@ namespace OpenRA.Mods.Common.Traits
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Info = info;
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world = self.World;
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var types = world.Map.SequenceProvider.Sequences(Info.Sequence);
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var sequenceProvider = world.Map.Rules.Sequences;
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var types = sequenceProvider.Sequences(Info.Sequence);
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foreach (var t in types)
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{
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var seq = world.Map.SequenceProvider.GetSequence(Info.Sequence, t);
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var seq = sequenceProvider.GetSequence(Info.Sequence, t);
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var sprites = Exts.MakeArray(seq.Length, x => seq.GetSprite(x));
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smudges.Add(t, sprites);
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}
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