Remove Map.SequenceProvider.
This commit is contained in:
@@ -43,7 +43,7 @@ namespace OpenRA.Graphics
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public Animation(World world, string name, Func<int> facingFunc, Func<bool> paused)
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{
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sequenceProvider = world.Map.SequenceProvider;
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sequenceProvider = world.Map.Rules.Sequences;
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Name = name.ToLowerInvariant();
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this.facingFunc = facingFunc;
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this.paused = paused;
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@@ -171,7 +171,6 @@ namespace OpenRA
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[FieldLoader.Ignore] Lazy<Ruleset> rules;
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public Ruleset Rules { get { return rules != null ? rules.Value : null; } }
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public SequenceProvider SequenceProvider { get { return Rules.Sequences; } }
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[FieldLoader.Ignore] public ProjectedCellRegion ProjectedCellBounds;
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[FieldLoader.Ignore] public CellRegion AllCells;
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@@ -197,7 +197,7 @@ namespace OpenRA
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using (new Support.PerfTimer("Map.PreloadRules"))
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map.PreloadRules();
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using (new Support.PerfTimer("Map.SequenceProvider.Preload"))
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map.SequenceProvider.Preload();
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map.Rules.Sequences.Preload();
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// Load music with map assets mounted
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using (new Support.PerfTimer("Map.Music"))
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@@ -48,7 +48,7 @@ namespace OpenRA.Traits
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Variants = new Dictionary<string, Sprite[]>();
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foreach (var v in info.Variants)
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{
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var seq = world.Map.SequenceProvider.GetSequence(Info.Sequence, v);
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var seq = world.Map.Rules.Sequences.GetSequence(Info.Sequence, v);
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var sprites = Exts.MakeArray(seq.Length, x => seq.GetSprite(x));
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Variants.Add(v, sprites);
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}
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@@ -56,8 +56,8 @@ namespace OpenRA.Mods.Common.Orders
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faction = buildableInfo.ForceFaction
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?? (mostLikelyProducer.Trait != null ? mostLikelyProducer.Trait.Faction : queue.Actor.Owner.Faction.InternalName);
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buildOk = map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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buildBlocked = map.SequenceProvider.GetSequence("overlay", "build-invalid").GetSprite(0);
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buildOk = map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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buildBlocked = map.Rules.Sequences.GetSequence("overlay", "build-invalid").GetSprite(0);
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buildingInfluence = world.WorldActor.Trait<BuildingInfluence>();
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}
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@@ -91,7 +91,7 @@ namespace OpenRA.Mods.Common.Traits
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throw new InvalidOperationException("Actor type '" + self.Info.Name + "' does not define a quantized body orientation.");
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}
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return qboi.QuantizedBodyFacings(self.Info, self.World.Map.SequenceProvider, faction);
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return qboi.QuantizedBodyFacings(self.Info, self.World.Map.Rules.Sequences, faction);
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});
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}
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.Common.Traits
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public IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
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{
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var sequenceProvider = init.World.Map.SequenceProvider;
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var sequenceProvider = init.World.Map.Rules.Sequences;
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var faction = init.Get<FactionInit, string>();
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var ownerName = init.Get<OwnerInit>().PlayerName;
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var image = GetImage(init.Actor, sequenceProvider, faction);
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@@ -143,7 +143,7 @@ namespace OpenRA.Mods.Common.Traits
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if (cachedImage != null)
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return cachedImage;
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return cachedImage = info.GetImage(self.Info, self.World.Map.SequenceProvider, faction);
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return cachedImage = info.GetImage(self.Info, self.World.Map.Rules.Sequences, faction);
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}
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public void UpdatePalette()
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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.Common.Traits
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var body = init.Actor.TraitInfo<BodyOrientationInfo>();
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var faction = init.Get<FactionInit, string>();
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var ownerName = init.Get<OwnerInit>().PlayerName;
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var sequenceProvider = init.World.Map.SequenceProvider;
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var sequenceProvider = init.World.Map.Rules.Sequences;
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var image = Image ?? init.Actor.Name;
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var facings = body.QuantizedFacings == -1 ?
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init.Actor.TraitInfo<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(init.Actor, sequenceProvider, faction) :
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@@ -123,7 +123,7 @@ namespace OpenRA.Mods.Common.Traits
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this.order = order;
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this.power = power;
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range = power.info.Range;
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tile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
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tile = world.Map.Rules.Sequences.GetSequence("overlay", "target-select").GetSprite(0);
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}
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public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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@@ -53,8 +53,8 @@ namespace OpenRA.Mods.Common.Traits
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this.info = info;
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map = self.World.Map;
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copySprite = map.SequenceProvider.GetSequence(info.Image, info.CopySequence).GetSprite(0);
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pasteSprite = map.SequenceProvider.GetSequence(info.Image, info.PasteSequence).GetSprite(0);
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copySprite = map.Rules.Sequences.GetSequence(info.Image, info.CopySequence).GetSprite(0);
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pasteSprite = map.Rules.Sequences.GetSequence(info.Image, info.PasteSequence).GetSprite(0);
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}
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public void WorldLoaded(World w, WorldRenderer wr)
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@@ -121,10 +121,11 @@ namespace OpenRA.Mods.Common.Traits
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shroudSprites = new Sprite[variantCount * variantStride];
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fogSprites = new Sprite[variantCount * variantStride];
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var sequenceProvider = map.Rules.Sequences;
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for (var j = 0; j < variantCount; j++)
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{
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var shroud = map.SequenceProvider.GetSequence(info.Sequence, info.ShroudVariants[j]);
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var fog = map.SequenceProvider.GetSequence(info.Sequence, info.FogVariants[j]);
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var shroud = sequenceProvider.GetSequence(info.Sequence, info.ShroudVariants[j]);
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var fog = sequenceProvider.GetSequence(info.Sequence, info.FogVariants[j]);
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for (var i = 0; i < info.Index.Length; i++)
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{
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shroudSprites[j * variantStride + i] = shroud.GetSprite(i);
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@@ -134,8 +135,8 @@ namespace OpenRA.Mods.Common.Traits
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if (info.OverrideFullShroud != null)
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{
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var i = (j + 1) * variantStride - 1;
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shroudSprites[i] = map.SequenceProvider.GetSequence(info.Sequence, info.OverrideFullShroud).GetSprite(0);
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fogSprites[i] = map.SequenceProvider.GetSequence(info.Sequence, info.OverrideFullFog).GetSprite(0);
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shroudSprites[i] = sequenceProvider.GetSequence(info.Sequence, info.OverrideFullShroud).GetSprite(0);
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fogSprites[i] = sequenceProvider.GetSequence(info.Sequence, info.OverrideFullFog).GetSprite(0);
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}
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}
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@@ -94,10 +94,11 @@ namespace OpenRA.Mods.Common.Traits
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Info = info;
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world = self.World;
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var types = world.Map.SequenceProvider.Sequences(Info.Sequence);
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var sequenceProvider = world.Map.Rules.Sequences;
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var types = sequenceProvider.Sequences(Info.Sequence);
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foreach (var t in types)
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{
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var seq = world.Map.SequenceProvider.GetSequence(Info.Sequence, t);
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var seq = sequenceProvider.GetSequence(Info.Sequence, t);
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var sprites = Exts.MakeArray(seq.Length, x => seq.GetSprite(x));
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smudges.Add(t, sprites);
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}
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@@ -328,7 +328,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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else
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{
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currentFilename = filename;
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currentSprites = world.Map.SequenceProvider.SpriteCache[filename];
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currentSprites = world.Map.Rules.Sequences.SpriteCache[filename];
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currentFrame = 0;
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frameSlider.MaximumValue = (float)currentSprites.Length - 1;
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frameSlider.Ticks = currentSprites.Length;
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@@ -86,7 +86,7 @@ namespace OpenRA.Mods.Common.Widgets
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continue;
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var rsi = actor.TraitInfo<RenderSpritesInfo>();
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var icon = new Animation(world, rsi.GetImage(actor, world.Map.SequenceProvider, faction));
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var icon = new Animation(world, rsi.GetImage(actor, world.Map.Rules.Sequences, faction));
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icon.Play(actor.TraitInfo<TooltipInfo>().Icon);
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var bi = actor.TraitInfo<BuildableInfo>();
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var location = new float2(RenderBounds.Location) + new float2(queue.i * (IconWidth + IconSpacing), 0);
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@@ -331,7 +331,7 @@ namespace OpenRA.Mods.Common.Widgets
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var rect = new Rectangle(rb.X + x * (IconSize.X + IconMargin.X), rb.Y + y * (IconSize.Y + IconMargin.Y), IconSize.X, IconSize.Y);
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var rsi = item.TraitInfo<RenderSpritesInfo>();
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var icon = new Animation(World, rsi.GetImage(item, World.Map.SequenceProvider, faction));
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var icon = new Animation(World, rsi.GetImage(item, World.Map.Rules.Sequences, faction));
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icon.Play(item.TraitInfo<TooltipInfo>().Icon);
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var bi = item.TraitInfo<BuildableInfo>();
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@@ -92,8 +92,8 @@ namespace OpenRA.Mods.RA.Graphics
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public IEnumerable<IFinalizedRenderable> GenerateRenderables(WorldRenderer wr)
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{
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var bright = wr.World.Map.SequenceProvider.GetSequence(image, brightSequence);
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var dim = wr.World.Map.SequenceProvider.GetSequence(image, dimSequence);
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var bright = wr.World.Map.Rules.Sequences.GetSequence(image, brightSequence);
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var dim = wr.World.Map.Rules.Sequences.GetSequence(image, dimSequence);
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var source = wr.ScreenPosition(pos);
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var target = wr.ScreenPosition(pos + length);
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@@ -169,7 +169,7 @@ namespace OpenRA.Mods.RA.Traits
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var oldEffectiveOwner = AsPlayer;
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var renderSprites = actorInfo.TraitInfoOrDefault<RenderSpritesInfo>();
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AsSprite = renderSprites == null ? null : renderSprites.GetImage(actorInfo, self.World.Map.SequenceProvider, newOwner.Faction.InternalName);
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AsSprite = renderSprites == null ? null : renderSprites.GetImage(actorInfo, self.World.Map.Rules.Sequences, newOwner.Faction.InternalName);
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AsPlayer = newOwner;
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AsTooltipInfo = actorInfo.TraitInfos<TooltipInfo>().FirstOrDefault();
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@@ -44,7 +44,7 @@ namespace OpenRA.Mods.RA.Traits
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this.self = self;
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var tileset = self.World.TileSet.Id.ToLowerInvariant();
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tile = self.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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tile = self.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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}
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public IEnumerable<IOrderTargeter> Orders
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@@ -141,8 +141,8 @@ namespace OpenRA.Mods.RA.Traits
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minefieldStart = xy;
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var tileset = self.World.TileSet.Id.ToLowerInvariant();
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tileOk = self.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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tileBlocked = self.World.Map.SequenceProvider.GetSequence("overlay", "build-invalid").GetSprite(0);
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tileOk = self.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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tileBlocked = self.World.Map.Rules.Sequences.GetSequence("overlay", "build-invalid").GetSprite(0);
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}
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public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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@@ -132,7 +132,7 @@ namespace OpenRA.Mods.RA.Traits
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var info = (ChronoshiftPowerInfo)power.Info;
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range = info.Range;
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tile = world.Map.SequenceProvider.GetSequence(info.OverlaySpriteGroup, info.SourceTileSequence).GetSprite(0);
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tile = world.Map.Rules.Sequences.GetSequence(info.OverlaySpriteGroup, info.SourceTileSequence).GetSprite(0);
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}
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public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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@@ -196,9 +196,9 @@ namespace OpenRA.Mods.RA.Traits
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range = info.Range;
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var tileset = manager.Self.World.TileSet.Id.ToLowerInvariant();
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validTile = world.Map.SequenceProvider.GetSequence(info.OverlaySpriteGroup, info.ValidTileSequencePrefix + tileset).GetSprite(0);
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invalidTile = world.Map.SequenceProvider.GetSequence(info.OverlaySpriteGroup, info.InvalidTileSequence).GetSprite(0);
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sourceTile = world.Map.SequenceProvider.GetSequence(info.OverlaySpriteGroup, info.SourceTileSequence).GetSprite(0);
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validTile = world.Map.Rules.Sequences.GetSequence(info.OverlaySpriteGroup, info.ValidTileSequencePrefix + tileset).GetSprite(0);
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invalidTile = world.Map.Rules.Sequences.GetSequence(info.OverlaySpriteGroup, info.InvalidTileSequence).GetSprite(0);
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sourceTile = world.Map.Rules.Sequences.GetSequence(info.OverlaySpriteGroup, info.SourceTileSequence).GetSprite(0);
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}
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public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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