Fix turret positioning in the map editor.
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.Graphics
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IEnumerable<IRenderable> IActorPreview.RenderUI(WorldRenderer wr, int2 pos, float scale)
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{
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return animation.RenderUI(pos, offset(), zOffset(), pr, scale);
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return animation.RenderUI(wr, pos, offset(), zOffset(), pr, scale);
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}
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IEnumerable<IRenderable> IActorPreview.Render(WorldRenderer wr, WPos pos)
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