Change ILoadScreen to take a ModData instance.
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@@ -53,7 +53,7 @@ namespace OpenRA
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if (useLoadScreen)
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{
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LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen.Value);
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LoadScreen.Init(Manifest, Manifest.LoadScreen.ToDictionary(my => my.Value));
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LoadScreen.Init(this, Manifest.LoadScreen.ToDictionary(my => my.Value));
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LoadScreen.Display();
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}
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@@ -205,7 +205,7 @@ namespace OpenRA
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public interface ILoadScreen : IDisposable
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{
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void Init(Manifest m, Dictionary<string, string> info);
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void Init(ModData m, Dictionary<string, string> info);
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void Display();
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void StartGame(Arguments args);
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}
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Cnc
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Rectangle bounds;
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Renderer r;
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public override void Init(Manifest m, Dictionary<string, string> info)
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public override void Init(ModData modData, Dictionary<string, string> info)
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{
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loadInfo = info;
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@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Cnc
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brightBlock = new Sprite(sheet, new Rectangle(320, 0, 16, 35), TextureChannel.Alpha);
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dimBlock = new Sprite(sheet, new Rectangle(336, 0, 16, 35), TextureChannel.Alpha);
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versionText = m.Mod.Version;
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versionText = modData.Manifest.Mod.Version;
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}
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bool setup;
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.LoadScreens
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{
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public LaunchArguments Launch;
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public virtual void Init(Manifest m, Dictionary<string, string> info) { }
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public virtual void Init(ModData m, Dictionary<string, string> info) { }
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public virtual void Display()
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{
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.LoadScreens
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Sprite stripe, logo;
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string[] messages = { "Loading..." };
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public override void Init(Manifest m, Dictionary<string, string> info)
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public override void Init(ModData modData, Dictionary<string, string> info)
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{
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// Avoid standard loading mechanisms so we
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// can display the loadscreen as early as possible
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.LoadScreens
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Sprite sprite;
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Rectangle bounds;
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public void Init(Manifest m, Dictionary<string, string> info)
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public void Init(ModData modData, Dictionary<string, string> info)
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{
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var res = Game.Renderer.Resolution;
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bounds = new Rectangle(0, 0, res.Width, res.Height);
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