Change ILoadScreen to take a ModData instance.
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.LoadScreens
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{
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public LaunchArguments Launch;
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public virtual void Init(Manifest m, Dictionary<string, string> info) { }
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public virtual void Init(ModData m, Dictionary<string, string> info) { }
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public virtual void Display()
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{
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.LoadScreens
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Sprite stripe, logo;
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string[] messages = { "Loading..." };
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public override void Init(Manifest m, Dictionary<string, string> info)
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public override void Init(ModData modData, Dictionary<string, string> info)
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{
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// Avoid standard loading mechanisms so we
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// can display the loadscreen as early as possible
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.LoadScreens
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Sprite sprite;
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Rectangle bounds;
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public void Init(Manifest m, Dictionary<string, string> info)
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public void Init(ModData modData, Dictionary<string, string> info)
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{
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var res = Game.Renderer.Resolution;
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bounds = new Rectangle(0, 0, res.Width, res.Height);
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