Change ILoadScreen to take a ModData instance.

This commit is contained in:
Paul Chote
2016-02-07 16:16:12 +00:00
parent aaa5b37199
commit 79b039d8b9
5 changed files with 7 additions and 7 deletions

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.LoadScreens
{
public LaunchArguments Launch;
public virtual void Init(Manifest m, Dictionary<string, string> info) { }
public virtual void Init(ModData m, Dictionary<string, string> info) { }
public virtual void Display()
{

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.LoadScreens
Sprite stripe, logo;
string[] messages = { "Loading..." };
public override void Init(Manifest m, Dictionary<string, string> info)
public override void Init(ModData modData, Dictionary<string, string> info)
{
// Avoid standard loading mechanisms so we
// can display the loadscreen as early as possible

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.LoadScreens
Sprite sprite;
Rectangle bounds;
public void Init(Manifest m, Dictionary<string, string> info)
public void Init(ModData modData, Dictionary<string, string> info)
{
var res = Game.Renderer.Resolution;
bounds = new Rectangle(0, 0, res.Width, res.Height);