Change ILoadScreen to take a ModData instance.

This commit is contained in:
Paul Chote
2016-02-07 16:16:12 +00:00
parent aaa5b37199
commit 79b039d8b9
5 changed files with 7 additions and 7 deletions

View File

@@ -53,7 +53,7 @@ namespace OpenRA
if (useLoadScreen)
{
LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen.Value);
LoadScreen.Init(Manifest, Manifest.LoadScreen.ToDictionary(my => my.Value));
LoadScreen.Init(this, Manifest.LoadScreen.ToDictionary(my => my.Value));
LoadScreen.Display();
}
@@ -205,7 +205,7 @@ namespace OpenRA
public interface ILoadScreen : IDisposable
{
void Init(Manifest m, Dictionary<string, string> info);
void Init(ModData m, Dictionary<string, string> info);
void Display();
void StartGame(Arguments args);
}

View File

@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Cnc
Rectangle bounds;
Renderer r;
public override void Init(Manifest m, Dictionary<string, string> info)
public override void Init(ModData modData, Dictionary<string, string> info)
{
loadInfo = info;
@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Cnc
brightBlock = new Sprite(sheet, new Rectangle(320, 0, 16, 35), TextureChannel.Alpha);
dimBlock = new Sprite(sheet, new Rectangle(336, 0, 16, 35), TextureChannel.Alpha);
versionText = m.Mod.Version;
versionText = modData.Manifest.Mod.Version;
}
bool setup;

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.LoadScreens
{
public LaunchArguments Launch;
public virtual void Init(Manifest m, Dictionary<string, string> info) { }
public virtual void Init(ModData m, Dictionary<string, string> info) { }
public virtual void Display()
{

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.LoadScreens
Sprite stripe, logo;
string[] messages = { "Loading..." };
public override void Init(Manifest m, Dictionary<string, string> info)
public override void Init(ModData modData, Dictionary<string, string> info)
{
// Avoid standard loading mechanisms so we
// can display the loadscreen as early as possible

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.LoadScreens
Sprite sprite;
Rectangle bounds;
public void Init(Manifest m, Dictionary<string, string> info)
public void Init(ModData modData, Dictionary<string, string> info)
{
var res = Game.Renderer.Resolution;
bounds = new Rectangle(0, 0, res.Width, res.Height);