added bigboom; made explosions better fits

This commit is contained in:
psydev
2013-04-30 23:09:47 -07:00
committed by Paul Chote
parent a2382ce9b2
commit 79ca7b4e9f
3 changed files with 18 additions and 9 deletions

View File

@@ -42,7 +42,7 @@ Bazooka:
Light: 60%
Heavy: 90%
Concrete: 40%
Explosion: med_explosion
Explosion: small_artillery
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 50
@@ -190,7 +190,7 @@ QuadRockets:
Heavy: 100%
Concrete: 35%
InfDeath: 4
Explosion: med_explosion
Explosion: small_artillery
ImpactSound: EXPLSML2
SmudgeType: SandCrater, RockCrater
Damage: 25
@@ -244,7 +244,7 @@ TowerMissile:
Heavy: 50%
Concrete: 35%
InfDeath: 3
Explosion: small_explosion
Explosion: artillery
ImpactSound: EXPLSML2
SmudgeType: SandCrater, RockCrater
Damage: 50
@@ -264,7 +264,7 @@ TowerMissile:
Wood: 50%
Light: 80%
Concrete: 50%
Explosion: med_explosion
Explosion: small_artillery
ImpactSound: kaboom30
InfDeath: 4
SmudgeType: SandCrater, RockCrater
@@ -285,7 +285,7 @@ TowerMissile:
Wood: 50%
Light: 80%
Concrete: 50%
Explosion: med_explosion
Explosion: small_artillery
ImpactSound: kaboom30
InfDeath: 4
SmudgeType: SandCrater, RockCrater
@@ -338,7 +338,7 @@ DevBullet:
Heavy: 80%
Concrete: 80%
InfDeath: 4
Explosion: med_explosion
Explosion: artillery
ImpactSound: EXPLSML2
SmudgeType: SandCrater, RockCrater
Damage: 60
@@ -389,7 +389,7 @@ FakeMissile:
Light: 50%
Heavy: 25%
Concrete: 80%
Explosion: self_destruct
Explosion: large_explosion
WaterExplosion: large_splash
ImpactSound: explsml2
InfDeath: 3