added bigboom; made explosions better fits
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mods/d2k/bits/bigboom.shp
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mods/d2k/bits/bigboom.shp
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@@ -1112,7 +1112,7 @@ explosion:
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small_explosion: veh-hit3
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Start: 0
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Length: *
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med_explosion: veh-hit2
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med_explosion: frag1
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Start: 0
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Length: *
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napalm: napalm2
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@@ -1126,13 +1126,22 @@ explosion:
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Start: 0
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Length: *
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Tick: 60
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small_artillery: veh-hit2
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Start: 0
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Length: *
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artillery: art-exp1
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Start: 0
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Length: *
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self_destruct: art-exp1
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Start: 0
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Length: *
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small_building: veh-hit1
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Start: 0
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Length: *
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building: fball1
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Start: 0
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Length: *
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large_explosion: frag1
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large_explosion: bigboom
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Start: 0
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Length: *
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small_napalm: napalm1
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@@ -42,7 +42,7 @@ Bazooka:
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Light: 60%
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Heavy: 90%
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Concrete: 40%
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Explosion: med_explosion
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Explosion: small_artillery
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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Damage: 50
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@@ -190,7 +190,7 @@ QuadRockets:
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Heavy: 100%
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Concrete: 35%
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InfDeath: 4
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Explosion: med_explosion
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Explosion: small_artillery
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ImpactSound: EXPLSML2
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SmudgeType: SandCrater, RockCrater
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Damage: 25
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@@ -244,7 +244,7 @@ TowerMissile:
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Heavy: 50%
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Concrete: 35%
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InfDeath: 3
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Explosion: small_explosion
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Explosion: artillery
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ImpactSound: EXPLSML2
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SmudgeType: SandCrater, RockCrater
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Damage: 50
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@@ -264,7 +264,7 @@ TowerMissile:
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Wood: 50%
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Light: 80%
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Concrete: 50%
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Explosion: med_explosion
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Explosion: small_artillery
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ImpactSound: kaboom30
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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@@ -285,7 +285,7 @@ TowerMissile:
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Wood: 50%
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Light: 80%
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Concrete: 50%
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Explosion: med_explosion
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Explosion: small_artillery
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ImpactSound: kaboom30
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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@@ -338,7 +338,7 @@ DevBullet:
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Heavy: 80%
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Concrete: 80%
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InfDeath: 4
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Explosion: med_explosion
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Explosion: artillery
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ImpactSound: EXPLSML2
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SmudgeType: SandCrater, RockCrater
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Damage: 60
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@@ -389,7 +389,7 @@ FakeMissile:
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Light: 50%
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Heavy: 25%
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Concrete: 80%
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Explosion: self_destruct
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Explosion: large_explosion
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WaterExplosion: large_splash
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ImpactSound: explsml2
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InfDeath: 3
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