Account for walls in actor previews.

This commit is contained in:
Paul Chote
2014-07-21 17:55:06 +12:00
parent b91fe10cad
commit 79dabe01e8

View File

@@ -8,7 +8,10 @@
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
@@ -19,6 +22,15 @@ namespace OpenRA.Mods.RA.Render
public readonly string Sequence = "idle";
public override object Create(ActorInitializer init) { return new RenderBuildingWall(init, this); }
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
// Show a static frame instead of animating all of the wall states
var anim = new Animation(init.World, image, () => 0);
anim.PlayFetchIndex("idle", () => 0);
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}
}
class RenderBuildingWall : RenderBuilding, INotifyAddedToWorld, INotifyRemovedFromWorld