Account for walls in actor previews.
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@@ -8,7 +8,10 @@
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*/
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*/
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#endregion
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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namespace OpenRA.Mods.RA.Render
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@@ -19,6 +22,15 @@ namespace OpenRA.Mods.RA.Render
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public readonly string Sequence = "idle";
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public readonly string Sequence = "idle";
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public override object Create(ActorInitializer init) { return new RenderBuildingWall(init, this); }
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public override object Create(ActorInitializer init) { return new RenderBuildingWall(init, this); }
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public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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// Show a static frame instead of animating all of the wall states
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var anim = new Animation(init.World, image, () => 0);
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anim.PlayFetchIndex("idle", () => 0);
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yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
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}
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}
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}
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class RenderBuildingWall : RenderBuilding, INotifyAddedToWorld, INotifyRemovedFromWorld
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class RenderBuildingWall : RenderBuilding, INotifyAddedToWorld, INotifyRemovedFromWorld
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