Merge pull request #11435 from reaperrr/remove-rotoroverlay

Remove WithSpriteRotorOverlay
This commit is contained in:
Oliver Brakmann
2016-06-13 21:59:32 +02:00
committed by GitHub
8 changed files with 104 additions and 103 deletions

View File

@@ -450,7 +450,6 @@
<Compile Include="Traits\Render\WithRepairAnimation.cs" />
<Compile Include="Traits\Render\WithRepairOverlay.cs" />
<Compile Include="Traits\Render\WithResources.cs" />
<Compile Include="Traits\Render\WithSpriteRotorOverlay.cs" />
<Compile Include="Traits\Render\WithShadow.cs" />
<Compile Include="Traits\Render\WithSpriteBody.cs" />
<Compile Include="Traits\Render\WithSpriteTurret.cs" />

View File

@@ -1,81 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Displays a helicopter rotor overlay.")]
public class WithSpriteRotorOverlayInfo : ITraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>
{
[Desc("Sequence name to use when flying")]
[SequenceReference] public readonly string Sequence = "rotor";
[Desc("Sequence name to use when landed")]
[SequenceReference] public readonly string GroundSequence = "slow-rotor";
[Desc("Position relative to body")]
public readonly WVec Offset = WVec.Zero;
public object Create(ActorInitializer init) { return new WithSpriteRotorOverlay(init.Self, this); }
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
var facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
var anim = new Animation(init.World, image, () => facing);
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
var orientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing)), facings);
var offset = body.LocalToWorld(Offset.Rotate(orientation));
yield return new SpriteActorPreview(anim, offset, offset.Y + offset.Z + 1, p, rs.Scale);
}
}
public class WithSpriteRotorOverlay : ITick
{
readonly WithSpriteRotorOverlayInfo info;
readonly Animation rotorAnim;
readonly IMove movement;
public WithSpriteRotorOverlay(Actor self, WithSpriteRotorOverlayInfo info)
{
this.info = info;
var rs = self.Trait<RenderSprites>();
var body = self.Trait<BodyOrientation>();
movement = self.Trait<IMove>();
rotorAnim = new Animation(self.World, rs.GetImage(self));
rotorAnim.PlayRepeating(info.Sequence);
rs.Add(new AnimationWithOffset(rotorAnim,
() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
null, p => ZOffsetFromCenter(self, p, 1)));
}
public void Tick(Actor self)
{
var isFlying = movement.IsMoving && !self.IsDead;
if (isFlying ^ (rotorAnim.CurrentSequence.Name != info.Sequence))
return;
rotorAnim.ReplaceAnim(isFlying ? info.Sequence : info.GroundSequence);
}
public static int ZOffsetFromCenter(Actor self, WPos pos, int offset)
{
var delta = self.CenterPosition - pos;
return delta.Y + delta.Z + offset;
}
}
}

View File

@@ -130,6 +130,22 @@ namespace OpenRA.Mods.Common.UtilityCommands
node.Value.Nodes.Add(new MiniYamlNode("Id", id));
}
if (engineVersion < 20160611)
{
// Deprecated WithSpriteRotorOverlay
if (depth == 1 && node.Key.StartsWith("WithSpriteRotorOverlay"))
{
var parts = node.Key.Split('@');
node.Key = "WithIdleOverlay";
if (parts.Length > 1)
node.Key += "@" + parts[1];
Console.WriteLine("The 'WithSpriteRotorOverlay' trait has been removed.");
Console.WriteLine("Its functionality can be fully replicated with 'WithIdleOverlay' + upgrades.");
Console.WriteLine("Look at the helicopters in our RA / C&C1 mods for implementation details.");
}
}
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}

View File

@@ -23,12 +23,26 @@ TRAN:
RevealsShroud:
Range: 10c0
Type: CenterPosition
WithSpriteRotorOverlay@PRIMARY:
WithIdleOverlay@ROTOR1AIR:
Offset: 597,0,85
Sequence: rotor
UpgradeTypes: airborne
UpgradeMinEnabledLevel: 1
WithIdleOverlay@ROTOR1GROUND:
Offset: 597,0,85
Sequence: slow-rotor
UpgradeTypes: airborne
UpgradeMaxEnabledLevel: 0
WithIdleOverlay@ROTOR2AIR:
Offset: -597,0,171
Sequence: rotor2
GroundSequence: slow-rotor2
WithSpriteRotorOverlay@SECONDARY:
Offset: 597,0,85
UpgradeTypes: airborne
UpgradeMinEnabledLevel: 1
WithIdleOverlay@ROTOR2GROUND:
Offset: -597,0,171
Sequence: slow-rotor2
UpgradeTypes: airborne
UpgradeMaxEnabledLevel: 0
Cargo:
Types: Infantry
MaxWeight: 10
@@ -81,8 +95,16 @@ HELI:
SelfReloads: true
ReloadCount: 10
SelfReloadDelay: 200
WithSpriteRotorOverlay:
WithIdleOverlay@ROTORAIR:
Offset: 0,0,85
Sequence: rotor
UpgradeTypes: airborne
UpgradeMinEnabledLevel: 1
WithIdleOverlay@ROTORGROUND:
Offset: 0,0,85
Sequence: slow-rotor
UpgradeTypes: airborne
UpgradeMaxEnabledLevel: 0
WithMuzzleOverlay:
SpawnActorOnDeath:
Actor: HELI.Husk
@@ -227,10 +249,12 @@ TRAN.Husk:
RevealsShroud:
Range: 8c0
Type: CenterPosition
WithSpriteRotorOverlay@PRIMARY:
Offset: -597,0,171
WithSpriteRotorOverlay@SECONDARY:
WithIdleOverlay@ROTOR1:
Offset: 597,0,85
Sequence: rotor
WithIdleOverlay@ROTOR2:
Offset: -597,0,171
Sequence: rotor2
RenderSprites:
Image: tran
@@ -244,8 +268,9 @@ HELI.Husk:
RevealsShroud:
Range: 10c0
Type: CenterPosition
WithSpriteRotorOverlay:
WithIdleOverlay:
Offset: 0,0,85
Sequence: rotor
RenderSprites:
Image: heli

View File

@@ -212,12 +212,26 @@ TRAN:
Speed: 112
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach,Gems
AltitudeVelocity: 0c100
WithSpriteRotorOverlay@PRIMARY:
WithIdleOverlay@ROTOR1AIR:
Offset: 597,0,213
Sequence: rotor
UpgradeTypes: airborne
UpgradeMinEnabledLevel: 1
WithIdleOverlay@ROTOR1GROUND:
Offset: 597,0,213
Sequence: slow-rotor
UpgradeTypes: airborne
UpgradeMaxEnabledLevel: 0
WithIdleOverlay@ROTOR2AIR:
Offset: -597,0,341
Sequence: rotor2
GroundSequence: slow-rotor2
WithSpriteRotorOverlay@SECONDARY:
Offset: 597,0,213
UpgradeTypes: airborne
UpgradeMinEnabledLevel: 1
WithIdleOverlay@ROTOR2GROUND:
Offset: -597,0,341
Sequence: slow-rotor2
UpgradeTypes: airborne
UpgradeMaxEnabledLevel: 0
Cargo:
Types: Infantry
MaxWeight: 8
@@ -262,8 +276,16 @@ HELI:
AutoTarget:
InitialStance: HoldFire
InitialStanceAI: HoldFire
WithSpriteRotorOverlay:
WithIdleOverlay@ROTORAIR:
Offset: 0,0,85
Sequence: rotor
UpgradeTypes: airborne
UpgradeMinEnabledLevel: 1
WithIdleOverlay@ROTORGROUND:
Offset: 0,0,85
Sequence: slow-rotor
UpgradeTypes: airborne
UpgradeMaxEnabledLevel: 0
AmmoPool:
Ammo: 8
SelectionDecorations:
@@ -313,7 +335,14 @@ HIND:
AutoTarget:
InitialStance: HoldFire
InitialStanceAI: HoldFire
WithSpriteRotorOverlay:
WithIdleOverlay@ROTORAIR:
Sequence: rotor
UpgradeTypes: airborne
UpgradeMinEnabledLevel: 1
WithIdleOverlay@ROTORGROUND:
Sequence: slow-rotor
UpgradeTypes: airborne
UpgradeMaxEnabledLevel: 0
AmmoPool:
Ammo: 24
PipCount: 6

View File

@@ -88,10 +88,12 @@ TRAN.Husk:
Aircraft:
TurnSpeed: 4
Speed: 149
WithSpriteRotorOverlay@PRIMARY:
WithIdleOverlay@PRIMARY:
Offset: -597,0,341
WithSpriteRotorOverlay@SECONDARY:
Sequence: rotor
WithIdleOverlay@SECONDARY:
Offset: 597,0,213
Sequence: rotor2
RevealsShroud:
Range: 12c0
Type: CenterPosition
@@ -177,8 +179,9 @@ HELI.Husk:
Aircraft:
TurnSpeed: 4
Speed: 149
WithSpriteRotorOverlay:
WithIdleOverlay:
Offset: 0,0,85
Sequence: rotor
SmokeTrailWhenDamaged:
Offset: -427,0,0
MinDamage: Undamaged
@@ -195,7 +198,8 @@ HIND.Husk:
Aircraft:
TurnSpeed: 4
Speed: 112
WithSpriteRotorOverlay:
WithIdleOverlay:
Sequence: rotor
SmokeTrailWhenDamaged:
Offset: -427,0,0
MinDamage: Undamaged

View File

@@ -307,8 +307,16 @@ APACHE:
PipType: Ammo
PipTypeEmpty: AmmoEmpty
AutoTarget:
WithSpriteRotorOverlay:
WithIdleOverlay@ROTORAIR:
Offset: 85,0,384
Sequence: rotor
UpgradeTypes: airborne
UpgradeMinEnabledLevel: 1
WithIdleOverlay@ROTORGROUND:
Offset: 85,0,384
Sequence: slow-rotor
UpgradeTypes: airborne
UpgradeMaxEnabledLevel: 0
RenderSprites:
SpawnActorOnDeath:
Actor: APACHE.Husk

View File

@@ -77,8 +77,9 @@ APACHE.Husk:
Aircraft:
TurnSpeed: 5
Speed: 130
WithSpriteRotorOverlay:
WithIdleOverlay:
Offset: 85,0,384
Sequence: rotor
RenderSprites:
Image: apache
RenderVoxels: