merged ATMine/APMine. differences are now all in traitinfo.
This commit is contained in:
@@ -205,8 +205,7 @@
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<Compile Include="Traits\Activities\Turn.cs" />
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<Compile Include="Traits\Activities\UndeployMcv.cs" />
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<Compile Include="Traits\Activities\UnloadCargo.cs" />
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<Compile Include="Traits\APMine.cs" />
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<Compile Include="Traits\ATMine.cs" />
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<Compile Include="Traits\Mine.cs" />
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<Compile Include="Traits\AttackBase.cs" />
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<Compile Include="Traits\AttackFrontal.cs" />
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<Compile Include="Traits\AttackHeli.cs" />
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@@ -1,54 +0,0 @@
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using System.Collections.Generic;
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using OpenRa.Game.Effects;
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namespace OpenRa.Game.Traits
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{
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class APMineInfo : ITraitInfo
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{
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public object Create(Actor self) { return new APMine(self); }
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}
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class APMine : ICrushable, IOccupySpace
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{
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readonly Actor self;
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public APMine(Actor self)
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{
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this.self = self;
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Game.UnitInfluence.Add(self, this);
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}
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public void OnCrush(Actor crusher)
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{
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if (crusher.traits.Contains<MineImmune>() && crusher.Owner == self.Owner)
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return;
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Game.world.AddFrameEndTask(_ =>
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{
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Game.world.Remove(self);
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Game.world.Add(new Explosion(self.CenterLocation.ToInt2(), 5, false));
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crusher.InflictDamage(crusher, Rules.General.APMineDamage, Rules.WarheadInfo["APMine"]);
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});
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}
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public bool IsPathableCrush(UnitMovementType umt, Player player)
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{
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return (player != Game.LocalPlayer); // Units should avoid friendly mines
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}
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public bool IsCrushableBy(UnitMovementType umt, Player player)
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{
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// Mines should explode indiscriminantly of player
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switch (umt)
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{
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case UnitMovementType.Foot:
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case UnitMovementType.Wheel:
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case UnitMovementType.Track:
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return true;
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default: return false;
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}
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}
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public IEnumerable<int2> OccupiedCells() { yield return self.Location; }
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}
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}
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@@ -1,51 +0,0 @@
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using System.Collections.Generic;
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using OpenRa.Game.Effects;
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namespace OpenRa.Game.Traits
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{
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class ATMineInfo : ITraitInfo
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{
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public object Create(Actor self) { return new ATMine(self); }
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}
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class ATMine : ICrushable, IOccupySpace
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{
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readonly Actor self;
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public ATMine(Actor self)
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{
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this.self = self;
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Game.UnitInfluence.Add(self, this);
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}
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public void OnCrush(Actor crusher)
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{
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if (crusher.traits.Contains<MineImmune>() && crusher.Owner == self.Owner)
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return;
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Game.world.AddFrameEndTask(_ =>
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{
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Game.world.Remove(self);
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Game.world.Add(new Explosion(self.CenterLocation.ToInt2(), 3, false));
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crusher.InflictDamage(crusher, Rules.General.AVMineDamage, Rules.WarheadInfo["ATMine"]);
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});
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}
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public bool IsPathableCrush(UnitMovementType umt, Player player)
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{
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return (player != Game.LocalPlayer); // Units should avoid friendly mines
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}
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public bool IsCrushableBy(UnitMovementType umt, Player player)
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{
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// Mines should explode indiscriminantly of player
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switch (umt)
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{
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case UnitMovementType.Wheel:
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case UnitMovementType.Track: return true;
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default: return false;
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}
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}
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public IEnumerable<int2> OccupiedCells() { yield return self.Location; }
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}
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}
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54
OpenRa.Game/Traits/Mine.cs
Normal file
54
OpenRa.Game/Traits/Mine.cs
Normal file
@@ -0,0 +1,54 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRa.Game.Effects;
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namespace OpenRa.Game.Traits
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{
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class MineInfo : ITraitInfo
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{
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public readonly int Damage = 0;
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public readonly UnitMovementType[] TriggeredBy = { };
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public readonly string Warhead = "ATMine";
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public readonly bool AvoidFriendly = true;
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public object Create(Actor self) { return new Mine(self); }
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}
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class Mine : ICrushable, IOccupySpace
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{
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readonly Actor self;
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public Mine(Actor self)
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{
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this.self = self;
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Game.UnitInfluence.Add(self, this);
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}
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public void OnCrush(Actor crusher)
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{
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if (crusher.traits.Contains<MineImmune>() && crusher.Owner == self.Owner)
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return;
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var info = self.Info.Traits.Get<MineInfo>();
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var warhead = Rules.WarheadInfo[info.Warhead];
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Game.world.AddFrameEndTask(_ =>
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{
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Game.world.Remove(self);
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Game.world.Add(new Explosion(self.CenterLocation.ToInt2(), warhead.Explosion, false));
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crusher.InflictDamage(crusher, info.Damage, warhead);
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});
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}
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public bool IsPathableCrush(UnitMovementType umt, Player player)
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{
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return !self.Info.Traits.Get<MineInfo>().AvoidFriendly || (player != Game.LocalPlayer);
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}
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public bool IsCrushableBy(UnitMovementType umt, Player player)
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{
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return self.Info.Traits.Get<MineInfo>().TriggeredBy.Contains(umt);
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}
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public IEnumerable<int2> OccupiedCells() { yield return self.Location; }
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}
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}
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@@ -12,3 +12,17 @@ MGG:
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GAP:
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GeneratesGap:
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Range: 10
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MINP:
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Mine:
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Damage: 1000
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Warhead: APMine
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TriggeredBy: Foot, Wheel, Track
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AvoidFriendly: yes
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MINV:
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Mine:
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Damage: 1200
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Warhead: ATMine
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TriggeredBy: Wheel, Track
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AvoidFriendly: yes
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52
ra.yaml
52
ra.yaml
@@ -51,6 +51,36 @@ GAP:
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RenderBuilding:
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IronCurtainable:
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MINP:
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Mine:
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Damage: 1000
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Warhead: APMine
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TriggeredBy: Foot, Wheel, Track
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AvoidFriendly: yes
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Inherits: ^Building
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Unit:
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HP: 1
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RenderUnit:
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BelowUnits:
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InvisibleToOthers:
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-Selectable:
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-Building:
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MINV:
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Mine:
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Damage: 1200
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Warhead: ATMine
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TriggeredBy: Wheel, Track
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AvoidFriendly: yes
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Inherits: ^Building
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Unit:
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HP: 1
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RenderUnit:
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BelowUnits:
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InvisibleToOthers:
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-Selectable:
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-Building:
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V2RL:
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Inherits: ^Vehicle
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Buildable:
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@@ -1403,28 +1433,6 @@ DOMF:
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Image: DOME
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Fake:
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MINP:
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Inherits: ^Building
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Unit:
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HP: 1
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RenderUnit:
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APMine:
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BelowUnits:
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InvisibleToOthers:
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-Selectable:
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-Building:
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MINV:
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Inherits: ^Building
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Unit:
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HP: 1
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RenderUnit:
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ATMine:
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BelowUnits:
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InvisibleToOthers:
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-Selectable:
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-Building:
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T01:
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Inherits: ^Building
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Building:
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@@ -526,11 +526,11 @@ LongDesc=Looks like a Radar Dome
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[MINV]
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Traits=Unit,RenderUnit,ATMine,BelowUnits,InvisibleToOthers
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Traits=Unit,RenderUnit,BelowUnits,InvisibleToOthers
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Selectable=no
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[MINP]
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Traits=Unit,RenderUnit,APMine,BelowUnits,InvisibleToOthers
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Traits=Unit,RenderUnit,BelowUnits,InvisibleToOthers
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Selectable=no
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[InfantryTypes]
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