Make control group hotkeys configurable
- Split control groups management to its own interface - Add hotkeys for selecting, creating, adding to and combining with control groups - Add a ControlGroups widget to manage the player interaction
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abcdefg30
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04b456d6c2
commit
7a93b9ea8c
@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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IEnumerable<IRenderable> IDecoration.RenderDecoration(Actor self, WorldRenderer wr, ISelectionDecorations container)
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{
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var group = self.World.Selection.GetControlGroupForActor(self);
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var group = self.World.ControlGroups.GetControlGroupForActor(self);
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if (group == null)
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return Enumerable.Empty<IRenderable>();
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@@ -60,14 +60,15 @@ namespace OpenRA.Mods.Common.Traits.Render
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this.self = self;
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font = Game.Renderer.Fonts[info.Font];
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color = info.UsePlayerColor ? self.Owner.Color : info.Color;
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label = new CachedTransform<int, string>(g => g.ToString());
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label = new CachedTransform<int, string>(g => self.World.ControlGroups.Groups[g]);
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}
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bool IDecoration.RequiresSelection => true;
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IEnumerable<IRenderable> IDecoration.RenderDecoration(Actor self, WorldRenderer wr, ISelectionDecorations container)
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{
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var group = self.World.Selection.GetControlGroupForActor(self);
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var group = self.World.ControlGroups.GetControlGroupForActor(self);
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if (group == null)
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return Enumerable.Empty<IRenderable>();
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149
OpenRA.Mods.Common/Traits/World/ControlGroups.cs
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149
OpenRA.Mods.Common/Traits/World/ControlGroups.cs
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@@ -0,0 +1,149 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class ControlGroupsInfo : TraitInfo, IControlGroupsInfo
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{
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public readonly string[] Groups = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "0" };
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public override object Create(ActorInitializer init) { return new ControlGroups(init.World, this); }
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string[] IControlGroupsInfo.Groups => Groups;
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}
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[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
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public class ControlGroups : IControlGroups, ITick, IGameSaveTraitData
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{
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readonly World world;
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public string[] Groups { get; private set; }
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readonly List<Actor>[] controlGroups;
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public ControlGroups(World world, ControlGroupsInfo info)
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{
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this.world = world;
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Groups = info.Groups;
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controlGroups = Enumerable.Range(0, Groups.Length).Select(_ => new List<Actor>()).ToArray();
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}
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public void SelectControlGroup(int group)
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{
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world.Selection.Combine(world, GetActorsInControlGroup(group), false, false);
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}
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public void CreateControlGroup(int group)
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{
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if (!world.Selection.Actors.Any())
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return;
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controlGroups[group].Clear();
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RemoveActorsFromAllControlGroups(world.Selection.Actors);
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controlGroups[group].AddRange(world.Selection.Actors.Where(a => a.Owner == world.LocalPlayer));
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}
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public void AddSelectionToControlGroup(int group)
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{
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if (!world.Selection.Actors.Any())
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return;
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RemoveActorsFromAllControlGroups(world.Selection.Actors);
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controlGroups[group].AddRange(world.Selection.Actors.Where(a => a.Owner == world.LocalPlayer));
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}
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public void CombineSelectionWithControlGroup(int group)
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{
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world.Selection.Combine(world, GetActorsInControlGroup(group), true, false);
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}
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public void AddToControlGroup(Actor a, int group)
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{
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if (!controlGroups[group].Contains(a))
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controlGroups[group].Add(a);
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}
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public void RemoveFromControlGroup(Actor a)
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{
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var group = GetControlGroupForActor(a);
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if (group.HasValue)
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controlGroups[group.Value].Remove(a);
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}
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public int? GetControlGroupForActor(Actor a)
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{
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for (var i = 0; i < controlGroups.Length; i++)
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if (controlGroups[i].Contains(a))
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return i;
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return null;
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}
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void RemoveActorsFromAllControlGroups(IEnumerable<Actor> actors)
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{
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for (var i = 0; i < Groups.Length; i++)
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controlGroups[i].RemoveAll(a => actors.Contains(a));
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}
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public IEnumerable<Actor> GetActorsInControlGroup(int group)
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{
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return controlGroups[group].Where(a => a.IsInWorld);
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}
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void ITick.Tick(Actor self)
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{
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foreach (var cg in controlGroups)
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{
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// note: NOT `!a.IsInWorld`, since that would remove things that are in transports.
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cg.RemoveAll(a => a.Disposed || a.Owner != world.LocalPlayer);
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}
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}
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List<MiniYamlNode> IGameSaveTraitData.IssueTraitData(Actor self)
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{
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var groups = new List<MiniYamlNode>();
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for (var i = 0; i < controlGroups.Length; i++)
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{
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var cg = controlGroups[i];
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if (cg.Any())
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{
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var actorIds = cg.Select(a => a.ActorID).ToArray();
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groups.Add(new MiniYamlNode(i.ToString(), FieldSaver.FormatValue(actorIds)));
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}
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}
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return new List<MiniYamlNode>()
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{
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new MiniYamlNode("Groups", new MiniYaml("", groups))
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};
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}
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void IGameSaveTraitData.ResolveTraitData(Actor self, List<MiniYamlNode> data)
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{
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var groupsNode = data.FirstOrDefault(n => n.Key == "Groups");
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if (groupsNode != null)
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{
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foreach (var n in groupsNode.Value.Nodes)
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{
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var group = FieldLoader.GetValue<uint[]>(n.Key, n.Value.Value)
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.Select(a => self.World.GetActorById(a)).Where(a => a != null);
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controlGroups[int.Parse(n.Key)].AddRange(group);
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}
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}
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}
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}
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}
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@@ -11,8 +11,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -174,77 +172,13 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var ns in worldNotifySelection)
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ns.SelectionChanged();
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}
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foreach (var cg in controlGroups.Values)
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{
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// note: NOT `!a.IsInWorld`, since that would remove things that are in transports.
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cg.RemoveAll(a => a.Disposed || a.Owner != world.LocalPlayer);
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}
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}
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readonly Cache<int, List<Actor>> controlGroups = new Cache<int, List<Actor>>(_ => new List<Actor>());
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public void DoControlGroup(World world, WorldRenderer worldRenderer, int group, Modifiers mods, int multiTapCount)
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{
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var addModifier = Platform.CurrentPlatform == PlatformType.OSX ? Modifiers.Meta : Modifiers.Ctrl;
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if (mods.HasModifier(addModifier))
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{
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if (actors.Count == 0)
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return;
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if (!mods.HasModifier(Modifiers.Shift))
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controlGroups[group].Clear();
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for (var i = 0; i < 10; i++) // all control groups
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controlGroups[i].RemoveAll(a => actors.Contains(a));
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controlGroups[group].AddRange(actors.Where(a => a.Owner == world.LocalPlayer));
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return;
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}
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var groupActors = controlGroups[group].Where(a => a.IsInWorld);
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if (mods.HasModifier(Modifiers.Alt) || multiTapCount >= 2)
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{
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worldRenderer.Viewport.Center(groupActors);
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return;
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}
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Combine(world, groupActors, mods.HasModifier(Modifiers.Shift), false);
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}
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public void AddToControlGroup(Actor a, int group)
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{
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if (!controlGroups[group].Contains(a))
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controlGroups[group].Add(a);
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}
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public void RemoveFromControlGroup(Actor a)
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{
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var group = GetControlGroupForActor(a);
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if (group.HasValue)
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controlGroups[group.Value].Remove(a);
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}
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public int? GetControlGroupForActor(Actor a)
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{
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return controlGroups.Where(g => g.Value.Contains(a))
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.Select(g => (int?)g.Key)
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.FirstOrDefault();
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}
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List<MiniYamlNode> IGameSaveTraitData.IssueTraitData(Actor self)
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{
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var groups = controlGroups
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.Where(cg => cg.Value.Any())
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.Select(cg => new MiniYamlNode(cg.Key.ToString(),
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FieldSaver.FormatValue(cg.Value.Select(a => a.ActorID).ToArray())))
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.ToList();
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return new List<MiniYamlNode>()
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{
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new MiniYamlNode("Selection", FieldSaver.FormatValue(Actors.Select(a => a.ActorID).ToArray())),
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new MiniYamlNode("Groups", new MiniYaml("", groups))
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new MiniYamlNode("Selection", FieldSaver.FormatValue(Actors.Select(a => a.ActorID).ToArray()))
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};
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}
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@@ -257,17 +191,6 @@ namespace OpenRA.Mods.Common.Traits
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.Select(a => self.World.GetActorById(a)).Where(a => a != null);
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Combine(self.World, selected, false, false);
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}
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var groupsNode = data.FirstOrDefault(n => n.Key == "Groups");
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if (groupsNode != null)
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{
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foreach (var n in groupsNode.Value.Nodes)
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{
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var group = FieldLoader.GetValue<uint[]>(n.Key, n.Value.Value)
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.Select(a => self.World.GetActorById(a)).Where(a => a != null);
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controlGroups[int.Parse(n.Key)].AddRange(group);
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}
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}
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}
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}
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}
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