Make control group hotkeys configurable
- Split control groups management to its own interface - Add hotkeys for selecting, creating, adding to and combining with control groups - Add a ControlGroups widget to manage the player interaction
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abcdefg30
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commit
7a93b9ea8c
@@ -60,14 +60,15 @@ namespace OpenRA.Mods.Common.Traits.Render
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this.self = self;
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font = Game.Renderer.Fonts[info.Font];
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color = info.UsePlayerColor ? self.Owner.Color : info.Color;
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label = new CachedTransform<int, string>(g => g.ToString());
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label = new CachedTransform<int, string>(g => self.World.ControlGroups.Groups[g]);
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}
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bool IDecoration.RequiresSelection => true;
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IEnumerable<IRenderable> IDecoration.RenderDecoration(Actor self, WorldRenderer wr, ISelectionDecorations container)
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{
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var group = self.World.Selection.GetControlGroupForActor(self);
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var group = self.World.ControlGroups.GetControlGroupForActor(self);
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if (group == null)
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return Enumerable.Empty<IRenderable>();
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