Make control group hotkeys configurable

- Split control groups management to its own interface
- Add hotkeys for selecting, creating, adding to and combining with control groups
- Add a ControlGroups widget to manage the player interaction
This commit is contained in:
Ivaylo Draganov
2021-09-14 22:54:45 +03:00
committed by abcdefg30
parent 04b456d6c2
commit 7a93b9ea8c
31 changed files with 598 additions and 137 deletions

View File

@@ -11,8 +11,6 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
@@ -174,77 +172,13 @@ namespace OpenRA.Mods.Common.Traits
foreach (var ns in worldNotifySelection)
ns.SelectionChanged();
}
foreach (var cg in controlGroups.Values)
{
// note: NOT `!a.IsInWorld`, since that would remove things that are in transports.
cg.RemoveAll(a => a.Disposed || a.Owner != world.LocalPlayer);
}
}
readonly Cache<int, List<Actor>> controlGroups = new Cache<int, List<Actor>>(_ => new List<Actor>());
public void DoControlGroup(World world, WorldRenderer worldRenderer, int group, Modifiers mods, int multiTapCount)
{
var addModifier = Platform.CurrentPlatform == PlatformType.OSX ? Modifiers.Meta : Modifiers.Ctrl;
if (mods.HasModifier(addModifier))
{
if (actors.Count == 0)
return;
if (!mods.HasModifier(Modifiers.Shift))
controlGroups[group].Clear();
for (var i = 0; i < 10; i++) // all control groups
controlGroups[i].RemoveAll(a => actors.Contains(a));
controlGroups[group].AddRange(actors.Where(a => a.Owner == world.LocalPlayer));
return;
}
var groupActors = controlGroups[group].Where(a => a.IsInWorld);
if (mods.HasModifier(Modifiers.Alt) || multiTapCount >= 2)
{
worldRenderer.Viewport.Center(groupActors);
return;
}
Combine(world, groupActors, mods.HasModifier(Modifiers.Shift), false);
}
public void AddToControlGroup(Actor a, int group)
{
if (!controlGroups[group].Contains(a))
controlGroups[group].Add(a);
}
public void RemoveFromControlGroup(Actor a)
{
var group = GetControlGroupForActor(a);
if (group.HasValue)
controlGroups[group.Value].Remove(a);
}
public int? GetControlGroupForActor(Actor a)
{
return controlGroups.Where(g => g.Value.Contains(a))
.Select(g => (int?)g.Key)
.FirstOrDefault();
}
List<MiniYamlNode> IGameSaveTraitData.IssueTraitData(Actor self)
{
var groups = controlGroups
.Where(cg => cg.Value.Any())
.Select(cg => new MiniYamlNode(cg.Key.ToString(),
FieldSaver.FormatValue(cg.Value.Select(a => a.ActorID).ToArray())))
.ToList();
return new List<MiniYamlNode>()
{
new MiniYamlNode("Selection", FieldSaver.FormatValue(Actors.Select(a => a.ActorID).ToArray())),
new MiniYamlNode("Groups", new MiniYaml("", groups))
new MiniYamlNode("Selection", FieldSaver.FormatValue(Actors.Select(a => a.ActorID).ToArray()))
};
}
@@ -257,17 +191,6 @@ namespace OpenRA.Mods.Common.Traits
.Select(a => self.World.GetActorById(a)).Where(a => a != null);
Combine(self.World, selected, false, false);
}
var groupsNode = data.FirstOrDefault(n => n.Key == "Groups");
if (groupsNode != null)
{
foreach (var n in groupsNode.Value.Nodes)
{
var group = FieldLoader.GetValue<uint[]>(n.Key, n.Value.Value)
.Select(a => self.World.GetActorById(a)).Where(a => a != null);
controlGroups[int.Parse(n.Key)].AddRange(group);
}
}
}
}
}