Add support for TS-style tinted target flashes.
This commit is contained in:
@@ -76,6 +76,9 @@ namespace OpenRA.Traits
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static readonly Rectangle[] NoBounds = new Rectangle[0];
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int flashTicks;
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TintModifiers flashModifiers;
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float3 flashTint;
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float? flashAlpha;
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public FrozenActor(Actor actor, ICreatesFrozenActors frozenTrait, PPos[] footprint, Player viewer, bool startsRevealed)
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{
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@@ -176,9 +179,20 @@ namespace OpenRA.Traits
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Owner = null;
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}
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public void Flash()
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public void Flash(Color color, float alpha)
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{
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flashTicks = 5;
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flashModifiers = TintModifiers.ReplaceColor;
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flashTint = new float3(color.R, color.G, color.B) / 255f;
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flashAlpha = alpha;
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}
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public void Flash(float3 tint)
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{
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flashTicks = 5;
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flashModifiers = TintModifiers.None;
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flashTint = tint;
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flashAlpha = null;
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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@@ -192,7 +206,11 @@ namespace OpenRA.Traits
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.Select(r =>
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{
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var mr = (IModifyableRenderable)r;
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return mr.WithTint(float3.Ones, mr.TintModifiers | TintModifiers.ReplaceColor).WithAlpha(0.5f);
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mr = mr.WithTint(flashTint, mr.TintModifiers | flashModifiers);
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if (flashAlpha.HasValue)
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mr = mr.WithAlpha(flashAlpha.Value);
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return mr;
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}));
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}
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@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Activities
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if (!enterDemolishables.Any(i => i.IsValidTarget(enterActor, self)))
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return;
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w.Add(new FlashTarget(enterActor, count: flashes, delay: flashesDelay, interval: flashInterval));
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w.Add(new FlashTarget(enterActor, Color.White, count: flashes, interval: flashInterval, delay: flashesDelay));
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foreach (var ind in notifiers)
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ind.Demolishing(self);
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@@ -13,21 +13,25 @@ using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.Common.Effects
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{
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public class FlashTarget : IEffect
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{
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readonly Actor target;
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readonly Player player;
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readonly int count;
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readonly int interval;
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readonly TintModifiers modifiers;
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readonly float3 tint;
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readonly float? alpha;
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int tick;
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public FlashTarget(Actor target, Player asPlayer = null, int count = 2, int interval = 2, int delay = 0)
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FlashTarget(Actor target, int count, int interval, int delay)
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{
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this.target = target;
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player = asPlayer;
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this.count = count;
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this.interval = interval;
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tick = -delay;
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@@ -38,6 +42,20 @@ namespace OpenRA.Mods.Common.Effects
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});
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}
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public FlashTarget(Actor target, Color color, float alpha = 0.5f, int count = 2, int interval = 2, int delay = 0)
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: this(target, count, interval, delay)
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{
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modifiers = TintModifiers.ReplaceColor;
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tint = new float3(color.R, color.G, color.B) / 255f;
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this.alpha = alpha;
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}
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public FlashTarget(Actor target, float3 tint, int count = 2, int interval = 2, int delay = 0)
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: this(target, count, interval, delay)
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{
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this.tint = tint;
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}
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public void Tick(World world)
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{
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if (++tick >= count * interval || !target.IsInWorld)
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@@ -48,13 +66,16 @@ namespace OpenRA.Mods.Common.Effects
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{
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if (target.IsInWorld && tick >= 0 && tick % interval == 0)
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{
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var color = player == null ? float3.Ones : new float3(player.Color.R, player.Color.G, player.Color.B) / 255f;
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return target.Render(wr)
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.Where(r => !r.IsDecoration && r is IModifyableRenderable)
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.Select(r =>
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{
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var mr = (IModifyableRenderable)r;
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return mr.WithTint(color, mr.TintModifiers | TintModifiers.ReplaceColor).WithAlpha(0.5f);
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mr = mr.WithTint(tint, mr.TintModifiers | modifiers);
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if (alpha.HasValue)
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mr = mr.WithAlpha(alpha.Value);
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return mr;
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});
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}
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@@ -14,6 +14,7 @@ using Eluant;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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@@ -76,7 +77,7 @@ namespace OpenRA.Mods.Common.Scripting
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"defines which player palette to use. Duration is in ticks.")]
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public void Flash(int duration = 4, Player asPlayer = null)
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{
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Self.World.Add(new FlashTarget(Self, asPlayer, duration));
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Self.World.Add(new FlashTarget(Self, asPlayer?.Color ?? Color.White, duration));
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}
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[Desc("The effective owner of the actor.")]
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@@ -64,10 +64,10 @@ namespace OpenRA.Mods.Common.Traits
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if (tick / 4 < captorOwners.Count && tick % 4 == 0)
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{
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var captorOwner = captorOwners[tick / 4];
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self.World.Add(new FlashTarget(self, captorOwner));
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self.World.Add(new FlashTarget(self, captorOwner.Color));
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foreach (var captor in captors)
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if (captor.Owner == captorOwner)
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self.World.Add(new FlashTarget(captor, captorOwner));
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self.World.Add(new FlashTarget(captor, captorOwner.Color));
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}
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if (++tick >= Info.Interval)
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@@ -179,7 +179,7 @@ namespace OpenRA.Mods.Common.Traits
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self.ChangeOwner(captor.Owner);
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if (self.Owner == self.World.LocalPlayer)
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w.Add(new FlashTarget(self));
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w.Add(new FlashTarget(self, Color.White));
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var pc = captor.Info.TraitInfoOrDefault<ProximityCaptorInfo>();
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foreach (var t in self.TraitsImplementing<INotifyCapture>())
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@@ -10,10 +10,13 @@
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#endregion
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public enum ActorFlashType { Overlay, Tint }
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[Desc("Renders an effect at the order target locations.")]
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public class OrderEffectsInfo : TraitInfo
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{
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@@ -28,6 +31,24 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("The palette to use.")]
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public readonly string TerrainFlashPalette;
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[Desc("The type of effect to apply to targeted (frozen) actors. Accepts values Overlay and Tint.")]
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public readonly ActorFlashType ActorFlashType = ActorFlashType.Overlay;
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[Desc("The overlay color to display when ActorFlashType is Overlay.")]
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public readonly Color ActorFlashOverlayColor = Color.White;
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[Desc("The overlay transparency to display when ActorFlashType is Overlay.")]
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public readonly float ActorFlashOverlayAlpha = 0.5f;
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[Desc("The tint to apply when ActorFlashType is Tint.")]
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public readonly float3 ActorFlashTint = new float3(1.4f, 1.4f, 1.4f);
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[Desc("Number of times to flash (frozen) actors.")]
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public readonly int ActorFlashCount = 2;
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[Desc("Number of ticks between (frozen) actor flashes.")]
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public readonly int ActorFlashInterval = 2;
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public override object Create(ActorInitializer init)
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{
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return new OrderEffects(this);
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@@ -47,13 +68,25 @@ namespace OpenRA.Mods.Common.Traits
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{
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if (target.Type == TargetType.Actor)
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{
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world.AddFrameEndTask(w => w.Add(new FlashTarget(target.Actor)));
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if (info.ActorFlashType == ActorFlashType.Overlay)
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world.AddFrameEndTask(w => w.Add(new FlashTarget(
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target.Actor, info.ActorFlashOverlayColor, info.ActorFlashOverlayAlpha,
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info.ActorFlashCount, info.ActorFlashInterval)));
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else
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world.AddFrameEndTask(w => w.Add(new FlashTarget(
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target.Actor, info.ActorFlashTint,
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info.ActorFlashCount, info.ActorFlashInterval)));
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return true;
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}
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if (target.Type == TargetType.FrozenActor)
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{
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target.FrozenActor.Flash();
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if (info.ActorFlashType == ActorFlashType.Overlay)
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target.FrozenActor.Flash(info.ActorFlashOverlayColor, info.ActorFlashOverlayAlpha);
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else
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target.FrozenActor.Flash(info.ActorFlashTint);
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return true;
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}
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@@ -388,6 +388,7 @@ World:
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TerrainFlashImage: moveflsh
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TerrainFlashSequence: idle
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TerrainFlashPalette: moveflash
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ActorFlashType: Tint
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EditorWorld:
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Inherits: ^BaseWorld
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