Rules.Categories

This commit is contained in:
Bob
2009-10-30 07:32:19 +13:00
parent accb391c6c
commit 7b28ab7979
4 changed files with 30 additions and 33 deletions

View File

@@ -10,7 +10,8 @@ namespace OpenRa.Game
static class Rules
{
public static IniFile AllRules;
public static Dictionary<string, List<String>> Categories;
public static Dictionary<string, List<string>> Categories = new Dictionary<string,List<string>>();
public static Dictionary<string, string> UnitCategory;
public static InfoLoader<UnitInfo> UnitInfo;
public static InfoLoader<WeaponInfo> WeaponInfo;
public static InfoLoader<WarheadInfo> WarheadInfo;
@@ -24,39 +25,39 @@ namespace OpenRa.Game
FileSystem.Open( "units.ini" ),
FileSystem.Open( "campaignUnits.ini" ) );
Categories = LoadCategories(
"BuildingTypes",
"InfantryTypes",
"VehicleTypes",
"ShipTypes",
"PlaneTypes",
"WeaponTypes",
"WarheadTypes",
"ProjectileTypes" );
LoadCategories(
"Building",
"Infantry",
"Vehicle",
"Ship",
"Plane" );
UnitCategory = Categories.SelectMany( x => x.Value.Select( y => new KeyValuePair<string, string>( y, x.Key ) ) ).ToDictionary( x => x.Key, x => x.Value );
UnitInfo = new InfoLoader<UnitInfo>(
Pair.New<string,Func<string,UnitInfo>>( "BuildingTypes", s => new UnitInfo.BuildingInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "InfantryTypes", s => new UnitInfo.InfantryInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "VehicleTypes", s => new UnitInfo.VehicleInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "ShipTypes", s => new UnitInfo.VehicleInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "PlaneTypes", s => new UnitInfo.VehicleInfo(s)));
Pair.New<string,Func<string,UnitInfo>>( "Building", s => new UnitInfo.BuildingInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "Infantry", s => new UnitInfo.InfantryInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "Vehicle", s => new UnitInfo.VehicleInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "Ship", s => new UnitInfo.VehicleInfo(s)),
Pair.New<string,Func<string,UnitInfo>>( "Plane", s => new UnitInfo.VehicleInfo(s)));
LoadCategories(
"Weapon",
"Warhead",
"Projectile" );
WeaponInfo = new InfoLoader<WeaponInfo>(
Pair.New<string,Func<string,WeaponInfo>>("WeaponTypes", _ => new WeaponInfo()));
Pair.New<string,Func<string,WeaponInfo>>("Weapon", _ => new WeaponInfo()));
WarheadInfo = new InfoLoader<WarheadInfo>(
Pair.New<string,Func<string,WarheadInfo>>("WarheadTypes", _ => new WarheadInfo()));
Pair.New<string,Func<string,WarheadInfo>>("Warhead", _ => new WarheadInfo()));
ProjectileInfo = new InfoLoader<ProjectileInfo>(
Pair.New<string, Func<string, ProjectileInfo>>("ProjectileTypes", _ => new ProjectileInfo()));
Pair.New<string, Func<string, ProjectileInfo>>("Projectile", _ => new ProjectileInfo()));
}
static Dictionary<string, List<string>> LoadCategories( params string[] types )
static void LoadCategories( params string[] types )
{
var ret = new Dictionary<string, List<string>>();
foreach( var t in types )
ret[ t ] = AllRules.GetSection( t ).Select( x => x.Key.ToLowerInvariant() ).ToList();
return ret;
Categories[ t ] = AllRules.GetSection( t + "Types" ).Select( x => x.Key.ToLowerInvariant() ).ToList();
}
}
}