Merge pull request #10562 from pchote/classic-facing-fudge
Implement ClassicFacingFudge for fudging classic facings.
This commit is contained in:
@@ -75,7 +75,7 @@ namespace OpenRA.Mods.Common.Graphics
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{
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{
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static readonly WDist DefaultShadowSpriteZOffset = new WDist(-5);
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static readonly WDist DefaultShadowSpriteZOffset = new WDist(-5);
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readonly Sprite[] sprites;
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readonly Sprite[] sprites;
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readonly bool reverseFacings, transpose;
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readonly bool reverseFacings, transpose, useClassicFacingFudge;
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protected readonly ISpriteSequenceLoader Loader;
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protected readonly ISpriteSequenceLoader Loader;
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@@ -129,6 +129,8 @@ namespace OpenRA.Mods.Common.Graphics
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Tick = LoadField(d, "Tick", 40);
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Tick = LoadField(d, "Tick", 40);
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transpose = LoadField(d, "Transpose", false);
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transpose = LoadField(d, "Transpose", false);
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Frames = LoadField<int[]>(d, "Frames", null);
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Frames = LoadField<int[]>(d, "Frames", null);
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useClassicFacingFudge = LoadField(d, "UseClassicFacingFudge", false);
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var flipX = LoadField(d, "FlipX", false);
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var flipX = LoadField(d, "FlipX", false);
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var flipY = LoadField(d, "FlipY", false);
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var flipY = LoadField(d, "FlipY", false);
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@@ -139,6 +141,11 @@ namespace OpenRA.Mods.Common.Graphics
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Facings = -Facings;
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Facings = -Facings;
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}
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}
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if (useClassicFacingFudge && Facings != 32)
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throw new InvalidOperationException(
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"{0}: Sequence {1}.{2}: UseClassicFacingFudge is only valid for 32 facings"
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.F(info.Nodes[0].Location, sequence, animation));
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var offset = LoadField(d, "Offset", float2.Zero);
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var offset = LoadField(d, "Offset", float2.Zero);
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var blendMode = LoadField(d, "BlendMode", BlendMode.Alpha);
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var blendMode = LoadField(d, "BlendMode", BlendMode.Alpha);
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@@ -237,8 +244,7 @@ namespace OpenRA.Mods.Common.Graphics
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protected virtual Sprite GetSprite(int start, int frame, int facing)
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protected virtual Sprite GetSprite(int start, int frame, int facing)
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{
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{
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var f = Util.QuantizeFacing(facing, Facings);
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var f = Util.QuantizeFacing(facing, Facings, useClassicFacingFudge);
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if (reverseFacings)
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if (reverseFacings)
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f = (Facings - f) % Facings;
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f = (Facings - f) % Facings;
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@@ -253,7 +253,10 @@ namespace OpenRA.Mods.Common.Traits
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var localOffset = b.Offset + new WVec(-Recoil, WDist.Zero, WDist.Zero);
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var localOffset = b.Offset + new WVec(-Recoil, WDist.Zero, WDist.Zero);
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if (turret != null)
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if (turret != null)
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{
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{
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var turretOrientation = coords.QuantizeOrientation(self, turret.LocalOrientation(self));
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// WorldOrientation is quantized to satisfy the *Fudges.
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// Need to then convert back to a pseudo-local coordinate space, apply offsets,
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// then rotate back at the end
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var turretOrientation = turret.WorldOrientation(self) - bodyOrientation;
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localOffset = localOffset.Rotate(turretOrientation);
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localOffset = localOffset.Rotate(turretOrientation);
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localOffset += turret.Offset;
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localOffset += turret.Offset;
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}
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}
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@@ -263,10 +266,10 @@ namespace OpenRA.Mods.Common.Traits
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public WRot MuzzleOrientation(Actor self, Barrel b)
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public WRot MuzzleOrientation(Actor self, Barrel b)
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{
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{
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var orientation = self.Orientation + WRot.FromYaw(b.Yaw);
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var orientation = turret != null ? turret.WorldOrientation(self) :
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if (turret != null)
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coords.QuantizeOrientation(self, self.Orientation);
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orientation += turret.LocalOrientation(self);
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return orientation;
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return orientation + WRot.FromYaw(b.Yaw);
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}
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}
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public Actor Actor { get { return self; } }
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public Actor Actor { get { return self; } }
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@@ -24,6 +24,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Fudge the coordinate system angles like the early games.")]
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[Desc("Fudge the coordinate system angles like the early games.")]
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public readonly bool UseClassicPerspectiveFudge = true;
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public readonly bool UseClassicPerspectiveFudge = true;
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[Desc("Fudge the coordinate system angles like the early games.")]
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public readonly bool UseClassicFacingFudge = false;
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public WVec LocalToWorld(WVec vec)
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public WVec LocalToWorld(WVec vec)
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{
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{
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// Rotate by 90 degrees
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// Rotate by 90 degrees
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@@ -50,7 +53,7 @@ namespace OpenRA.Mods.Common.Traits
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public int QuantizeFacing(int facing, int facings)
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public int QuantizeFacing(int facing, int facings)
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{
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{
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return Util.QuantizeFacing(facing, facings) * (256 / facings);
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return Util.QuantizeFacing(facing, facings, UseClassicFacingFudge) * (256 / facings);
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}
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}
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public object Create(ActorInitializer init) { return new BodyOrientation(init, this); }
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public object Create(ActorInitializer init) { return new BodyOrientation(init, this); }
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@@ -90,9 +90,9 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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var localOffset = Info.LocalOffset + new WVec(-armament.Recoil, WDist.Zero, WDist.Zero);
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var localOffset = Info.LocalOffset + new WVec(-armament.Recoil, WDist.Zero, WDist.Zero);
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var turretOffset = turreted != null ? turreted.Position(self) : WVec.Zero;
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var turretOffset = turreted != null ? turreted.Position(self) : WVec.Zero;
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var turretOrientation = turreted != null ? turreted.LocalOrientation(self) : WRot.Zero;
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var quantizedBody = body.QuantizeOrientation(self, self.Orientation);
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var quantizedBody = body.QuantizeOrientation(self, self.Orientation);
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var turretOrientation = turreted != null ? turreted.WorldOrientation(self) - quantizedBody : WRot.Zero;
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var quantizedTurret = body.QuantizeOrientation(self, turretOrientation);
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var quantizedTurret = body.QuantizeOrientation(self, turretOrientation);
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return turretOffset + body.LocalToWorld(localOffset.Rotate(quantizedTurret).Rotate(quantizedBody));
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return turretOffset + body.LocalToWorld(localOffset.Rotate(quantizedTurret).Rotate(quantizedBody));
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}
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}
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@@ -101,7 +101,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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var b = self.Orientation;
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var b = self.Orientation;
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var qb = body.QuantizeOrientation(self, b);
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var qb = body.QuantizeOrientation(self, b);
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yield return turreted.LocalOrientation(self) + WRot.FromYaw(b.Yaw - qb.Yaw);
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yield return turreted.WorldOrientation(self) - qb + WRot.FromYaw(b.Yaw - qb.Yaw);
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yield return qb;
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yield return qb;
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}
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}
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}
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}
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@@ -98,9 +98,8 @@ namespace OpenRA.Mods.Common.Traits
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var recoil = arms.Aggregate(WDist.Zero, (a, b) => a + b.Recoil);
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var recoil = arms.Aggregate(WDist.Zero, (a, b) => a + b.Recoil);
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var localOffset = new WVec(-recoil, WDist.Zero, WDist.Zero);
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var localOffset = new WVec(-recoil, WDist.Zero, WDist.Zero);
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var bodyOrientation = body.QuantizeOrientation(self, self.Orientation);
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var quantizedWorldTurret = t.WorldOrientation(self);
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var turretOrientation = body.QuantizeOrientation(self, t.LocalOrientation(self));
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return t.Position(self) + body.LocalToWorld(localOffset.Rotate(quantizedWorldTurret));
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return t.Position(self) + body.LocalToWorld(localOffset.Rotate(turretOrientation).Rotate(bodyOrientation));
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}
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}
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public string NormalizeSequence(Actor self, string sequence)
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public string NormalizeSequence(Actor self, string sequence)
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@@ -84,20 +84,20 @@ namespace OpenRA.Mods.Common.Traits
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WVec BarrelOffset()
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WVec BarrelOffset()
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{
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{
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var b = self.Orientation;
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var qb = body.QuantizeOrientation(self, b);
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var localOffset = Info.LocalOffset + new WVec(-armament.Recoil, WDist.Zero, WDist.Zero);
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var localOffset = Info.LocalOffset + new WVec(-armament.Recoil, WDist.Zero, WDist.Zero);
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var turretLocalOffset = turreted != null ? turreted.Offset : WVec.Zero;
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var turretLocalOffset = turreted != null ? turreted.Offset : WVec.Zero;
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var turretOrientation = turreted != null ? turreted.LocalOrientation(self) : WRot.Zero;
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var turretOrientation = turreted != null ? turreted.WorldOrientation(self) - b + WRot.FromYaw(b.Yaw - qb.Yaw) : WRot.Zero;
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var quantizedBody = body.QuantizeOrientation(self, self.Orientation);
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return body.LocalToWorld((turretLocalOffset + localOffset.Rotate(turretOrientation)).Rotate(qb));
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var quantizedTurret = body.QuantizeOrientation(self, turretOrientation);
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return body.LocalToWorld((turretLocalOffset + localOffset.Rotate(quantizedTurret)).Rotate(quantizedBody));
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}
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}
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IEnumerable<WRot> BarrelRotation()
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IEnumerable<WRot> BarrelRotation()
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{
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{
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var b = self.Orientation;
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var b = self.Orientation;
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var qb = body.QuantizeOrientation(self, b);
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var qb = body.QuantizeOrientation(self, b);
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yield return turreted.LocalOrientation(self) + WRot.FromYaw(b.Yaw - qb.Yaw);
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yield return turreted.WorldOrientation(self) - b + WRot.FromYaw(b.Yaw - qb.Yaw);
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yield return qb;
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yield return qb;
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}
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}
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@@ -73,7 +73,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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var b = self.Orientation;
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var b = self.Orientation;
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var qb = body.QuantizeOrientation(self, b);
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var qb = body.QuantizeOrientation(self, b);
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yield return turreted.LocalOrientation(self) + WRot.FromYaw(b.Yaw - qb.Yaw);
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yield return turreted.WorldOrientation(self) - b + WRot.FromYaw(b.Yaw - qb.Yaw);
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yield return qb;
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yield return qb;
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}
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}
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@@ -122,18 +122,18 @@ namespace OpenRA.Mods.Common.Traits
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return body.LocalToWorld(Offset.Rotate(bodyOrientation));
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return body.LocalToWorld(Offset.Rotate(bodyOrientation));
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}
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}
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// Orientation in unit-space
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// Orientation in world-space
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public WRot LocalOrientation(Actor self)
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public WRot WorldOrientation(Actor self)
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{
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{
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// Hack: turretFacing is relative to the world, so subtract the body yaw
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// Hack: turretFacing is relative to the world, so subtract the body yaw
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var local = WRot.FromYaw(WAngle.FromFacing(TurretFacing) - self.Orientation.Yaw);
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var world = WRot.FromYaw(WAngle.FromFacing(TurretFacing));
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if (QuantizedFacings == 0)
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if (QuantizedFacings == 0)
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return local;
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return world;
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// Quantize orientation to match a rendered sprite
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// Quantize orientation to match a rendered sprite
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// Implies no pitch or yaw
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// Implies no pitch or yaw
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var facing = body.QuantizeFacing(local.Yaw.Angle / 4, QuantizedFacings);
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var facing = body.QuantizeFacing(world.Yaw.Angle / 4, QuantizedFacings);
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return new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing));
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return new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing));
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}
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}
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@@ -48,6 +48,30 @@ namespace OpenRA.Mods.Common
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return a / step;
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return a / step;
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}
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}
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public static int QuantizeFacing(int facing, int numFrames, bool useClassicFacingFudge)
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{
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if (!useClassicFacingFudge || numFrames != 32)
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return Util.QuantizeFacing(facing, numFrames);
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// TD and RA divided the facing artwork into 3 frames from (north|south) to (north|south)-(east|west)
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// and then 5 frames from (north|south)-(east|west) to (east|west)
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var quadrant = ((facing + 31) & 0xFF) / 64;
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if (quadrant == 0 || quadrant == 2)
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{
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var frame = Util.QuantizeFacing(facing, 24);
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if (frame > 18)
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return frame + 6;
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if (frame > 4)
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return frame + 3;
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return frame;
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}
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else
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{
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var frame = Util.QuantizeFacing(facing, 40);
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return frame < 20 ? frame - 3 : frame - 8;
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}
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}
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public static WPos BetweenCells(World w, CPos from, CPos to)
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public static WPos BetweenCells(World w, CPos from, CPos to)
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{
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{
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return WPos.Lerp(w.Map.CenterOfCell(from), w.Map.CenterOfCell(to), 1, 2);
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return WPos.Lerp(w.Map.CenterOfCell(from), w.Map.CenterOfCell(to), 1, 2);
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@@ -13,7 +13,7 @@ TRAN:
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LandWhenIdle: true
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LandWhenIdle: true
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ROT: 5
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ROT: 5
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Speed: 140
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Speed: 140
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InitialFacing: 0
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InitialFacing: 224
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LandableTerrainTypes: Clear,Rough,Road,Ore,Beach,Tiberium,BlueTiberium
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LandableTerrainTypes: Clear,Rough,Road,Ore,Beach,Tiberium,BlueTiberium
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AltitudeVelocity: 0c100
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AltitudeVelocity: 0c100
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Health:
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Health:
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@@ -54,6 +54,7 @@ HELI:
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Queue: Aircraft.Nod
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Queue: Aircraft.Nod
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Aircraft:
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Aircraft:
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RearmBuildings: hpad
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RearmBuildings: hpad
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InitialFacing: 224
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ROT: 4
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ROT: 4
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Speed: 186
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Speed: 186
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Health:
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Health:
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@@ -105,6 +106,7 @@ ORCA:
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Queue: Aircraft.GDI
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Queue: Aircraft.GDI
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Aircraft:
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Aircraft:
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RearmBuildings: hpad
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RearmBuildings: hpad
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InitialFacing: 224
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ROT: 4
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ROT: 4
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Speed: 186
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Speed: 186
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Health:
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Health:
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@@ -98,6 +98,8 @@
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MustBeDestroyed:
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MustBeDestroyed:
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Voiced:
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Voiced:
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VoiceSet: VehicleVoice
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VoiceSet: VehicleVoice
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BodyOrientation:
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UseClassicFacingFudge: True
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^Tank:
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^Tank:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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@@ -157,6 +159,8 @@
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MustBeDestroyed:
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MustBeDestroyed:
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Voiced:
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Voiced:
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VoiceSet: VehicleVoice
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VoiceSet: VehicleVoice
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BodyOrientation:
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UseClassicFacingFudge: True
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^Infantry:
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^Infantry:
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Inherits@1: ^ExistsInWorld
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Inherits@1: ^ExistsInWorld
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@@ -674,6 +678,8 @@
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Explodes:
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Explodes:
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Weapon: UnitExplodeSmall
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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BodyOrientation:
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UseClassicFacingFudge: True
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^HelicopterHusk:
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^HelicopterHusk:
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Inherits: ^CommonHuskDefaults
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Inherits: ^CommonHuskDefaults
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@@ -687,6 +693,8 @@
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Explosion: HeliCrash
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Explosion: HeliCrash
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Tooltip:
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Tooltip:
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GenericName: Destroyed Helicopter
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GenericName: Destroyed Helicopter
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BodyOrientation:
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UseClassicFacingFudge: True
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|
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^Bridge:
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^Bridge:
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AlwaysVisible:
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AlwaysVisible:
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@@ -658,7 +658,7 @@ GUN:
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HasMinibib: Yes
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HasMinibib: Yes
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Turreted:
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Turreted:
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ROT: 12
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ROT: 12
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InitialFacing: 50
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InitialFacing: 56
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-WithSpriteBody:
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-WithSpriteBody:
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WithTurretedSpriteBody:
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WithTurretedSpriteBody:
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Armament:
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Armament:
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@@ -672,6 +672,8 @@ GUN:
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Range: 3c0
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Range: 3c0
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Power:
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Power:
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Amount: -20
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Amount: -20
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BodyOrientation:
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UseClassicFacingFudge: True
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SAM:
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SAM:
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Inherits: ^Defense
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Inherits: ^Defense
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@@ -712,6 +714,8 @@ SAM:
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-RenderDetectionCircle:
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-RenderDetectionCircle:
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Power:
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Power:
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Amount: -20
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Amount: -20
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|
BodyOrientation:
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UseClassicFacingFudge: True
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OBLI:
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OBLI:
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Inherits: ^Defense
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Inherits: ^Defense
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@@ -1,11 +1,13 @@
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c17:
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c17:
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idle:
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idle:
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Facings: 32
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Facings: 32
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UseClassicFacingFudge: True
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icon: c17icnh
|
icon: c17icnh
|
||||||
|
|
||||||
tran:
|
tran:
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idle:
|
idle:
|
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Facings: 32
|
Facings: 32
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||||||
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UseClassicFacingFudge: True
|
||||||
rotor: lrotor
|
rotor: lrotor
|
||||||
Length: 4
|
Length: 4
|
||||||
rotor2: rrotor
|
rotor2: rrotor
|
||||||
@@ -27,6 +29,7 @@ tran:
|
|||||||
heli:
|
heli:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
rotor: lrotor
|
rotor: lrotor
|
||||||
Length: 4
|
Length: 4
|
||||||
slow-rotor: lrotor
|
slow-rotor: lrotor
|
||||||
@@ -41,6 +44,7 @@ heli:
|
|||||||
orca:
|
orca:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
move:
|
move:
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
@@ -50,6 +54,7 @@ orca:
|
|||||||
a10:
|
a10:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
muzzle: minigun
|
muzzle: minigun
|
||||||
Length: 6
|
Length: 6
|
||||||
Facings: 8
|
Facings: 8
|
||||||
|
|||||||
@@ -414,15 +414,19 @@ wood:
|
|||||||
gun:
|
gun:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
recoil:
|
recoil:
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
damaged-idle:
|
damaged-idle:
|
||||||
Start: 64
|
Start: 64
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
damaged-recoil:
|
damaged-recoil:
|
||||||
Start: 96
|
Start: 96
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
make: gunmake
|
make: gunmake
|
||||||
Length: *
|
Length: *
|
||||||
Tick: 80
|
Tick: 80
|
||||||
@@ -449,6 +453,7 @@ sam:
|
|||||||
idle:
|
idle:
|
||||||
Start: 17
|
Start: 17
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
closing:
|
closing:
|
||||||
Start: 50
|
Start: 50
|
||||||
Length: 14
|
Length: 14
|
||||||
@@ -462,6 +467,7 @@ sam:
|
|||||||
damaged-idle:
|
damaged-idle:
|
||||||
Start: 81
|
Start: 81
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
damaged-closing:
|
damaged-closing:
|
||||||
Start: 114
|
Start: 114
|
||||||
Length: 14
|
Length: 14
|
||||||
|
|||||||
@@ -1,17 +1,20 @@
|
|||||||
mcv:
|
mcv:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
icon: mcvicnh.tem
|
icon: mcvicnh.tem
|
||||||
AddExtension: False
|
AddExtension: False
|
||||||
|
|
||||||
mcv.destroyed:
|
mcv.destroyed:
|
||||||
idle: mcv
|
idle: mcv
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
|
|
||||||
harv:
|
harv:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
harvest:
|
harvest:
|
||||||
Start: 32
|
Start: 32
|
||||||
Length: 4
|
Length: 4
|
||||||
@@ -27,14 +30,17 @@ harv:
|
|||||||
harv.destroyed:
|
harv.destroyed:
|
||||||
idle: harv
|
idle: harv
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
|
|
||||||
bggy:
|
bggy:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
turret:
|
turret:
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
muzzle: minigun
|
muzzle: minigun
|
||||||
Length: 6
|
Length: 6
|
||||||
Facings: 8
|
Facings: 8
|
||||||
@@ -44,18 +50,22 @@ bggy:
|
|||||||
bggy.destroyed:
|
bggy.destroyed:
|
||||||
idle: bggy
|
idle: bggy
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
turret: bggy
|
turret: bggy
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
|
|
||||||
mtnk:
|
mtnk:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
turret:
|
turret:
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
muzzle: gunfire2
|
muzzle: gunfire2
|
||||||
Length: *
|
Length: *
|
||||||
icon: mtnkicnh.tem
|
icon: mtnkicnh.tem
|
||||||
@@ -64,18 +74,22 @@ mtnk:
|
|||||||
mtnk.destroyed:
|
mtnk.destroyed:
|
||||||
idle: mtnk
|
idle: mtnk
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
turret: mtnk
|
turret: mtnk
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
|
|
||||||
ltnk:
|
ltnk:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
turret:
|
turret:
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
muzzle: gunfire2
|
muzzle: gunfire2
|
||||||
Length: *
|
Length: *
|
||||||
icon: ltnkicnh.tem
|
icon: ltnkicnh.tem
|
||||||
@@ -84,18 +98,22 @@ ltnk:
|
|||||||
ltnk.destroyed:
|
ltnk.destroyed:
|
||||||
idle: ltnk
|
idle: ltnk
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
turret: ltnk
|
turret: ltnk
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
|
|
||||||
htnk:
|
htnk:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
turret:
|
turret:
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
muzzle: gunfire2
|
muzzle: gunfire2
|
||||||
Length: *
|
Length: *
|
||||||
icon: htnkicnh.tem
|
icon: htnkicnh.tem
|
||||||
@@ -104,18 +122,22 @@ htnk:
|
|||||||
htnk.destroyed:
|
htnk.destroyed:
|
||||||
idle: htnk
|
idle: htnk
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
turret: htnk
|
turret: htnk
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
|
|
||||||
jeep:
|
jeep:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
turret:
|
turret:
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
muzzle: minigun
|
muzzle: minigun
|
||||||
Length: 6
|
Length: 6
|
||||||
Facings: 8
|
Facings: 8
|
||||||
@@ -125,26 +147,31 @@ jeep:
|
|||||||
jeep.destroyed:
|
jeep.destroyed:
|
||||||
idle: jeep
|
idle: jeep
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
turret: jeep
|
turret: jeep
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
|
|
||||||
bike:
|
bike:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
icon: bikeicnh.tem
|
icon: bikeicnh.tem
|
||||||
AddExtension: False
|
AddExtension: False
|
||||||
|
|
||||||
bike.destroyed:
|
bike.destroyed:
|
||||||
idle: bike
|
idle: bike
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
|
|
||||||
ftnk:
|
ftnk:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
muzzle:
|
muzzle:
|
||||||
Combine:
|
Combine:
|
||||||
flame-n:
|
flame-n:
|
||||||
@@ -179,11 +206,13 @@ ftnk:
|
|||||||
ftnk.destroyed:
|
ftnk.destroyed:
|
||||||
idle: ftnk
|
idle: ftnk
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
|
|
||||||
mhq:
|
mhq:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
spinner:
|
spinner:
|
||||||
Start: 32
|
Start: 32
|
||||||
Length: 32
|
Length: 32
|
||||||
@@ -192,68 +221,84 @@ mhq:
|
|||||||
msam:
|
msam:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
turret:
|
turret:
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
empty-aim:
|
empty-aim:
|
||||||
Start: 64
|
Start: 64
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
aim:
|
aim:
|
||||||
Start: 64
|
Start: 64
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
icon: msamicnh.tem
|
icon: msamicnh.tem
|
||||||
AddExtension: False
|
AddExtension: False
|
||||||
|
|
||||||
msam.destroyed:
|
msam.destroyed:
|
||||||
idle: msam
|
idle: msam
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
turret: msam
|
turret: msam
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
|
|
||||||
mlrs:
|
mlrs:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
turret:
|
turret:
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
turret2:
|
turret2:
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
turret1:
|
turret1:
|
||||||
Start: 64
|
Start: 64
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
turret0:
|
turret0:
|
||||||
Start: 96
|
Start: 96
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
icon: mlrsicnh.tem
|
icon: mlrsicnh.tem
|
||||||
AddExtension: False
|
AddExtension: False
|
||||||
|
|
||||||
mlrs.destroyed:
|
mlrs.destroyed:
|
||||||
idle: mlrs
|
idle: mlrs
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
turret: mlrs
|
turret: mlrs
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
|
|
||||||
stnk:
|
stnk:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
icon: stnkicnh.tem
|
icon: stnkicnh.tem
|
||||||
AddExtension: False
|
AddExtension: False
|
||||||
|
|
||||||
stnk.destroyed:
|
stnk.destroyed:
|
||||||
idle: stnk
|
idle: stnk
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
|
|
||||||
arty:
|
arty:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
muzzle: gunfire2
|
muzzle: gunfire2
|
||||||
Length: *
|
Length: *
|
||||||
icon: artyicnh.tem
|
icon: artyicnh.tem
|
||||||
@@ -262,11 +307,13 @@ arty:
|
|||||||
arty.destroyed:
|
arty.destroyed:
|
||||||
idle: arty
|
idle: arty
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
|
|
||||||
apc:
|
apc:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
turret: apctur
|
turret: apctur
|
||||||
Facings: 32
|
Facings: 32
|
||||||
muzzle: apcmuz
|
muzzle: apcmuz
|
||||||
@@ -284,6 +331,7 @@ apc:
|
|||||||
apc.destroyed:
|
apc.destroyed:
|
||||||
idle: apc
|
idle: apc
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
turret: apctur
|
turret: apctur
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
|||||||
@@ -207,7 +207,7 @@ TRAN:
|
|||||||
Range: 10c0
|
Range: 10c0
|
||||||
Type: CenterPosition
|
Type: CenterPosition
|
||||||
Aircraft:
|
Aircraft:
|
||||||
InitialFacing: 0
|
InitialFacing: 224
|
||||||
ROT: 5
|
ROT: 5
|
||||||
Speed: 112
|
Speed: 112
|
||||||
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
|
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
|
||||||
@@ -256,7 +256,7 @@ HELI:
|
|||||||
FacingTolerance: 20
|
FacingTolerance: 20
|
||||||
Aircraft:
|
Aircraft:
|
||||||
LandWhenIdle: false
|
LandWhenIdle: false
|
||||||
InitialFacing: 20
|
InitialFacing: 224
|
||||||
ROT: 4
|
ROT: 4
|
||||||
Speed: 149
|
Speed: 149
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -307,7 +307,7 @@ HIND:
|
|||||||
FacingTolerance: 20
|
FacingTolerance: 20
|
||||||
Aircraft:
|
Aircraft:
|
||||||
LandWhenIdle: false
|
LandWhenIdle: false
|
||||||
InitialFacing: 20
|
InitialFacing: 224
|
||||||
ROT: 4
|
ROT: 4
|
||||||
Speed: 112
|
Speed: 112
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
|
|||||||
@@ -139,6 +139,8 @@
|
|||||||
Sequence: idle
|
Sequence: idle
|
||||||
OpeningSequence: open
|
OpeningSequence: open
|
||||||
Offset: 0,0,200
|
Offset: 0,0,200
|
||||||
|
BodyOrientation:
|
||||||
|
UseClassicFacingFudge: True
|
||||||
|
|
||||||
^Tank:
|
^Tank:
|
||||||
Inherits: ^Vehicle
|
Inherits: ^Vehicle
|
||||||
@@ -401,6 +403,8 @@
|
|||||||
Hovers@CRUISING:
|
Hovers@CRUISING:
|
||||||
UpgradeTypes: cruising
|
UpgradeTypes: cruising
|
||||||
UpgradeMinEnabledLevel: 1
|
UpgradeMinEnabledLevel: 1
|
||||||
|
BodyOrientation:
|
||||||
|
UseClassicFacingFudge: True
|
||||||
|
|
||||||
^BasicBuilding:
|
^BasicBuilding:
|
||||||
Inherits@1: ^ExistsInWorld
|
Inherits@1: ^ExistsInWorld
|
||||||
@@ -626,6 +630,8 @@
|
|||||||
Chronoshiftable:
|
Chronoshiftable:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
GenericName: Destroyed Vehicle
|
GenericName: Destroyed Vehicle
|
||||||
|
BodyOrientation:
|
||||||
|
UseClassicFacingFudge: True
|
||||||
|
|
||||||
^PlaneHusk:
|
^PlaneHusk:
|
||||||
Inherits: ^BasicHusk
|
Inherits: ^BasicHusk
|
||||||
@@ -650,6 +656,8 @@
|
|||||||
CruisingUpgrades: cruising
|
CruisingUpgrades: cruising
|
||||||
CanHover: True
|
CanHover: True
|
||||||
FallsToEarth:
|
FallsToEarth:
|
||||||
|
BodyOrientation:
|
||||||
|
UseClassicFacingFudge: True
|
||||||
|
|
||||||
^Bridge:
|
^Bridge:
|
||||||
AlwaysVisible:
|
AlwaysVisible:
|
||||||
|
|||||||
@@ -493,6 +493,8 @@ AGUN:
|
|||||||
Range: 6c0
|
Range: 6c0
|
||||||
WithBuildingExplosion:
|
WithBuildingExplosion:
|
||||||
Sequences: building, building_napalm, large_explosion, self_destruct
|
Sequences: building, building_napalm, large_explosion, self_destruct
|
||||||
|
BodyOrientation:
|
||||||
|
UseClassicFacingFudge: True
|
||||||
|
|
||||||
DOME:
|
DOME:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
@@ -646,7 +648,7 @@ GUN:
|
|||||||
HasMinibib: Yes
|
HasMinibib: Yes
|
||||||
Turreted:
|
Turreted:
|
||||||
ROT: 12
|
ROT: 12
|
||||||
InitialFacing: 50
|
InitialFacing: 56
|
||||||
-WithSpriteBody:
|
-WithSpriteBody:
|
||||||
WithTurretedSpriteBody:
|
WithTurretedSpriteBody:
|
||||||
Armament:
|
Armament:
|
||||||
@@ -661,6 +663,8 @@ GUN:
|
|||||||
Range: 7c0
|
Range: 7c0
|
||||||
WithBuildingExplosion:
|
WithBuildingExplosion:
|
||||||
Sequences: building, building_napalm, large_explosion, self_destruct
|
Sequences: building, building_napalm, large_explosion, self_destruct
|
||||||
|
BodyOrientation:
|
||||||
|
UseClassicFacingFudge: True
|
||||||
|
|
||||||
FTUR:
|
FTUR:
|
||||||
Inherits: ^Defense
|
Inherits: ^Defense
|
||||||
@@ -741,6 +745,8 @@ SAM:
|
|||||||
Amount: -40
|
Amount: -40
|
||||||
DetectCloaked:
|
DetectCloaked:
|
||||||
Range: 5c0
|
Range: 5c0
|
||||||
|
BodyOrientation:
|
||||||
|
UseClassicFacingFudge: True
|
||||||
|
|
||||||
ATEK:
|
ATEK:
|
||||||
Inherits: ^ScienceBuilding
|
Inherits: ^ScienceBuilding
|
||||||
@@ -1066,6 +1072,7 @@ HPAD:
|
|||||||
SpawnOffset: 0,-256,0
|
SpawnOffset: 0,-256,0
|
||||||
ExitCell: 0,0
|
ExitCell: 0,0
|
||||||
MoveIntoWorld: false
|
MoveIntoWorld: false
|
||||||
|
Facing: 224
|
||||||
RallyPoint:
|
RallyPoint:
|
||||||
Production:
|
Production:
|
||||||
Produces: Aircraft, Helicopter
|
Produces: Aircraft, Helicopter
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ yak:
|
|||||||
heli:
|
heli:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
rotor: lrotor
|
rotor: lrotor
|
||||||
Length: 4
|
Length: 4
|
||||||
slow-rotor: lrotor
|
slow-rotor: lrotor
|
||||||
@@ -24,6 +25,7 @@ heli:
|
|||||||
hind:
|
hind:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
rotor: lrotorlg
|
rotor: lrotorlg
|
||||||
Length: 4
|
Length: 4
|
||||||
slow-rotor: lrotorlg
|
slow-rotor: lrotorlg
|
||||||
@@ -37,6 +39,7 @@ hind:
|
|||||||
tran:
|
tran:
|
||||||
idle: tran2
|
idle: tran2
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
rotor: lrotor
|
rotor: lrotor
|
||||||
Length: 4
|
Length: 4
|
||||||
rotor2: rrotor
|
rotor2: rrotor
|
||||||
|
|||||||
@@ -344,17 +344,21 @@ fix:
|
|||||||
gun:
|
gun:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
recoil:
|
recoil:
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
make: gunmake
|
make: gunmake
|
||||||
Length: *
|
Length: *
|
||||||
damaged-idle:
|
damaged-idle:
|
||||||
Start: 64
|
Start: 64
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
damaged-recoil:
|
damaged-recoil:
|
||||||
Start: 96
|
Start: 96
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
muzzle: gunfire2
|
muzzle: gunfire2
|
||||||
Length: 5
|
Length: 5
|
||||||
bib: mbGUN
|
bib: mbGUN
|
||||||
@@ -366,10 +370,12 @@ gun:
|
|||||||
agun:
|
agun:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
Offset: 0,-1
|
Offset: 0,-1
|
||||||
recoil:
|
recoil:
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
Offset: 0,-1
|
Offset: 0,-1
|
||||||
make: agunmake
|
make: agunmake
|
||||||
Length: *
|
Length: *
|
||||||
@@ -377,10 +383,12 @@ agun:
|
|||||||
damaged-idle:
|
damaged-idle:
|
||||||
Start: 64
|
Start: 64
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
Offset: 0,-1
|
Offset: 0,-1
|
||||||
damaged-recoil:
|
damaged-recoil:
|
||||||
Start: 96
|
Start: 96
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
Offset: 0,-1
|
Offset: 0,-1
|
||||||
muzzle: gunfire2
|
muzzle: gunfire2
|
||||||
Start: 1
|
Start: 1
|
||||||
@@ -394,10 +402,12 @@ agun:
|
|||||||
sam:
|
sam:
|
||||||
idle: sam2
|
idle: sam2
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
Offset: -2,-2
|
Offset: -2,-2
|
||||||
damaged-idle: sam2
|
damaged-idle: sam2
|
||||||
Start: 34
|
Start: 34
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
Offset: -2,-2
|
Offset: -2,-2
|
||||||
make: sammake
|
make: sammake
|
||||||
Length: *
|
Length: *
|
||||||
|
|||||||
@@ -1,39 +1,46 @@
|
|||||||
mcv:
|
mcv:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
icon: mcvicon
|
icon: mcvicon
|
||||||
|
|
||||||
mcvhusk:
|
mcvhusk:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -1023
|
ZOffset: -1023
|
||||||
|
|
||||||
truk:
|
truk:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
icon: trukicon
|
icon: trukicon
|
||||||
|
|
||||||
harv:
|
harv:
|
||||||
idle: harvempty
|
idle: harvempty
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
harvest: harvempty
|
harvest: harvempty
|
||||||
Start: 32
|
Start: 32
|
||||||
Length: 8
|
Length: 8
|
||||||
Facings: 8
|
Facings: 8
|
||||||
empty-idle: harvempty
|
empty-idle: harvempty
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
empty-harvest: harvempty
|
empty-harvest: harvempty
|
||||||
Start: 32
|
Start: 32
|
||||||
Length: 8
|
Length: 8
|
||||||
Facings: 8
|
Facings: 8
|
||||||
half-idle: harvhalf
|
half-idle: harvhalf
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
half-harvest: harvhalf
|
half-harvest: harvhalf
|
||||||
Start: 32
|
Start: 32
|
||||||
Length: 8
|
Length: 8
|
||||||
Facings: 8
|
Facings: 8
|
||||||
full-idle:
|
full-idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
full-harvest:
|
full-harvest:
|
||||||
Start: 32
|
Start: 32
|
||||||
Length: 8
|
Length: 8
|
||||||
@@ -50,19 +57,23 @@ harv:
|
|||||||
hhusk:
|
hhusk:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -1023
|
ZOffset: -1023
|
||||||
|
|
||||||
hhusk2:
|
hhusk2:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -1023
|
ZOffset: -1023
|
||||||
|
|
||||||
1tnk:
|
1tnk:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
turret:
|
turret:
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
muzzle: gunfire2
|
muzzle: gunfire2
|
||||||
Length: 2
|
Length: 2
|
||||||
icon: 1tnkicon
|
icon: 1tnkicon
|
||||||
@@ -70,18 +81,22 @@ hhusk2:
|
|||||||
1tnk.destroyed:
|
1tnk.destroyed:
|
||||||
idle: 1tnk
|
idle: 1tnk
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
turret: 1tnk
|
turret: 1tnk
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
|
|
||||||
2tnk:
|
2tnk:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
turret:
|
turret:
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
muzzle: gunfire2
|
muzzle: gunfire2
|
||||||
Length: 5
|
Length: 5
|
||||||
icon: 2tnkicon
|
icon: 2tnkicon
|
||||||
@@ -89,18 +104,22 @@ hhusk2:
|
|||||||
2tnk.destroyed:
|
2tnk.destroyed:
|
||||||
idle: 2tnk
|
idle: 2tnk
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
turret: 2tnk
|
turret: 2tnk
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
|
|
||||||
3tnk:
|
3tnk:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
turret:
|
turret:
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
muzzle: gunfire2
|
muzzle: gunfire2
|
||||||
Length: 5
|
Length: 5
|
||||||
icon: 3tnkicon
|
icon: 3tnkicon
|
||||||
@@ -108,18 +127,22 @@ hhusk2:
|
|||||||
3tnk.destroyed:
|
3tnk.destroyed:
|
||||||
idle: 3tnk
|
idle: 3tnk
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
turret: 3tnk
|
turret: 3tnk
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
|
|
||||||
4tnk:
|
4tnk:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
turret:
|
turret:
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
muzzle: gunfire2
|
muzzle: gunfire2
|
||||||
Length: 5
|
Length: 5
|
||||||
icon: 4tnkicon
|
icon: 4tnkicon
|
||||||
@@ -127,18 +150,22 @@ hhusk2:
|
|||||||
4tnk.destroyed:
|
4tnk.destroyed:
|
||||||
idle: 4tnk
|
idle: 4tnk
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
turret: 4tnk
|
turret: 4tnk
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
|
|
||||||
v2rl:
|
v2rl:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
empty-idle:
|
empty-idle:
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
aim:
|
aim:
|
||||||
Start: 64
|
Start: 64
|
||||||
Facings: 8
|
Facings: 8
|
||||||
@@ -150,6 +177,7 @@ v2rl:
|
|||||||
arty:
|
arty:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
muzzle: gunfire2
|
muzzle: gunfire2
|
||||||
Length: 5
|
Length: 5
|
||||||
icon: artyicon
|
icon: artyicon
|
||||||
@@ -157,19 +185,23 @@ arty:
|
|||||||
jeep:
|
jeep:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
turret:
|
turret:
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
muzzle: minigun
|
muzzle: minigun
|
||||||
Length: 6
|
Length: 6
|
||||||
Facings: 8
|
Facings: 8
|
||||||
unload:
|
unload:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
icon: jeepicon
|
icon: jeepicon
|
||||||
|
|
||||||
apc:
|
apc:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
muzzle: minigun
|
muzzle: minigun
|
||||||
Length: 6
|
Length: 6
|
||||||
Facings: 8
|
Facings: 8
|
||||||
@@ -183,11 +215,13 @@ apc:
|
|||||||
mnly:
|
mnly:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
icon: mnlyicon
|
icon: mnlyicon
|
||||||
|
|
||||||
mrj:
|
mrj:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
spinner:
|
spinner:
|
||||||
Start: 32
|
Start: 32
|
||||||
Length: 32
|
Length: 32
|
||||||
@@ -196,6 +230,7 @@ mrj:
|
|||||||
mgg:
|
mgg:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
spinner:
|
spinner:
|
||||||
Start: 32
|
Start: 32
|
||||||
Length: 8
|
Length: 8
|
||||||
@@ -207,6 +242,7 @@ mgg:
|
|||||||
mgg.destroyed:
|
mgg.destroyed:
|
||||||
idle: mgg
|
idle: mgg
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
ZOffset: -512
|
ZOffset: -512
|
||||||
spinner: mgg
|
spinner: mgg
|
||||||
Start: 32
|
Start: 32
|
||||||
@@ -218,6 +254,7 @@ mgg.destroyed:
|
|||||||
ttnk:
|
ttnk:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
spinner:
|
spinner:
|
||||||
Start: 32
|
Start: 32
|
||||||
Length: 32
|
Length: 32
|
||||||
@@ -226,9 +263,11 @@ ttnk:
|
|||||||
ftrk:
|
ftrk:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
turret:
|
turret:
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
muzzle: gunfire2
|
muzzle: gunfire2
|
||||||
Length: 2
|
Length: 2
|
||||||
icon: ftrkicon
|
icon: ftrkicon
|
||||||
@@ -236,11 +275,13 @@ ftrk:
|
|||||||
dtrk:
|
dtrk:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
icon: dtrkicon
|
icon: dtrkicon
|
||||||
|
|
||||||
ctnk:
|
ctnk:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
muzzle: gunfire2
|
muzzle: gunfire2
|
||||||
Length: 5
|
Length: 5
|
||||||
icon: ctnkicon
|
icon: ctnkicon
|
||||||
@@ -248,6 +289,7 @@ ctnk:
|
|||||||
qtnk:
|
qtnk:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
piston:
|
piston:
|
||||||
Start: 32
|
Start: 32
|
||||||
Facings: 8
|
Facings: 8
|
||||||
@@ -257,6 +299,7 @@ qtnk:
|
|||||||
stnk:
|
stnk:
|
||||||
idle:
|
idle:
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
UseClassicFacingFudge: True
|
||||||
turret:
|
turret:
|
||||||
Start: 38
|
Start: 38
|
||||||
Facings: 32
|
Facings: 32
|
||||||
|
|||||||
Reference in New Issue
Block a user