Tidy production traits.
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@@ -81,7 +81,7 @@ namespace OpenRA.Mods.Cnc.Widgets
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public override void Tick()
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{
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if (CurrentQueue != null && !CurrentQueue.self.IsInWorld)
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if (CurrentQueue != null && !CurrentQueue.Actor.IsInWorld)
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CurrentQueue = null;
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if (CurrentQueue != null)
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@@ -125,20 +125,20 @@ namespace OpenRA.Mods.Cnc.Widgets
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if (first != null && first.Done && actor.Traits.Contains<BuildingInfo>())
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{
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Sound.Play(TabClick);
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World.OrderGenerator = new PlaceBuildingOrderGenerator(CurrentQueue.self, icon.Name);
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World.OrderGenerator = new PlaceBuildingOrderGenerator(CurrentQueue.Actor, icon.Name);
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}
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else if (first != null && first.Paused)
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{
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// Resume a paused item
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Sound.Play(TabClick);
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World.IssueOrder(Order.PauseProduction(CurrentQueue.self, icon.Name, false));
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World.IssueOrder(Order.PauseProduction(CurrentQueue.Actor, icon.Name, false));
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}
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else if (CurrentQueue.BuildableItems().Any(a => a.Name == icon.Name))
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{
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// Queue a new item
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Sound.Play(TabClick);
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Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Speech", CurrentQueue.Info.QueuedAudio, World.LocalPlayer.Country.Race);
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World.IssueOrder(Order.StartProduction(CurrentQueue.self, icon.Name,
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World.IssueOrder(Order.StartProduction(CurrentQueue.Actor, icon.Name,
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Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1));
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}
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else
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@@ -155,13 +155,13 @@ namespace OpenRA.Mods.Cnc.Widgets
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if (first.Paused || first.Done || first.TotalCost == first.RemainingCost)
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{
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Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Speech", CurrentQueue.Info.CancelledAudio, World.LocalPlayer.Country.Race);
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World.IssueOrder(Order.CancelProduction(CurrentQueue.self, icon.Name,
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World.IssueOrder(Order.CancelProduction(CurrentQueue.Actor, icon.Name,
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Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1));
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}
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else
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{
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Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Speech", CurrentQueue.Info.OnHoldAudio, World.LocalPlayer.Country.Race);
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World.IssueOrder(Order.PauseProduction(CurrentQueue.self, icon.Name, true));
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World.IssueOrder(Order.PauseProduction(CurrentQueue.Actor, icon.Name, true));
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}
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}
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else
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