Tidy production traits.

This commit is contained in:
Paul Chote
2014-06-21 15:56:50 +12:00
parent f46f71217e
commit 7b3a0ebeb5
7 changed files with 160 additions and 133 deletions

View File

@@ -839,7 +839,7 @@ namespace OpenRA.Mods.RA.AI
ChooseUnitToBuild(queue);
if (unit != null && Info.UnitsToBuild.Any(u => u.Key == unit.Name))
world.IssueOrder(Order.StartProduction(queue.self, unit.Name, 1));
world.IssueOrder(Order.StartProduction(queue.Actor, unit.Name, 1));
}
void BuildUnit(string category, string name)
@@ -849,7 +849,7 @@ namespace OpenRA.Mods.RA.AI
return;
if (Map.Rules.Actors[name] != null)
world.IssueOrder(Order.StartProduction(queue.self, name, 1));
world.IssueOrder(Order.StartProduction(queue.Actor, name, 1));
}
public void Damaged(Actor self, AttackInfo e)