Disable spectator chat when there is only one spectator
and re-enable it when players die
This commit is contained in:
@@ -39,9 +39,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
|
||||
readonly string chatLineSound = ChromeMetrics.Get<string>("ChatLineSound");
|
||||
|
||||
bool disableTeamChat;
|
||||
bool teamChat;
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public IngameChatLogic(Widget widget, OrderManager orderManager, World world, ModData modData, bool isMenuChat, Dictionary<string, MiniYaml> logicArgs)
|
||||
{
|
||||
@@ -51,8 +48,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
chatTraits = world.WorldActor.TraitsImplementing<INotifyChat>().ToArray();
|
||||
|
||||
var players = world.Players.Where(p => p != world.LocalPlayer && !p.NonCombatant && !p.IsBot);
|
||||
disableTeamChat = world.IsReplay || world.LobbyInfo.NonBotClients.Count() == 1 || (world.LocalPlayer != null && !players.Any(p => p.IsAlliedWith(world.LocalPlayer)));
|
||||
teamChat = !disableTeamChat;
|
||||
var isObserver = orderManager.LocalClient != null && orderManager.LocalClient.IsObserver;
|
||||
var isOnlyObserver = isObserver && orderManager.LobbyInfo.Clients.All(c => c == orderManager.LocalClient || !c.IsObserver);
|
||||
var observersExist = orderManager.LobbyInfo.Clients.Any(c => c.IsObserver);
|
||||
var alwaysDisabled = world.IsReplay || world.LobbyInfo.NonBotClients.Count() == 1;
|
||||
var disableTeamChat = alwaysDisabled || isOnlyObserver || (world.LocalPlayer != null && !players.Any(p => p.IsAlliedWith(world.LocalPlayer)));
|
||||
var teamChat = !disableTeamChat;
|
||||
|
||||
tabCompletion.Commands = chatTraits.OfType<ChatCommands>().SelectMany(x => x.Commands.Keys).ToList();
|
||||
tabCompletion.Names = orderManager.LobbyInfo.Clients.Select(c => c.Name).Distinct().ToList();
|
||||
@@ -71,7 +72,46 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
var chatMode = chatChrome.Get<ButtonWidget>("CHAT_MODE");
|
||||
chatMode.GetText = () => teamChat ? "Team" : "All";
|
||||
chatMode.OnClick = () => teamChat ^= true;
|
||||
chatMode.IsDisabled = () => disableTeamChat;
|
||||
|
||||
// Team chat is disabled if we are the only spectator
|
||||
// This changes as soon as a defeated player can talk in the spectator chat
|
||||
if (!alwaysDisabled && isOnlyObserver)
|
||||
{
|
||||
chatMode.IsDisabled = () =>
|
||||
{
|
||||
if (world.IsGameOver)
|
||||
return true;
|
||||
|
||||
disableTeamChat = players.All(p => p.WinState == WinState.Undefined);
|
||||
return disableTeamChat;
|
||||
};
|
||||
}
|
||||
else if (!alwaysDisabled && world.LocalPlayer != null)
|
||||
{
|
||||
chatMode.IsDisabled = () =>
|
||||
{
|
||||
if (world.IsGameOver)
|
||||
return true;
|
||||
|
||||
// Nothing changed since the start
|
||||
if (world.LocalPlayer.WinState == WinState.Undefined)
|
||||
return disableTeamChat;
|
||||
|
||||
// At this point our player is dead
|
||||
// Allow to chat with existing spectators
|
||||
if (observersExist)
|
||||
{
|
||||
disableTeamChat = false;
|
||||
return disableTeamChat;
|
||||
}
|
||||
|
||||
// Or wait until another player died
|
||||
disableTeamChat = players.All(p => p.WinState == WinState.Undefined);
|
||||
return disableTeamChat;
|
||||
};
|
||||
}
|
||||
else
|
||||
chatMode.IsDisabled = () => disableTeamChat;
|
||||
|
||||
chatText = chatChrome.Get<TextFieldWidget>("CHAT_TEXTFIELD");
|
||||
chatText.MaxLength = UnitOrders.ChatMessageMaxLength;
|
||||
|
||||
Reference in New Issue
Block a user