Add building hitshape defaults to RA

And do some cleanup.
Intentionally omitted uncommon shapes that only appear once or twice.
This commit is contained in:
reaperrr
2017-06-05 16:00:41 +02:00
committed by Paul Chote
parent 3b626e5ff7
commit 7ba276c0c1

View File

@@ -13,6 +13,34 @@
AutoSelectionSize:
RenderSprites:
^1x1Shape:
HitShape:
UseOccupiedCellsOffsets: true
Type: Rectangle
TopLeft: -512, -512
BottomRight: 512, 512
^2x1Shape:
HitShape:
UseOccupiedCellsOffsets: true
Type: Rectangle
TopLeft: -1024, -512
BottomRight: 1024, 512
^2x2Shape:
HitShape:
UseOccupiedCellsOffsets: true
Type: Rectangle
TopLeft: -1024, -1024
BottomRight: 1024, 1024
^3x2Shape:
HitShape:
UseOccupiedCellsOffsets: true
Type: Rectangle
TopLeft: -1536, -1024
BottomRight: 1536, 1024
^GainsExperience:
GainsExperience:
Conditions:
@@ -497,8 +525,6 @@
Priority: 3
Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure
HitShape:
UseOccupiedCellsOffsets: true
Building:
Dimensions: 1,1
Footprint: x
@@ -569,6 +595,7 @@
^Wall:
Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
Inherits@shape: ^1x1Shape
Building:
Dimensions: 1,1
Footprint: x
@@ -598,10 +625,6 @@
FrozenUnderFogUpdatedByGps:
Health:
HP: 100
HitShape:
Type: Rectangle
TopLeft: -512, -512
BottomRight: 512, 512
^Gate:
Inherits: ^BasicBuilding
@@ -625,7 +648,6 @@
OpeningSound: cashturn.aud
ClosingSound: cashturn.aud
TerrainTypes: Clear, Road
HitShape:
^TechBuilding:
Inherits: ^BasicBuilding
@@ -638,7 +660,6 @@
Name: Civilian Building
GenericVisibility: None
FrozenUnderFog:
HitShape:
^FakeBuilding:
Inherits: ^Building
@@ -658,7 +679,6 @@
ZOffset: 256
-EmitInfantryOnSell:
-MustBeDestroyed:
HitShape:
^InfiltratableFake:
Targetable:
@@ -688,7 +708,6 @@
Type: Light
Targetable:
TargetTypes: Ground, DetonateAttack
HitShape:
^CivBuilding:
Inherits: ^TechBuilding
@@ -721,6 +740,7 @@
^Tree:
Inherits@1: ^SpriteActor
Inherits@shape: ^1x1Shape
Tooltip:
Name: Tree
ShowOwnerRow: false
@@ -759,7 +779,6 @@
ScriptTriggers:
EditorTilesetFilter:
ExcludeTilesets: INTERIOR
HitShape:
^TreeHusk:
Inherits@1: ^SpriteActor
@@ -837,6 +856,7 @@
UseClassicFacingFudge: True
^Bridge:
Inherits@shape: ^1x1Shape
AlwaysVisible:
Tooltip:
Name: Bridge
@@ -857,7 +877,6 @@
ScriptTriggers:
BodyOrientation:
QuantizedFacings: 1
HitShape:
^Rock:
Inherits@1: ^SpriteActor