Fix Minelayer crashes
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@@ -54,7 +54,10 @@ namespace OpenRA.Mods.Cnc.Traits
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this.info = info;
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var tileset = self.World.Map.Tileset.ToLowerInvariant();
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tile = self.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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if (self.World.Map.Rules.Sequences.HasSequence("overlay", "build-valid-{0}".F(tileset)))
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tile = self.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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else
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tile = self.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid").GetSprite(0);
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}
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IEnumerable<IOrderTargeter> IIssueOrder.Orders
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@@ -175,7 +178,11 @@ namespace OpenRA.Mods.Cnc.Traits
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this.queued = queued;
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var tileset = a.World.Map.Tileset.ToLowerInvariant();
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tileOk = a.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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if (a.World.Map.Rules.Sequences.HasSequence("overlay", "build-valid-{0}".F(tileset)))
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tileOk = a.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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else
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tileOk = a.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid").GetSprite(0);
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tileBlocked = a.World.Map.Rules.Sequences.GetSequence("overlay", "build-invalid").GetSprite(0);
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}
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