add a stripped down ra-classic mod cloning the current ra rules
This commit is contained in:
BIN
mods/ra-classic/maps/shellmap/map.bin
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BIN
mods/ra-classic/maps/shellmap/map.bin
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Binary file not shown.
1308
mods/ra-classic/maps/shellmap/map.yaml
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1308
mods/ra-classic/maps/shellmap/map.yaml
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File diff suppressed because it is too large
Load Diff
123
mods/ra-classic/mod.yaml
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123
mods/ra-classic/mod.yaml
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@@ -0,0 +1,123 @@
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Metadata:
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Title: Classic Red Alert (WIP)
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Description: Closely resembling the original
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Version: {DEV_VERSION}
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Author: The OpenRA Developers
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Folders:
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.
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./mods/ra
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./mods/ra/bits
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./mods/ra-classic/maps
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./mods/ra/uibits
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~^/Content/ra
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Packages:
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~main.mix
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redalert.mix
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conquer.mix
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hires.mix
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local.mix
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sounds.mix
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speech.mix
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allies.mix
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russian.mix
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temperat.mix
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snow.mix
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interior.mix
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~scores.mix
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~movies1.mix
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~movies2.mix
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Rules:
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mods/ra-classic/rules/defaults.yaml
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mods/ra-classic/rules/system.yaml
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mods/ra-classic/rules/vehicles.yaml
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mods/ra-classic/rules/structures.yaml
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mods/ra-classic/rules/infantry.yaml
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mods/ra-classic/rules/civilian.yaml
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mods/ra-classic/rules/trees.yaml
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mods/ra-classic/rules/aircraft.yaml
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mods/ra-classic/rules/ships.yaml
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Sequences:
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mods/ra/sequences.yaml
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Cursors:
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mods/ra/cursors.yaml
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Chrome:
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mods/ra/chrome.yaml
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Assemblies:
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mods/ra/OpenRA.Mods.RA.dll
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ChromeLayout:
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mods/ra/chrome/gameinit.yaml
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mods/ra/chrome/ingame.yaml
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mods/ra/chrome/mainmenu.yaml
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mods/ra/chrome/settings.yaml
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mods/ra/chrome/lobby.yaml
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mods/ra/chrome/map-chooser.yaml
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mods/ra/chrome/create-server.yaml
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mods/ra/chrome/serverbrowser.yaml
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mods/ra/chrome/replaybrowser.yaml
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mods/ra/chrome/dropdowns.yaml
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mods/ra/chrome/modchooser.yaml
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mods/ra/chrome/cheats.yaml
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mods/ra/chrome/objectives.yaml
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Weapons:
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mods/ra-classic/weapons.yaml
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Voices:
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mods/ra/voices.yaml
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Notifications:
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mods/ra/notifications.yaml
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TileSets:
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mods/ra/tilesets/snow.yaml
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mods/ra/tilesets/interior.yaml
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mods/ra/tilesets/temperat.yaml
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Music:
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mods/ra/music.yaml
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mods/ra/music-cs.yaml
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mods/ra/music-am.yaml
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Movies:
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mods/ra/movies1.yaml
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mods/ra/movies2.yaml
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LoadScreen: RALoadScreen
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InstallerMenuWidget: INSTALL_PANEL
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TestFile: redalert.mix
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PackageURL: http://open-ra.org/get-dependency.php?file=ra-packages
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ServerTraits:
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LobbyCommands
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MasterServerPinger
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ChromeMetrics:
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mods/ra/metrics.yaml
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Fonts:
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Regular:
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Font:FreeSans.ttf
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Size:14
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Bold:
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Font:FreeSansBold.ttf
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Size:14
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Title:
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Font:titles.ttf
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Size:48
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BigBold:
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Font:FreeSansBold.ttf
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Size:24
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Tiny:
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Font:FreeSans.ttf
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Size:10
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TinyBold:
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Font:FreeSansBold.ttf
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Size:10
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344
mods/ra-classic/rules/aircraft.yaml
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344
mods/ra-classic/rules/aircraft.yaml
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@@ -0,0 +1,344 @@
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BADR:
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ParaDrop:
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LZRange: 4
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Inherits: ^Plane
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Health:
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HP: 60
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Armor:
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Type: Light
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Plane:
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ROT: 5
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Speed: 16
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RenderUnit:
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WithShadow:
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IronCurtainable:
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Cargo:
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MaxWeight: 10
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# Types: Infantry, Vehicle
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-Selectable:
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-GainsExperience:
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Tooltip:
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Name: Badger
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Contrail@1:
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ContrailOffset: 11, -11
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Contrail@2:
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ContrailOffset: -11, -11
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FallsToEarth:
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Spins: no
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Moves: yes
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Explosion: UnitExplode
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SmokeTrailWhenDamaged@0:
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Offset: 11, -11
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Interval: 2
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SmokeTrailWhenDamaged@1:
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Offset: -11, -11
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Interval: 2
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-EjectOnDeath:
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-GpsDot:
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BADR.bomber:
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CarpetBomb:
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Range: 3
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Weapon: ParaBomb
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Inherits: ^Plane
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Health:
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HP: 60
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Armor:
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Type: Light
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Plane:
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ROT: 5
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Speed: 16
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LimitedAmmo:
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Ammo: 7
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RenderUnit:
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Image: badr
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WithShadow:
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IronCurtainable:
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-Selectable:
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-GainsExperience:
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Tooltip:
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Name: Badger
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Contrail@1:
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ContrailOffset: 11, -11
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Contrail@2:
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ContrailOffset: -11, -11
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FallsToEarth:
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Spins: no
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Moves: yes
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Explosion: UnitExplode
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SmokeTrailWhenDamaged@0:
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Offset: 11, -11
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Interval: 2
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SmokeTrailWhenDamaged@1:
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Offset: -11, -11
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Interval: 2
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-EjectOnDeath:
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-GpsDot:
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MIG:
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Inherits: ^Plane
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Buildable:
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Queue: Plane
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BuildPaletteOrder: 100
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Prerequisites: afld, stek
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BuiltAt: afld
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Owner: soviet
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Valued:
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Cost: 2000
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Tooltip:
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Name: Mig Attack Plane
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Description: Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles
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Health:
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HP: 70
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Armor:
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Type: Light
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RevealsShroud:
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Range: 12
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AttackPlane:
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PrimaryWeapon: Maverick
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PrimaryLocalOffset: -15,0,0,0,-10, 15,0,0,0,6
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FacingTolerance: 20
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Plane:
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InitialFacing: 192
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ROT: 5
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Speed: 20
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RearmBuildings: afld
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RenderUnit:
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WithShadow:
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LimitedAmmo:
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Ammo: 8
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IronCurtainable:
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ReturnOnIdle:
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Selectable:
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Bounds: 44,40,0,0
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Contrail@1:
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ContrailOffset: 16,-14
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Contrail@2:
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ContrailOffset: -16,-14
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FallsToEarth:
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Spins: no
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Moves: yes
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Explosion: UnitExplode
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SmokeTrailWhenDamaged:
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Offset: 0,-20,0,-4
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Interval: 2
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YAK:
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Inherits: ^Plane
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Buildable:
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Queue: Plane
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BuildPaletteOrder: 50
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Prerequisites: afld
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BuiltAt: afld
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Owner: soviet
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Valued:
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Cost: 1000
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Tooltip:
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Name: Yak Attack Plane
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Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings
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Health:
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HP: 60
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Armor:
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Type: Light
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RevealsShroud:
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Range: 10
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AttackPlane:
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PrimaryWeapon: ChainGun.Yak
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SecondaryWeapon: ChainGun.Yak
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PrimaryOffset: -5,-6,0,0
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SecondaryOffset: 5,-6,0,0
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FacingTolerance: 20
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Plane:
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RearmBuildings: afld
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InitialFacing: 192
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ROT: 5
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Speed: 16
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RenderUnit:
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WithShadow:
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LimitedAmmo:
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Ammo: 18
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PipCount: 6
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ReloadTicks: 11
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IronCurtainable:
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ReturnOnIdle:
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WithMuzzleFlash:
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Contrail:
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ContrailOffset: 0, -20
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FallsToEarth:
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Spins: no
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Moves: yes
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Explosion: UnitExplode
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SmokeTrailWhenDamaged:
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Offset: 0, -20
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Interval: 2
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TRAN:
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Inherits: ^Helicopter
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Buildable:
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Queue: Plane
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BuildPaletteOrder: 110
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Prerequisites: hpad
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BuiltAt: hpad
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Owner: allies
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Valued:
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Cost: 1200
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Tooltip:
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Name: Transport Helicopter
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Description: Fast Infantry Transport Helicopter.\n Unarmed
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Health:
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HP: 90
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Armor:
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Type: Light
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RevealsShroud:
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Range: 12
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Helicopter:
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RearmBuildings: hpad
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InitialFacing: 0
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ROT: 5
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Speed: 12
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LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
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RenderUnit:
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WithRotor@PRIMARY:
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Offset: 0,14,0,-8
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WithRotor@SECONDARY:
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Id: rotor_2
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Offset: 0,-14,0,-5
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WithShadow:
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Cargo:
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Types: Infantry
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MaxWeight: 5
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PipCount: 5
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IronCurtainable:
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FallsToEarth:
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Explosion: UnitExplode
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TRAN.Husk1:
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Inherits: ^Husk
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Tooltip:
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Name: Husk (Transport Helicopter)
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RenderUnit:
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Image: tran1husk
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TRAN.Husk2:
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Inherits: ^Husk
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Tooltip:
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Name: Husk (Transport Helicopter)
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RenderUnit:
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Image: tran2husk
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HELI:
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Inherits: ^Helicopter
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Buildable:
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Queue: Plane
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BuildPaletteOrder: 90
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Prerequisites: hpad, atek
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BuiltAt: hpad
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Owner: allies
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Valued:
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Cost: 2000
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Tooltip:
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Name: Longbow
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Description: Helicopter Gunship with AG Missiles.\n Strong vs Tanks\n Weak vs Infantry
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Health:
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HP: 120
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Armor:
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Type: Light
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RevealsShroud:
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Range: 12
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AttackHeli:
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PrimaryWeapon: HellfireAG
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SecondaryWeapon: HellfireAA
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PrimaryOffset: -5,0,0,2
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SecondaryOffset: 5,0,0,2
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FacingTolerance: 20
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Helicopter:
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RearmBuildings: hpad
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LandWhenIdle: false
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InitialFacing: 20
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ROT: 4
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Speed: 16
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RenderUnit:
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WithRotor:
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Offset: 0,0,0,-2
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WithShadow:
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LimitedAmmo:
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Ammo: 8
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||||
IronCurtainable:
|
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FallsToEarth:
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Explosion: UnitExplode
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||||
SmokeTrailWhenDamaged:
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Offset: 0,-10
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HIND:
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Inherits: ^Helicopter
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Buildable:
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Queue: Plane
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BuildPaletteOrder: 90
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Prerequisites: hpad
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BuiltAt: hpad
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Owner: allies
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Valued:
|
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Cost: 1000
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Tooltip:
|
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Name: Hind
|
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Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
|
||||
Health:
|
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HP: 150
|
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Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 10
|
||||
AttackHeli:
|
||||
PrimaryWeapon: ChainGun
|
||||
SecondaryWeapon: ChainGun
|
||||
PrimaryOffset: -5,-2,0,2
|
||||
SecondaryOffset: 5,-2,0,2
|
||||
FacingTolerance: 20
|
||||
Helicopter:
|
||||
RearmBuildings: hpad
|
||||
LandWhenIdle: false
|
||||
InitialFacing: 20
|
||||
ROT: 4
|
||||
Speed: 12
|
||||
RenderUnit:
|
||||
WithRotor:
|
||||
WithShadow:
|
||||
LimitedAmmo:
|
||||
Ammo: 24
|
||||
PipCount: 6
|
||||
ReloadTicks: 8
|
||||
IronCurtainable:
|
||||
Selectable:
|
||||
Bounds: 38,32,0,0
|
||||
WithMuzzleFlash:
|
||||
FallsToEarth:
|
||||
Explosion: UnitExplode
|
||||
SmokeTrailWhenDamaged:
|
||||
Offset: 0,-10
|
||||
|
||||
U2:
|
||||
Inherits: ^Plane
|
||||
Health:
|
||||
HP: 2000
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Plane:
|
||||
ROT: 7
|
||||
Speed: 40
|
||||
RenderUnit:
|
||||
WithShadow:
|
||||
IronCurtainable:
|
||||
-Selectable:
|
||||
-GainsExperience:
|
||||
Contrail@1:
|
||||
ContrailOffset: 16, -17
|
||||
Contrail@2:
|
||||
ContrailOffset: -16, -17
|
||||
FallsToEarth:
|
||||
Spins: no
|
||||
Moves: yes
|
||||
Explosion: UnitExplode
|
||||
SmokeTrailWhenDamaged:
|
||||
Offset: 0,-25
|
||||
Interval: 2
|
||||
420
mods/ra-classic/rules/defaults.yaml
Normal file
420
mods/ra-classic/rules/defaults.yaml
Normal file
@@ -0,0 +1,420 @@
|
||||
^Vehicle:
|
||||
AppearsOnRadar:
|
||||
Mobile:
|
||||
Crushes: atmine, crate, apmine
|
||||
TerrainSpeeds:
|
||||
Clear: 80
|
||||
Rough: 40
|
||||
Road: 100
|
||||
Ore: 70
|
||||
Beach: 40
|
||||
ROT: 5
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Voice: VehicleVoice
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground
|
||||
Repairable:
|
||||
Chronoshiftable:
|
||||
Passenger:
|
||||
CargoType: Vehicle
|
||||
IronCurtainable:
|
||||
AttackMove:
|
||||
HiddenUnderFog:
|
||||
GainsExperience:
|
||||
GivesExperience:
|
||||
DrawLineToTarget:
|
||||
ActorLostNotification:
|
||||
Notification: unitlst1.aud
|
||||
ProximityCaptor:
|
||||
Types:Vehicle
|
||||
GivesBounty:
|
||||
GpsDot:
|
||||
String:Vehicle
|
||||
WithSmoke:
|
||||
UpdatesPlayerStatistics:
|
||||
|
||||
^Tank:
|
||||
AppearsOnRadar:
|
||||
Mobile:
|
||||
Crushes: wall, atmine, crate, apmine
|
||||
TerrainSpeeds:
|
||||
Clear: 80
|
||||
Rough: 70
|
||||
Road: 100
|
||||
Ore: 70
|
||||
Beach: 70
|
||||
ROT: 5
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Voice: VehicleVoice
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground
|
||||
Repairable:
|
||||
Chronoshiftable:
|
||||
Passenger:
|
||||
CargoType: Vehicle
|
||||
IronCurtainable:
|
||||
AttackMove:
|
||||
HiddenUnderFog:
|
||||
GainsExperience:
|
||||
GivesExperience:
|
||||
DrawLineToTarget:
|
||||
ActorLostNotification:
|
||||
Notification: unitlst1.aud
|
||||
ProximityCaptor:
|
||||
Types:Tank
|
||||
GivesBounty:
|
||||
GpsDot:
|
||||
String:Vehicle
|
||||
WithSmoke:
|
||||
UpdatesPlayerStatistics:
|
||||
|
||||
^Infantry:
|
||||
AppearsOnRadar:
|
||||
Health:
|
||||
Radius: 3
|
||||
Armor:
|
||||
Type: None
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Mobile:
|
||||
Crushes: apmine, crate
|
||||
SharesCell: true
|
||||
TerrainSpeeds:
|
||||
Clear: 90
|
||||
Rough: 80
|
||||
Road: 100
|
||||
Ore: 80
|
||||
Beach: 80
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Voice: GenericVoice
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground
|
||||
RenderInfantry:
|
||||
AutoTarget:
|
||||
AttackMove:
|
||||
Passenger:
|
||||
CargoType: Infantry
|
||||
HiddenUnderFog:
|
||||
TeslaInstantKills:
|
||||
GainsExperience:
|
||||
GivesExperience:
|
||||
DrawLineToTarget:
|
||||
ActorLostNotification:
|
||||
Notification: unitlst1.aud
|
||||
ProximityCaptor:
|
||||
Types:Infantry
|
||||
GivesBounty:
|
||||
GpsDot:
|
||||
String:Infantry
|
||||
ParachuteAttachment:
|
||||
Offset: 0,-10
|
||||
CrushableInfantry:
|
||||
CrushSound: squishy2.aud
|
||||
RepairableNear:
|
||||
Buildings: hosp
|
||||
CloseEnough: 1
|
||||
UpdatesPlayerStatistics:
|
||||
|
||||
^Ship:
|
||||
AppearsOnRadar:
|
||||
Mobile:
|
||||
Crushes: crate
|
||||
TerrainSpeeds:
|
||||
Water: 100
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Voice: ShipVoice
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground, Water
|
||||
DetectCloaked:
|
||||
Range: 3
|
||||
HiddenUnderFog:
|
||||
AttackMove:
|
||||
GainsExperience:
|
||||
GivesExperience:
|
||||
DrawLineToTarget:
|
||||
ActorLostNotification:
|
||||
Notification: navylst1.aud
|
||||
ProximityCaptor:
|
||||
Types:Ship
|
||||
GivesBounty:
|
||||
GpsDot:
|
||||
String:Ship
|
||||
WithSmoke:
|
||||
UpdatesPlayerStatistics:
|
||||
|
||||
^Plane:
|
||||
AppearsOnRadar:
|
||||
UseLocation: yes
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Voice: GenericVoice
|
||||
TargetableAircraft:
|
||||
TargetTypes: Air
|
||||
GroundedTargetTypes: Ground
|
||||
HiddenUnderFog:
|
||||
GainsExperience:
|
||||
GivesExperience:
|
||||
DrawLineToTarget:
|
||||
ActorLostNotification:
|
||||
Notification: aunitl1.aud
|
||||
DebugAircraftFacing:
|
||||
DebugAircraftSubPxX:
|
||||
DebugAircraftSubPxY:
|
||||
DebugAircraftAltitude:
|
||||
ProximityCaptor:
|
||||
Types:Plane
|
||||
EjectOnDeath:
|
||||
PilotActor: E1
|
||||
SuccessRate: 50
|
||||
GivesBounty:
|
||||
GpsDot:
|
||||
String:Plane
|
||||
UpdatesPlayerStatistics:
|
||||
|
||||
^Helicopter:
|
||||
Inherits: ^Plane
|
||||
GpsDot:
|
||||
String:Helicopter
|
||||
|
||||
^Building:
|
||||
AppearsOnRadar:
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Priority: 3
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground
|
||||
Building:
|
||||
Dimensions: 1,1
|
||||
Footprint: x
|
||||
TerrainTypes: Clear,Road
|
||||
GivesBuildableArea:
|
||||
Capturable:
|
||||
CapturableBar:
|
||||
SoundOnDamageTransition:
|
||||
DamagedSound: kaboom1.aud
|
||||
DestroyedSound: kaboom22.aud
|
||||
RenderBuilding:
|
||||
WithBuildingExplosion:
|
||||
RepairableBuilding:
|
||||
EngineerRepairable:
|
||||
EmitInfantryOnSell:
|
||||
ActorTypes: e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,e6,e6,e6,e6,e6
|
||||
MustBeDestroyed:
|
||||
GivesExperience:
|
||||
# FrozenUnderFog:
|
||||
CaptureNotification:
|
||||
Notification: strucap1.aud
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
ShakeOnDeath:
|
||||
ProximityCaptor:
|
||||
Types:Building
|
||||
Sellable:
|
||||
AcceptsSupplies:
|
||||
GivesBounty:
|
||||
UpdatesPlayerStatistics:
|
||||
|
||||
^Wall:
|
||||
AppearsOnRadar:
|
||||
Building:
|
||||
Dimensions: 1,1
|
||||
Footprint: x
|
||||
BuildSounds: placbldg.aud
|
||||
Adjacent: 7
|
||||
TerrainTypes: Clear,Road
|
||||
SoundOnDamageTransition:
|
||||
DamagedSound: sandbag2.aud
|
||||
DestroyedSound: sandbag2.aud
|
||||
Wall:
|
||||
CrushClasses: wall
|
||||
LineBuild:
|
||||
Range: 8
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Priority: 1
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground
|
||||
RenderBuildingWall:
|
||||
HasMakeAnimation: false
|
||||
Palette: terrain
|
||||
GivesExperience:
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
UseTerrainPalette: true
|
||||
AutoTargetIgnore:
|
||||
ProximityCaptor:
|
||||
Types:Wall
|
||||
Sellable:
|
||||
UpdatesPlayerStatistics:
|
||||
|
||||
^TechBuilding:
|
||||
Inherits: ^Building
|
||||
-RepairableBuilding:
|
||||
-EngineerRepairable:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
Type: Wood
|
||||
Tooltip:
|
||||
Name: Civilian Building
|
||||
ProximityCaptor:
|
||||
Types:CivilianBuilding
|
||||
-AcceptsSupplies:
|
||||
-GivesBuildableArea:
|
||||
-Sellable:
|
||||
-Capturable:
|
||||
-CapturableBar:
|
||||
|
||||
^CivInfantry:
|
||||
Inherits: ^Infantry
|
||||
Selectable:
|
||||
Voice: CivilianMaleVoice
|
||||
Bounds: 12,17,0,-9
|
||||
Valued:
|
||||
Cost: 70
|
||||
Tooltip:
|
||||
Name: Civilian
|
||||
Health:
|
||||
HP: 20
|
||||
Mobile:
|
||||
Speed: 4
|
||||
RevealsShroud:
|
||||
Range: 2
|
||||
AttackFrontal:
|
||||
PrimaryWeapon: Pistol
|
||||
ProximityCaptor:
|
||||
Types:CivilianInfantry
|
||||
-RenderInfantry:
|
||||
RenderInfantryPanic:
|
||||
ScaredyCat:
|
||||
|
||||
^CivBuilding:
|
||||
Inherits: ^TechBuilding
|
||||
RenderBuilding:
|
||||
Palette: terrain
|
||||
EditorAppearance:
|
||||
UseTerrainPalette: true
|
||||
|
||||
^CivField:
|
||||
Inherits: ^CivBuilding
|
||||
-Selectable:
|
||||
Tooltip:
|
||||
Name: Field
|
||||
-ProximityCaptor:
|
||||
ProximityCaptor:
|
||||
Types:CivilianField
|
||||
|
||||
^Tree:
|
||||
Tooltip:
|
||||
Name: Tree
|
||||
RenderBuilding:
|
||||
Palette: terrain
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1,1
|
||||
AppearsOnRadar:
|
||||
RadarColorFromTerrain:
|
||||
Terrain: Tree
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
UseTerrainPalette: true
|
||||
ProximityCaptor:
|
||||
Types:Tree
|
||||
|
||||
^Husk:
|
||||
Husk:
|
||||
RenderUnit:
|
||||
Health:
|
||||
HP: 140
|
||||
Armor:
|
||||
Type: Heavy
|
||||
HiddenUnderFog:
|
||||
AppearsOnRadar:
|
||||
Burns:
|
||||
ProximityCaptor:
|
||||
Types:Husk
|
||||
|
||||
^Bridge:
|
||||
Tooltip:
|
||||
Name: Bridge
|
||||
BelowUnits:
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, Water
|
||||
Building:
|
||||
Footprint: ____ ____
|
||||
Dimensions: 4,2
|
||||
Health:
|
||||
HP: 1000
|
||||
ProximityCaptor:
|
||||
Types:Bridge
|
||||
AutoTargetIgnore:
|
||||
|
||||
#Temperate Terrain Expansion
|
||||
^SVBridge:
|
||||
Tooltip:
|
||||
Name: Small Bridge
|
||||
BelowUnits:
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, Water
|
||||
Building:
|
||||
Footprint: ___ ___
|
||||
Dimensions: 3,2
|
||||
Health:
|
||||
HP: 750
|
||||
ProximityCaptor:
|
||||
Types:Bridge
|
||||
|
||||
^SHBridge:
|
||||
Tooltip:
|
||||
Name: Small Bridge
|
||||
BelowUnits:
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, Water
|
||||
Building:
|
||||
Footprint: __ __ __
|
||||
Dimensions: 2,3
|
||||
Health:
|
||||
HP: 750
|
||||
ProximityCaptor:
|
||||
Types:Bridge
|
||||
|
||||
^STDBridge:
|
||||
Tooltip:
|
||||
Name: Small Bridge
|
||||
BelowUnits:
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, Water
|
||||
Building:
|
||||
Footprint: ____ ____
|
||||
Dimensions: 4,2
|
||||
Health:
|
||||
HP: 750
|
||||
ProximityCaptor:
|
||||
Types:Bridge
|
||||
|
||||
#Desert Terrain Expansion:
|
||||
^Rock:
|
||||
Tooltip:
|
||||
Name: Rock
|
||||
RenderBuilding:
|
||||
Palette: terrain
|
||||
Building:
|
||||
Footprint: __ x_
|
||||
Dimensions: 2,2
|
||||
AppearsOnRadar:
|
||||
RadarColorFromTerrain:
|
||||
Terrain: Tree
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
UseTerrainPalette: true
|
||||
ProximityCaptor:
|
||||
Types:Tree
|
||||
|
||||
^DesertCivBuilding:
|
||||
Inherits: ^CivBuilding
|
||||
RenderBuilding:
|
||||
Palette: terrain
|
||||
444
mods/ra-classic/rules/infantry.yaml
Normal file
444
mods/ra-classic/rules/infantry.yaml
Normal file
@@ -0,0 +1,444 @@
|
||||
DOG:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: barr
|
||||
Owner: soviet
|
||||
Hotkey: o
|
||||
Valued:
|
||||
Cost: 200
|
||||
Tooltip:
|
||||
Name: Attack Dog
|
||||
Description: Anti-infantry unit. Not fooled by the \nSpy's disguise.\n Strong vs Infantry\n Weak vs Vehicles
|
||||
Selectable:
|
||||
Voice: DogVoice
|
||||
Bounds: 12,17,-1,-4
|
||||
Health:
|
||||
HP: 12
|
||||
Mobile:
|
||||
Speed: 7
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
AutoTarget:
|
||||
AttackLeap:
|
||||
PrimaryWeapon: DogJaw
|
||||
CanAttackGround: no
|
||||
RenderInfantry:
|
||||
IdleAnimations: idle1,idle2
|
||||
IgnoresDisguise:
|
||||
|
||||
E1:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 10
|
||||
Owner: allies,soviet
|
||||
Hotkey: i
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Rifle Infantry
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 50
|
||||
Mobile:
|
||||
Speed: 4
|
||||
AttackFrontal:
|
||||
PrimaryWeapon: M1Carbine
|
||||
TakeCover:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
|
||||
E2:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 10
|
||||
Owner: soviet
|
||||
Prerequisites: barr
|
||||
Hotkey: g
|
||||
Valued:
|
||||
Cost: 160
|
||||
Tooltip:
|
||||
Name: Grenadier
|
||||
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 50
|
||||
Mobile:
|
||||
Speed: 5
|
||||
AttackFrontal:
|
||||
PrimaryWeapon: Grenade
|
||||
PrimaryOffset: 0,0,0,-13
|
||||
FireDelay: 15
|
||||
TakeCover:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
Explodes:
|
||||
Weapon: UnitExplodeSmall
|
||||
Chance: 50
|
||||
|
||||
E3:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 20
|
||||
Owner: allies,soviet
|
||||
Hotkey: r
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Rocket Soldier
|
||||
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 45
|
||||
Mobile:
|
||||
Speed: 3
|
||||
AttackFrontal:
|
||||
PrimaryWeapon: RedEye
|
||||
SecondaryWeapon: Dragon
|
||||
PrimaryOffset: 0,0,0,-13
|
||||
TakeCover:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
|
||||
E4:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: ftur
|
||||
Owner: soviet
|
||||
Hotkey: t
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Flamethrower
|
||||
Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 40
|
||||
Mobile:
|
||||
Speed: 3
|
||||
AttackFrontal:
|
||||
PrimaryWeapon: Flamer
|
||||
PrimaryOffset: 0,-10,0,-8
|
||||
FireDelay: 8
|
||||
TakeCover:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
|
||||
E6:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 50
|
||||
Owner: soviet,allies
|
||||
Hotkey: e
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Engineer
|
||||
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
|
||||
Selectable:
|
||||
Voice: EngineerVoice
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 25
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Passenger:
|
||||
PipType: Yellow
|
||||
EngineerRepair:
|
||||
Captures:
|
||||
TakeCover:
|
||||
-AutoTarget:
|
||||
AttackMove:
|
||||
JustMove: true
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
|
||||
SPY:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: dome, tent
|
||||
Owner: allies
|
||||
Hotkey: p
|
||||
Valued:
|
||||
Cost: 500
|
||||
SpyToolTip:
|
||||
Name: Spy
|
||||
Description: Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
|
||||
Selectable:
|
||||
Voice: SpyVoice
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 25
|
||||
Mobile:
|
||||
Speed: 4
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Passenger:
|
||||
PipType: Yellow
|
||||
TakeCover:
|
||||
Spy:
|
||||
-AutoTarget:
|
||||
AttackMove:
|
||||
JustMove: true
|
||||
-RenderInfantry:
|
||||
RenderSpy:
|
||||
IdleAnimations: idle1,idle2
|
||||
AttackFrontal:
|
||||
PrimaryWeapon: SilencedPPK
|
||||
|
||||
E7:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: techcenter
|
||||
Owner: allies
|
||||
Hotkey: y
|
||||
BuildLimit: 1
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Tanya
|
||||
Description: Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4\n\nMaximum 1 can be trained
|
||||
Selectable:
|
||||
Voice: TanyaVoice
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 100
|
||||
Mobile:
|
||||
Speed: 5
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
C4Demolition:
|
||||
C4Delay: 45
|
||||
Passenger:
|
||||
PipType: Red
|
||||
AttackFrontal:
|
||||
PrimaryWeapon: Colt45
|
||||
SecondaryWeapon: Colt45
|
||||
TakeCover:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
|
||||
E8:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: stek
|
||||
Owner: soviet
|
||||
Hotkey: v
|
||||
BuildLimit: 1
|
||||
Valued:
|
||||
Cost: 1800
|
||||
Tooltip:
|
||||
Name: Volkov
|
||||
Description: Elite commando cyborg, armed with \nmodular cannons and grenade launcher.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft\n\nMaximum 1 can be trained
|
||||
Selectable:
|
||||
Voice: VolkovVoice
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 200
|
||||
Armor:
|
||||
Type: Cybernetic
|
||||
Mobile:
|
||||
Speed: 5
|
||||
Crushes: atmine, crate
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Passenger:
|
||||
PipType: Red
|
||||
AttackFrontal:
|
||||
PrimaryWeapon: VolkAT
|
||||
SecondaryWeapon: VolkNapalm
|
||||
TakeCover:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1
|
||||
CrushableInfantry:
|
||||
CrushSound: crunchy2.aud
|
||||
RepairableNear:
|
||||
Buildings: fix
|
||||
CloseEnough: 1
|
||||
|
||||
MEDI:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 20
|
||||
Owner: allies
|
||||
Prerequisites: tent
|
||||
Hotkey: m
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Medic
|
||||
Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
|
||||
Selectable:
|
||||
Voice: MedicVoice
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 80
|
||||
Mobile:
|
||||
Speed: 4
|
||||
RevealsShroud:
|
||||
Range: 3
|
||||
Passenger:
|
||||
PipType: Yellow
|
||||
AutoHeal:
|
||||
AttackMedic:
|
||||
PrimaryWeapon: Heal
|
||||
TakeCover:
|
||||
-AutoTarget:
|
||||
AttackMove:
|
||||
JustMove: true
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
|
||||
MECH:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 70
|
||||
Owner: allies
|
||||
Prerequisites: fix
|
||||
Hotkey: c
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Mechanic
|
||||
Description: Repairs nearby vehicles.\n Strong vs Nothing\n Weak vs Everything
|
||||
Selectable:
|
||||
Voice: MechanicVoice
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 80
|
||||
Mobile:
|
||||
Speed: 4
|
||||
RevealsShroud:
|
||||
Range: 3
|
||||
Passenger:
|
||||
PipType: Yellow
|
||||
AutoHeal:
|
||||
AttackMedic:
|
||||
PrimaryWeapon: Repair
|
||||
TakeCover:
|
||||
-AutoTarget:
|
||||
AttackMove:
|
||||
JustMove: true
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
EINSTEIN:
|
||||
Inherits: ^Infantry
|
||||
Selectable:
|
||||
Voice: EinsteinVoice
|
||||
Bounds: 12,17,0,-9
|
||||
Valued:
|
||||
Cost: 10
|
||||
Tooltip:
|
||||
Name: Prof. Einstein
|
||||
Health:
|
||||
HP: 25
|
||||
Mobile:
|
||||
Speed: 5
|
||||
RevealsShroud:
|
||||
Range: 2
|
||||
-AutoTarget:
|
||||
AttackMove:
|
||||
JustMove: true
|
||||
ProximityCaptor:
|
||||
Types:CivilianInfantry
|
||||
|
||||
SHOK:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
Prerequisites: stek,tsla
|
||||
Owner: soviet
|
||||
Hotkey: l
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Tesla Trooper
|
||||
Description: Infantry with tesla coils\n Strong vs Infantry\n Weak vs Vehicles
|
||||
Selectable:
|
||||
Voice: ShokVoice
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 80
|
||||
Mobile:
|
||||
Speed: 3
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
AttackFrontal:
|
||||
PrimaryWeapon: PortaTesla
|
||||
PrimaryOffset: 0,-10,0,-8
|
||||
TakeCover:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
-CrushableInfantry:
|
||||
|
||||
SNIPER:
|
||||
Inherits: ^Infantry
|
||||
Valued:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Icon: snipericon
|
||||
Name: Sniper
|
||||
Description: Elite sniper infantry unit.\n Strong vs Infantry\n Weak vs Vehicles
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 50
|
||||
Owner: soviet
|
||||
Prerequisites: dome
|
||||
Hotkey: n
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-6
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Health:
|
||||
HP: 200
|
||||
Passenger:
|
||||
PipType: Red
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
AutoTarget:
|
||||
InitialStance: HoldFire
|
||||
AttackFrontal:
|
||||
PrimaryWeapon: Sniper
|
||||
TakeCover:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
Cloak:
|
||||
InitialDelay: 250
|
||||
CloakDelay: 120
|
||||
CloakSound:
|
||||
UncloakSound:
|
||||
UncloakOnMove: yes
|
||||
Captures:
|
||||
CaptureTypes: civilianbuilding
|
||||
AllowAllies: true
|
||||
245
mods/ra-classic/rules/ships.yaml
Normal file
245
mods/ra-classic/rules/ships.yaml
Normal file
@@ -0,0 +1,245 @@
|
||||
SS:
|
||||
Inherits: ^Ship
|
||||
Buildable:
|
||||
Queue: Ship
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: spen
|
||||
BuiltAt: spen
|
||||
Owner: soviet
|
||||
Hotkey: b
|
||||
Valued:
|
||||
Cost: 950
|
||||
Tooltip:
|
||||
Name: Submarine
|
||||
Description: Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge
|
||||
Health:
|
||||
HP: 250
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
ROT: 4
|
||||
Speed: 5
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
-TargetableUnit:
|
||||
TargetableSubmarine:
|
||||
TargetTypes: Ground, Water
|
||||
CloakedTargetTypes: Underwater
|
||||
RenderUnit:
|
||||
Cloak:
|
||||
InitialDelay: 0
|
||||
CloakDelay: 50
|
||||
CloakSound: subshow1.aud
|
||||
UncloakSound: subshow1.aud
|
||||
AttackFrontal:
|
||||
PrimaryWeapon: TorpTube
|
||||
PrimaryLocalOffset: -4,0,0,0,0, 4,0,0,0,0
|
||||
FireDelay: 2
|
||||
Selectable:
|
||||
Bounds: 38,38
|
||||
Chronoshiftable:
|
||||
IronCurtainable:
|
||||
RepairableNear:
|
||||
-DetectCloaked:
|
||||
AutoTarget:
|
||||
InitialStance: HoldFire
|
||||
AttackMove:
|
||||
|
||||
MSUB:
|
||||
Inherits: ^Ship
|
||||
Buildable:
|
||||
Queue: Ship
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: spen,stek
|
||||
BuiltAt: spen
|
||||
Owner: soviet
|
||||
Hotkey: m
|
||||
Valued:
|
||||
Cost: 2400
|
||||
Tooltip:
|
||||
Name: Missile Submarine
|
||||
Description: Submerged anti-ground unit armed with \nlong-range ballistic missiles.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: Submerge
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
ROT: 3
|
||||
Speed: 3
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
RenderUnit:
|
||||
-TargetableUnit:
|
||||
TargetableSubmarine:
|
||||
TargetTypes: Ground, Water
|
||||
CloakedTargetTypes: Underwater
|
||||
Cloak:
|
||||
InitialDelay: 0
|
||||
CloakDelay: 100
|
||||
CloakSound: subshow1.aud
|
||||
UncloakSound: subshow1.aud
|
||||
AttackFrontal:
|
||||
PrimaryWeapon: SubMissile
|
||||
FireDelay: 2
|
||||
Selectable:
|
||||
Bounds: 44,44
|
||||
Chronoshiftable:
|
||||
IronCurtainable:
|
||||
RepairableNear:
|
||||
-DetectCloaked:
|
||||
AutoTarget:
|
||||
InitialStance: HoldFire
|
||||
AttackMove:
|
||||
|
||||
DD:
|
||||
Inherits: ^Ship
|
||||
Buildable:
|
||||
Queue: Ship
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: syrd,dome
|
||||
BuiltAt: syrd
|
||||
Owner: allies
|
||||
Hotkey: r
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Destroyer
|
||||
Description: Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
ROT: 7
|
||||
Speed: 6
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
Turreted:
|
||||
ROT: 7
|
||||
AttackTurreted:
|
||||
PrimaryWeapon: Stinger
|
||||
SecondaryWeapon: DepthCharge
|
||||
PrimaryOffset: 0,-8,0,-3
|
||||
PrimaryLocalOffset: -4,0,0,0,-20, 4,0,0,0,20
|
||||
Selectable:
|
||||
Bounds: 38,38
|
||||
RenderUnitTurreted:
|
||||
AutoTarget:
|
||||
Chronoshiftable:
|
||||
IronCurtainable:
|
||||
RepairableNear:
|
||||
DetectCloaked:
|
||||
Range: 4
|
||||
RenderDetectionCircle:
|
||||
|
||||
CA:
|
||||
Inherits: ^Ship
|
||||
Buildable:
|
||||
Queue: Ship
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: syrd,atek
|
||||
BuiltAt: syrd
|
||||
Owner: allies
|
||||
Hotkey: c
|
||||
Valued:
|
||||
Cost: 2400
|
||||
Tooltip:
|
||||
Name: Cruiser
|
||||
Description: Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines
|
||||
Health:
|
||||
HP: 800
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
ROT: 2
|
||||
Speed: 2
|
||||
RevealsShroud:
|
||||
Range: 7
|
||||
Turreted:
|
||||
ROT: 3
|
||||
AttackTurreted:
|
||||
PrimaryWeapon: 8Inch
|
||||
SecondaryWeapon: 8Inch
|
||||
PrimaryOffset: 0,17,0,-2
|
||||
SecondaryOffset: 0,-17,0,-2
|
||||
PrimaryLocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
|
||||
SecondaryLocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
|
||||
PrimaryRecoil: 4
|
||||
SecondaryRecoil: 4
|
||||
PrimaryRecoilRecovery: 0.8
|
||||
SecondaryRecoilRecovery: 0.8
|
||||
Selectable:
|
||||
Bounds: 44,44
|
||||
RenderUnitTurreted:
|
||||
AutoTarget:
|
||||
Chronoshiftable:
|
||||
IronCurtainable:
|
||||
RepairableNear:
|
||||
|
||||
LST:
|
||||
Inherits: ^Ship
|
||||
Buildable:
|
||||
Queue: Ship
|
||||
BuildPaletteOrder: 30
|
||||
Owner: allies,soviet
|
||||
Hotkey: t
|
||||
Valued:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: Transport
|
||||
Description: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
|
||||
Health:
|
||||
HP: 350
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
ROT: 10
|
||||
Speed: 8
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
RenderUnit:
|
||||
Cargo:
|
||||
Types: Infantry, Vehicle
|
||||
MaxWeight: 5
|
||||
PipCount: 5
|
||||
IronCurtainable:
|
||||
RepairableNear:
|
||||
AttackMove:
|
||||
JustMove: true
|
||||
|
||||
PT:
|
||||
Inherits: ^Ship
|
||||
Buildable:
|
||||
Queue: Ship
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: syrd
|
||||
BuiltAt: syrd
|
||||
Owner: allies
|
||||
Hotkey: g
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Gunboat
|
||||
Description: Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft
|
||||
Health:
|
||||
HP: 200
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
ROT: 7
|
||||
Speed: 9
|
||||
RevealsShroud:
|
||||
Range: 7
|
||||
Turreted:
|
||||
ROT: 7
|
||||
AttackTurreted:
|
||||
PrimaryWeapon: 2Inch
|
||||
SecondaryWeapon: DepthCharge
|
||||
PrimaryOffset: 0,-6,0,-1
|
||||
Selectable:
|
||||
Bounds: 32,32
|
||||
RenderUnitTurreted:
|
||||
AutoTarget:
|
||||
Chronoshiftable:
|
||||
IronCurtainable:
|
||||
RepairableNear:
|
||||
1488
mods/ra-classic/rules/structures.yaml
Normal file
1488
mods/ra-classic/rules/structures.yaml
Normal file
File diff suppressed because it is too large
Load Diff
454
mods/ra-classic/rules/system.yaml
Normal file
454
mods/ra-classic/rules/system.yaml
Normal file
@@ -0,0 +1,454 @@
|
||||
Player:
|
||||
TechTree:
|
||||
ClassicProductionQueue@Building:
|
||||
Type: Building
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
QueuedAudio: Building
|
||||
ReadyAudio: ConstructionComplete
|
||||
ClassicProductionQueue@Defense:
|
||||
Type: Defense
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
QueuedAudio: Building
|
||||
ReadyAudio: ConstructionComplete
|
||||
ClassicProductionQueue@Vehicle:
|
||||
Type: Vehicle
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
ClassicProductionQueue@Infantry:
|
||||
Type: Infantry
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
ClassicProductionQueue@Ship:
|
||||
Type: Ship
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
ClassicProductionQueue@Plane:
|
||||
Type: Plane
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
PlaceBuilding:
|
||||
SupportPowerManager:
|
||||
ConquestVictoryConditions:
|
||||
PowerManager:
|
||||
AllyRepair:
|
||||
PlayerResources:
|
||||
InitialCash: 5000
|
||||
ActorGroupProxy:
|
||||
DeveloperMode:
|
||||
HackyAI@EasyAI:
|
||||
Name:Easy AI
|
||||
BuildingFractions:
|
||||
proc: 30%
|
||||
powr: 35%
|
||||
barr: 1%
|
||||
tent: 1%
|
||||
weap: 1%
|
||||
pbox.e1: 7%
|
||||
gun: 7%
|
||||
tsla: 5%
|
||||
ftur: 10%
|
||||
agun: 5%
|
||||
sam: 5%
|
||||
atek: 1%
|
||||
stek: 1%
|
||||
fix: 0.1%
|
||||
dome: 10%
|
||||
UnitsToBuild:
|
||||
e1: 50%
|
||||
e3: 10%
|
||||
apc: 30%
|
||||
jeep: 40%
|
||||
arty: 15%
|
||||
v2rl: 40%
|
||||
ftrk: 50%
|
||||
1tnk: 70%
|
||||
2tnk: 25%
|
||||
3tnk: 50%
|
||||
SquadSize: 20
|
||||
HackyAI@HardAI:
|
||||
Name:Hard AI
|
||||
BuildingFractions:
|
||||
proc: 30%
|
||||
powr: 35%
|
||||
tent: 1%
|
||||
barr: 1%
|
||||
weap: 1%
|
||||
pbox.e1: 7%
|
||||
gun: 7%
|
||||
ftur: 10%
|
||||
tsla: 5%
|
||||
fix: 0.1%
|
||||
dome: 10%
|
||||
agun: 5%
|
||||
sam: 1%
|
||||
atek: 1%
|
||||
stek: 1%
|
||||
UnitsToBuild:
|
||||
e1: 50%
|
||||
e3: 10%
|
||||
harv: 10%
|
||||
apc: 30%
|
||||
jeep: 40%
|
||||
ftrk: 50%
|
||||
1tnk: 70%
|
||||
2tnk: 25%
|
||||
3tnk: 50%
|
||||
SquadSize: 10
|
||||
HackyAI@OptiAI:
|
||||
Name:Eisenhower AI
|
||||
BuildingFractions:
|
||||
proc: 25.1%
|
||||
powr: 35%
|
||||
tent: 0.1%
|
||||
barr: 0.1%
|
||||
weap: 0.1%
|
||||
fix: 0.1%
|
||||
dome: 0.1%
|
||||
atek: 0.1%
|
||||
stek: 0.1%
|
||||
UnitsToBuild:
|
||||
e1: 50%
|
||||
e2: 1%
|
||||
e3: 10%
|
||||
medi: 0.01%
|
||||
e7: 0.01%
|
||||
apc: 10%
|
||||
jeep: 10%
|
||||
ftrk: 25%
|
||||
1tnk: 25%
|
||||
2tnk: 50%
|
||||
3tnk: 75%
|
||||
4tnk: 100%
|
||||
arty: 30%
|
||||
v2rl: 30%
|
||||
SquadSize: 10
|
||||
HackyAI@ZhukovAI:
|
||||
Name:Zhukov AI
|
||||
BuildingFractions:
|
||||
proc: 20%
|
||||
powr: 35%
|
||||
tent: 1%
|
||||
barr: 1%
|
||||
weap: 1%
|
||||
pbox.e1: 4%
|
||||
hbox.e1: 3%
|
||||
gun: 10%
|
||||
ftur: 10%
|
||||
tsla: 5%
|
||||
dome: 10%
|
||||
fix: 0.1%
|
||||
agun: 7%
|
||||
sam: 7%
|
||||
atek: 1%
|
||||
stek: 1%
|
||||
UnitsToBuild:
|
||||
e1: 4%
|
||||
e3: 1%
|
||||
harv: 10%
|
||||
ftrk: 5%
|
||||
v2rl: 40%
|
||||
arty: 40%
|
||||
1tnk: 15%
|
||||
2tnk: 15%
|
||||
3tnk: 15%
|
||||
SquadSize: 25
|
||||
HackyAI@RommelAI:
|
||||
Name:Rommel AI
|
||||
BuildingFractions:
|
||||
proc: 30%
|
||||
powr: 35%
|
||||
tent: 1%
|
||||
barr: 1%
|
||||
weap: 1%
|
||||
pbox.e1: 7%
|
||||
gun: 7%
|
||||
ftur: 10%
|
||||
tsla: 5%
|
||||
fix: 0.1%
|
||||
dome: 10%
|
||||
agun: 5%
|
||||
sam: 1%
|
||||
atek: 1%
|
||||
stek: 1%
|
||||
UnitsToBuild:
|
||||
e1: 5%
|
||||
e3: 10%
|
||||
3tnk: 75%
|
||||
2tnk: 75%
|
||||
v2rl: 15%
|
||||
arty: 15%
|
||||
harv: 10%
|
||||
SquadSize: 7
|
||||
PlayerColorPalette:
|
||||
BasePalette: player
|
||||
RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
|
||||
DebugResourceCash:
|
||||
DebugResourceOre:
|
||||
DebugResourceOreCapacity:
|
||||
GpsWatcher:
|
||||
Shroud:
|
||||
BaseAttackNotifier:
|
||||
PlayerStatistics:
|
||||
|
||||
World:
|
||||
OpenWidgetAtGameStart:
|
||||
Widget: INGAME_ROOT
|
||||
ObserverWidget: OBSERVER_ROOT
|
||||
ScreenShaker:
|
||||
WaterPaletteRotation:
|
||||
ChronoshiftPaletteEffect:
|
||||
NukePaletteEffect:
|
||||
LightPaletteRotator:
|
||||
BuildingInfluence:
|
||||
ChooseBuildTabOnSelect:
|
||||
BridgeLayer:
|
||||
Bridges: bridge1, bridge2, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4
|
||||
CrateDrop:
|
||||
Minimum: 1
|
||||
Maximum: 3
|
||||
SpawnInterval: 120
|
||||
WaterChance: .2
|
||||
PlayerPaletteFromCurrentTileset:
|
||||
Name: player
|
||||
ShadowIndex: 4
|
||||
PaletteFromCurrentTileset:
|
||||
Name: terrain
|
||||
ShadowIndex: 3,4
|
||||
PaletteFromFile@chrome:
|
||||
Name: chrome
|
||||
Filename: temperat.pal
|
||||
ShadowIndex: 3
|
||||
PaletteFromFile@effect:
|
||||
Name: effect
|
||||
Filename: temperat.pal
|
||||
ShadowIndex: 4
|
||||
PaletteFromRGBA@shadow:
|
||||
Name: shadow
|
||||
R: 0
|
||||
G: 0
|
||||
B: 0
|
||||
A: 140
|
||||
PaletteFromRGBA@cloak:
|
||||
Name: cloak
|
||||
R: 0
|
||||
G: 0
|
||||
B: 0
|
||||
A: 140
|
||||
PaletteFromRGBA@highlight:
|
||||
Name: highlight
|
||||
R: 255
|
||||
G: 255
|
||||
B: 255
|
||||
A: 128
|
||||
PaletteFromRGBA@invuln:
|
||||
Name: invuln
|
||||
R: 128
|
||||
G: 0
|
||||
B: 0
|
||||
A: 128
|
||||
PaletteFromRGBA@disabled:
|
||||
Name: disabled
|
||||
R: 0
|
||||
G: 0
|
||||
B: 0
|
||||
A: 180
|
||||
ColorPickerPaletteModifier:
|
||||
ShroudPalette@shroud:
|
||||
ShroudPalette@fog:
|
||||
IsFog: yes
|
||||
Name: fog
|
||||
Country@0:
|
||||
Name: Allies
|
||||
Race: allies
|
||||
Country@1:
|
||||
Name: Soviet
|
||||
Race: soviet
|
||||
BibLayer:
|
||||
ResourceLayer:
|
||||
ResourceClaimLayer:
|
||||
ResourceType@ore:
|
||||
ResourceType: 1
|
||||
Palette: player
|
||||
SpriteNames: gold01,gold02,gold03,gold04
|
||||
ValuePerUnit: 25
|
||||
Name: Ore
|
||||
PipColor: Yellow
|
||||
AllowedTerrainTypes: Clear,Road
|
||||
AllowUnderActors: false
|
||||
ResourceType@gem:
|
||||
ResourceType: 2
|
||||
Palette: player
|
||||
SpriteNames: gem01,gem02,gem03,gem04
|
||||
ValuePerUnit: 50
|
||||
Name: Gems
|
||||
PipColor: Red
|
||||
AllowedTerrainTypes: Clear,Road
|
||||
AllowUnderActors: false
|
||||
SmudgeLayer@SCORCH:
|
||||
Type:Scorch
|
||||
SmokePercentage:50
|
||||
Types:sc1,sc2,sc3,sc4,sc5,sc6
|
||||
Depths:1,1,1,1,1,1
|
||||
SmudgeLayer@CRATER:
|
||||
Type:Crater
|
||||
Types:cr1,cr2,cr3,cr4,cr5,cr6
|
||||
Depths:5,5,5,5,5,5
|
||||
SpawnMapActors:
|
||||
CreateMPPlayers:
|
||||
MPStartLocations:
|
||||
SpawnMPUnits:
|
||||
SpatialBins:
|
||||
BinSize: 4
|
||||
Shroud:
|
||||
PathFinder:
|
||||
ValidateOrder:
|
||||
|
||||
MINP:
|
||||
Mine:
|
||||
Weapon: APMine
|
||||
CrushClasses: apmine,atmine
|
||||
DetonateClasses: apmine
|
||||
AvoidFriendly: yes
|
||||
Health:
|
||||
HP: 1
|
||||
RenderSimple:
|
||||
BelowUnits:
|
||||
InvisibleToEnemy:
|
||||
Tooltip:
|
||||
Name: Anti-Personnel Mine
|
||||
Icon: jmin
|
||||
ProximityCaptor:
|
||||
Types:Mine
|
||||
|
||||
MINV:
|
||||
Mine:
|
||||
Weapon: ATMine
|
||||
CrushClasses: atmine,apmine
|
||||
DetonateClasses: atmine
|
||||
AvoidFriendly: yes
|
||||
Health:
|
||||
HP: 1
|
||||
RenderSimple:
|
||||
BelowUnits:
|
||||
InvisibleToEnemy:
|
||||
Tooltip:
|
||||
Name: Anti-Tank Mine
|
||||
Icon: jmin
|
||||
ProximityCaptor:
|
||||
Types:Mine
|
||||
|
||||
CRATE:
|
||||
Tooltip:
|
||||
Name: Crate
|
||||
Crate:
|
||||
Lifetime: 120
|
||||
TerrainTypes: Clear, Rough, Road, Water, Ore, Beach
|
||||
GiveCashCrateAction:
|
||||
Amount: 1000
|
||||
SelectionShares: 50
|
||||
UseCashTick: yes
|
||||
LevelUpCrateAction:
|
||||
SelectionShares: 40
|
||||
ExplodeCrateAction@fire:
|
||||
Weapon: CrateNapalm
|
||||
SelectionShares: 5
|
||||
ExplodeCrateAction@boom:
|
||||
Weapon: CrateExplosion
|
||||
SelectionShares: 5
|
||||
HideMapCrateAction:
|
||||
SelectionShares: 5
|
||||
Effect: hide-map
|
||||
HealUnitsCrateAction:
|
||||
Notification: heal2.aud
|
||||
SelectionShares: 2
|
||||
Effect: heal
|
||||
RevealMapCrateAction:
|
||||
SelectionShares: 1
|
||||
Effect: reveal-map
|
||||
SupportPowerCrateAction@parabombs:
|
||||
SelectionShares: 5
|
||||
Proxy: powerproxy.parabombs
|
||||
GiveMcvCrateAction:
|
||||
SelectionShares: 2
|
||||
NoBaseSelectionShares: 9001
|
||||
Unit: mcv
|
||||
GiveUnitCrateAction@jeep:
|
||||
SelectionShares: 7
|
||||
Unit: jeep
|
||||
GiveUnitCrateAction@arty:
|
||||
SelectionShares: 6
|
||||
Unit: arty
|
||||
GiveUnitCrateAction@v2rl:
|
||||
SelectionShares: 6
|
||||
Unit: v2rl
|
||||
GiveUnitCrateAction@1tnk:
|
||||
SelectionShares: 5
|
||||
Unit: 1tnk
|
||||
GiveUnitCrateAction@2tnk:
|
||||
SelectionShares: 4
|
||||
Unit: 2tnk
|
||||
GiveUnitCrateAction@3tnk:
|
||||
SelectionShares: 4
|
||||
Unit: 3tnk
|
||||
GiveUnitCrateAction@4tnk:
|
||||
SelectionShares: 3
|
||||
Unit: 4tnk
|
||||
RenderSimple:
|
||||
BelowUnits:
|
||||
ProximityCaptor:
|
||||
Types:Crate
|
||||
Passenger:
|
||||
|
||||
CAMERA:
|
||||
Aircraft:
|
||||
Health:
|
||||
HP:1000
|
||||
RevealsShroud:
|
||||
Range: 10
|
||||
ProximityCaptor:
|
||||
Types:Camera
|
||||
|
||||
FLARE:
|
||||
Aircraft:
|
||||
Health:
|
||||
HP:1000
|
||||
RevealsShroud:
|
||||
Range: 3
|
||||
RenderFlare:
|
||||
Image: smokland
|
||||
HiddenUnderFog:
|
||||
Tooltip:
|
||||
Name: Flare
|
||||
ProximityCaptor:
|
||||
Types: Flare
|
||||
|
||||
powerproxy.parabombs:
|
||||
AirstrikePower:
|
||||
Image: pbmbicon
|
||||
Description: Parabombs (Single Use)
|
||||
LongDesc: A Badger drops a load of parachuted\nbombs on your target.
|
||||
OneShot: yes
|
||||
AllowMultiple: yes
|
||||
UnitType: badr.bomber
|
||||
SelectTargetSound: slcttgt1.aud
|
||||
FlareType: flare
|
||||
|
||||
powerproxy.sonarpulse:
|
||||
SonarPulsePower:
|
||||
Image: sonricon
|
||||
Description: Sonar Pulse (Single Use)
|
||||
LongDesc: Reveals all submarines on the map for a \nshort time.
|
||||
AllowMultiple: yes
|
||||
OneShot: yes
|
||||
EndChargeSound: pulse1.aud
|
||||
SelectTargetSound: slcttgt1.aud
|
||||
|
||||
mpspawn:
|
||||
Waypoint:
|
||||
RenderEditorOnly:
|
||||
|
||||
waypoint:
|
||||
Waypoint:
|
||||
RenderEditorOnly:
|
||||
303
mods/ra-classic/rules/trees.yaml
Normal file
303
mods/ra-classic/rules/trees.yaml
Normal file
@@ -0,0 +1,303 @@
|
||||
T01:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: __ x_
|
||||
Dimensions: 2,2
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
T02:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: __ x_
|
||||
Dimensions: 2,2
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
T03:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: __ x_
|
||||
Dimensions: 2,2
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
T05:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: __ x_
|
||||
Dimensions: 2,2
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
T06:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: __ x_
|
||||
Dimensions: 2,2
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
T07:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: __ x_
|
||||
Dimensions: 2,2
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
T08:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: x_
|
||||
Dimensions: 2,1
|
||||
|
||||
T10:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: __ xx
|
||||
Dimensions: 2,2
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
T11:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: __ xx
|
||||
Dimensions: 2,2
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
T12:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: __ x_
|
||||
Dimensions: 2,2
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
T13:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: __ x_
|
||||
Dimensions: 2,2
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
T14:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: ___ xx_
|
||||
Dimensions: 3,2
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
T15:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: ___ xx_
|
||||
Dimensions: 3,2
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
T16:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: __ x_
|
||||
Dimensions: 2,2
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
T17:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: __ x_
|
||||
Dimensions: 2,2
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
TC01:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: ___ xx_
|
||||
Dimensions: 3,2
|
||||
|
||||
TC02:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: _x_ xx_
|
||||
Dimensions: 3,2
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
TC03:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: xx_ xx_
|
||||
Dimensions: 3,2
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
TC04:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: ____ xxx_ x___
|
||||
Dimensions: 4,3
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
TC05:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: __x_ xxx_ _xx_
|
||||
Dimensions: 4,3
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
MINE:
|
||||
Inherits: ^Tree
|
||||
Tooltip:
|
||||
Name: Ore Mine
|
||||
SeedsResource:
|
||||
RadarColorFromTerrain:
|
||||
Terrain: Ore
|
||||
BelowUnits:
|
||||
|
||||
BOXES01:
|
||||
Inherits: ^Tree
|
||||
Tooltip:
|
||||
Name: Boxes
|
||||
|
||||
|
||||
BOXES02:
|
||||
Inherits: ^Tree
|
||||
Tooltip:
|
||||
Name: Boxes
|
||||
|
||||
BOXES03:
|
||||
Inherits: ^Tree
|
||||
Tooltip:
|
||||
Name: Boxes
|
||||
|
||||
BOXES04:
|
||||
Inherits: ^Tree
|
||||
Tooltip:
|
||||
Name: Boxes
|
||||
|
||||
BOXES05:
|
||||
Inherits: ^Tree
|
||||
Tooltip:
|
||||
Name: Boxes
|
||||
|
||||
BOXES06:
|
||||
Inherits: ^Tree
|
||||
Tooltip:
|
||||
Name: Boxes
|
||||
|
||||
BOXES07:
|
||||
Inherits: ^Tree
|
||||
Tooltip:
|
||||
Name: Boxes
|
||||
|
||||
BOXES08:
|
||||
Inherits: ^Tree
|
||||
Tooltip:
|
||||
Name: Boxes
|
||||
|
||||
BOXES09:
|
||||
Inherits: ^Tree
|
||||
Tooltip:
|
||||
Name: Boxes
|
||||
|
||||
ICE01:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Tooltip:
|
||||
Name: Ice Floe
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
ICE02:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: x x
|
||||
Dimensions: 1,2
|
||||
Tooltip:
|
||||
Name: Ice Floe
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
ICE03:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
Tooltip:
|
||||
Name: Ice Floe
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
ICE04:
|
||||
Inherits: ^Tree
|
||||
Tooltip:
|
||||
Name: Ice Floe
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
ICE05:
|
||||
Inherits: ^Tree
|
||||
Tooltip:
|
||||
Name: Ice Floe
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
# Desert Terrain Expansion
|
||||
ROCK1:
|
||||
Inherits: ^Rock
|
||||
Building:
|
||||
Footprint: ___ xx_
|
||||
Dimensions: 3,2
|
||||
|
||||
ROCK2:
|
||||
Inherits: ^Rock
|
||||
Building:
|
||||
Footprint: xx_
|
||||
Dimensions: 3,1
|
||||
|
||||
ROCK3:
|
||||
Inherits: ^Rock
|
||||
Building:
|
||||
Footprint: ___ xx_
|
||||
Dimensions: 3,2
|
||||
|
||||
ROCK4:
|
||||
Inherits: ^Rock
|
||||
Building:
|
||||
Footprint: x_
|
||||
Dimensions: 2,1
|
||||
|
||||
ROCK5:
|
||||
Inherits: ^Rock
|
||||
Building:
|
||||
Footprint: x_
|
||||
Dimensions: 2,1
|
||||
|
||||
ROCK6:
|
||||
Inherits: ^Rock
|
||||
Building:
|
||||
Footprint: ___ xxx
|
||||
Dimensions: 3,2
|
||||
|
||||
ROCK7:
|
||||
Inherits: ^Rock
|
||||
Building:
|
||||
Footprint: xxxx_
|
||||
Dimensions: 5,1
|
||||
|
||||
T04:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
Footprint: __ x_
|
||||
Dimensions: 2,2
|
||||
700
mods/ra-classic/rules/vehicles.yaml
Normal file
700
mods/ra-classic/rules/vehicles.yaml
Normal file
@@ -0,0 +1,700 @@
|
||||
V2RL:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: dome
|
||||
Owner: soviet
|
||||
Hotkey: v
|
||||
Valued:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: V2 Rocket
|
||||
Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Health:
|
||||
HP: 150
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 7
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
AttackFrontal:
|
||||
PrimaryWeapon: SCUD
|
||||
RenderUnitReload:
|
||||
AutoTarget:
|
||||
Explodes:
|
||||
Weapon: SCUD
|
||||
EmptyWeapon:
|
||||
|
||||
1TNK:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 40
|
||||
Owner: allies
|
||||
Hotkey: g
|
||||
Valued:
|
||||
Cost: 700
|
||||
Tooltip:
|
||||
Name: Light Tank
|
||||
Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
Health:
|
||||
HP: 220
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 9
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Turreted:
|
||||
ROT: 5
|
||||
AttackTurreted:
|
||||
PrimaryWeapon: 25mm
|
||||
PrimaryRecoil: 2
|
||||
PrimaryRecoilRecovery: 0.5
|
||||
RenderUnitTurreted:
|
||||
AutoTarget:
|
||||
Explodes:
|
||||
Weapon: UnitExplodeSmall
|
||||
EmptyWeapon: UnitExplodeSmall
|
||||
LeavesHusk:
|
||||
HuskActor: 1TNK.Husk
|
||||
|
||||
2TNK:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: fix
|
||||
Owner: allies
|
||||
Hotkey: f
|
||||
Valued:
|
||||
Cost: 850
|
||||
Tooltip:
|
||||
Name: Medium Tank
|
||||
Description: Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
||||
Health:
|
||||
HP: 450
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 6
|
||||
Crushes: wall, atmine, crate, infantry
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Turreted:
|
||||
ROT: 5
|
||||
AttackTurreted:
|
||||
PrimaryWeapon: 90mm
|
||||
PrimaryRecoil: 3
|
||||
PrimaryRecoilRecovery: 0.9
|
||||
RenderUnitTurreted:
|
||||
AutoTarget:
|
||||
Explodes:
|
||||
Weapon: UnitExplodeSmall
|
||||
EmptyWeapon: UnitExplodeSmall
|
||||
LeavesHusk:
|
||||
HuskActor: 2TNK.Husk
|
||||
Selectable:
|
||||
Bounds: 30,30
|
||||
|
||||
3TNK:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: fix
|
||||
Owner: soviet
|
||||
Hotkey: h
|
||||
Valued:
|
||||
Cost: 1150
|
||||
Tooltip:
|
||||
Name: Heavy Tank
|
||||
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
||||
Health:
|
||||
HP: 550
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 5
|
||||
Crushes: wall, atmine, crate, infantry
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Turreted:
|
||||
ROT: 5
|
||||
AttackTurreted:
|
||||
PrimaryWeapon: 105mm
|
||||
PrimaryRecoil: 3
|
||||
PrimaryRecoilRecovery: 0.9
|
||||
PrimaryLocalOffset: 2,0,0,0,0, -2,0,0,0,0
|
||||
RenderUnitTurreted:
|
||||
AutoTarget:
|
||||
Explodes:
|
||||
Weapon: UnitExplodeSmall
|
||||
EmptyWeapon: UnitExplodeSmall
|
||||
LeavesHusk:
|
||||
HuskActor: 3TNK.Husk
|
||||
Selectable:
|
||||
Bounds: 30,30
|
||||
|
||||
4TNK:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 100
|
||||
Prerequisites: fix,stek
|
||||
Owner: soviet
|
||||
Hotkey: m
|
||||
Valued:
|
||||
Cost: 1800
|
||||
Tooltip:
|
||||
Name: Mammoth Tank
|
||||
Description: Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
||||
Health:
|
||||
HP: 900
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 3
|
||||
Crushes: wall, atmine, crate, infantry
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
Turreted:
|
||||
ROT: 1
|
||||
AttackTurreted:
|
||||
PrimaryWeapon: 120mm
|
||||
SecondaryWeapon: MammothTusk
|
||||
PrimaryLocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
|
||||
SecondaryLocalOffset: -7,2,0,0,25, 7,2,0,0,-25
|
||||
PrimaryRecoil: 4
|
||||
PrimaryRecoilRecovery: 0.7
|
||||
SecondaryRecoil: 1
|
||||
RenderUnitTurreted:
|
||||
AutoTarget:
|
||||
Explodes:
|
||||
Weapon: UnitExplodeSmall
|
||||
EmptyWeapon: UnitExplodeSmall
|
||||
LeavesHusk:
|
||||
HuskActor: 4TNK.Husk
|
||||
SelfHealing:
|
||||
Step: 1
|
||||
Ticks: 1
|
||||
HealIfBelow: 80%
|
||||
DamageCooldown: 150
|
||||
Selectable:
|
||||
Bounds: 44,38,0,-4
|
||||
|
||||
ARTY:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: dome
|
||||
Owner: allies
|
||||
Hotkey: r
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Artillery
|
||||
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
||||
Health:
|
||||
HP: 75
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
ROT: 2
|
||||
Speed: 6
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
AttackFrontal:
|
||||
PrimaryWeapon: 155mm
|
||||
RenderUnit:
|
||||
Explodes:
|
||||
Weapon: UnitExplode
|
||||
Chance: 75
|
||||
AutoTarget:
|
||||
|
||||
HARV:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: proc
|
||||
Owner: allies,soviet
|
||||
Hotkey: e
|
||||
Valued:
|
||||
Cost: 1100
|
||||
Tooltip:
|
||||
Name: Ore Truck
|
||||
Description: Collects Ore and Gems for processing.\n Unarmed
|
||||
Selectable:
|
||||
Priority: 7
|
||||
Bounds: 42,42
|
||||
Harvester:
|
||||
Capacity: 20
|
||||
Resources: Ore,Gems
|
||||
UnloadTicksPerBale: 1
|
||||
# How far away from our linked proc (refinery) to find resources (in cells):
|
||||
SearchFromProcRadius: 24
|
||||
# How far away from last harvest order location to find more resources (in cells):
|
||||
SearchFromOrderRadius: 12
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 6
|
||||
Crushes: wall, atmine, crate, infantry
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
RenderHarvester:
|
||||
-AttackMove:
|
||||
GpsDot:
|
||||
String:Harvester
|
||||
LeavesHusk:
|
||||
HuskActor: HARV.EmptyHusk
|
||||
HarvesterHuskModifier:
|
||||
FullHuskActor: HARV.FullHusk
|
||||
FullnessThreshold: 50
|
||||
|
||||
MCV:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 110
|
||||
Prerequisites: fix
|
||||
Owner: allies,soviet
|
||||
Hotkey: b
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Mobile Construction Vehicle
|
||||
Description: Deploys into another Construction Yard.\n Unarmed
|
||||
Selectable:
|
||||
Priority: 3
|
||||
Bounds: 42,42
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 6
|
||||
Crushes: wall, atmine, crate, infantry
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Transforms:
|
||||
IntoActor: fact
|
||||
Offset:-1,-1
|
||||
Facing: 96
|
||||
TransformSounds: placbldg.aud, build5.aud
|
||||
NoTransformSounds: nodeply1.aud
|
||||
RenderUnit:
|
||||
MustBeDestroyed:
|
||||
BaseBuilding:
|
||||
-AttackMove:
|
||||
LeavesHusk:
|
||||
HuskActor: MCV.Husk
|
||||
|
||||
JEEP:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Owner: allies
|
||||
Hotkey: n
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Ranger
|
||||
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
||||
Health:
|
||||
HP: 150
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
ROT: 10
|
||||
Speed: 12
|
||||
RevealsShroud:
|
||||
Range: 8
|
||||
Turreted:
|
||||
ROT: 10
|
||||
AttackTurreted:
|
||||
PrimaryWeapon: M60mg
|
||||
PrimaryOffset: 0,0,0,-2
|
||||
WithMuzzleFlash:
|
||||
RenderUnitTurreted:
|
||||
AutoTarget:
|
||||
Cargo:
|
||||
Types: Infantry
|
||||
MaxWeight: 1
|
||||
PipCount: 1
|
||||
UnloadFacing: 220
|
||||
|
||||
APC:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 50
|
||||
Owner: soviet
|
||||
Hotkey: c
|
||||
Valued:
|
||||
Cost: 850
|
||||
Tooltip:
|
||||
Name: Armored Personnel Carrier
|
||||
Description: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 10
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
AttackFrontal:
|
||||
PrimaryWeapon: M60mg
|
||||
PrimaryOffset: 0,0,0,-4
|
||||
RenderUnit:
|
||||
WithMuzzleFlash:
|
||||
AutoTarget:
|
||||
Cargo:
|
||||
Types: Infantry
|
||||
MaxWeight: 5
|
||||
PipCount: 5
|
||||
UnloadFacing: 220
|
||||
|
||||
MNLY.AP:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: fix
|
||||
Owner: soviet
|
||||
Hotkey: p
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Minelayer (Anti-Personnel)
|
||||
Icon: MNLYICON
|
||||
Description: Lays mines to destroy unwary enemy units.\n Unarmed
|
||||
Health:
|
||||
HP: 100
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 9
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
RenderUnit:
|
||||
Image: MNLY
|
||||
Minelayer:
|
||||
Mine: MINP
|
||||
MineImmune:
|
||||
LimitedAmmo:
|
||||
Ammo: 5
|
||||
AttackMove:
|
||||
JustMove: true
|
||||
|
||||
MNLY.AT:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: fix
|
||||
Owner: allies
|
||||
Hotkey: i
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Minelayer (Anti-Tank)
|
||||
Icon: MNLYICON
|
||||
Description: Lays mines to destroy unwary enemy units.\n Unarmed
|
||||
Health:
|
||||
HP: 100
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 9
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
RenderUnit:
|
||||
Image: MNLY
|
||||
Minelayer:
|
||||
Mine: MINV
|
||||
MineImmune:
|
||||
LimitedAmmo:
|
||||
Ammo: 3
|
||||
AttackMove:
|
||||
JustMove: true
|
||||
|
||||
TRUK:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 120
|
||||
Prerequisites: weap
|
||||
Owner: allies, soviet
|
||||
Hotkey: u
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Supply Truck
|
||||
Description: Transports cash to other players.\n Unarmed
|
||||
Health:
|
||||
HP: 110
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 9
|
||||
RevealsShroud:
|
||||
Range: 3
|
||||
RenderUnit:
|
||||
SupplyTruck:
|
||||
Payload: 500
|
||||
AttackMove:
|
||||
JustMove: yes
|
||||
|
||||
MGG:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 150
|
||||
Prerequisites: atek
|
||||
Owner: allies
|
||||
Hotkey: s
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Mobile Gap Generator
|
||||
Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
|
||||
Health:
|
||||
HP: 200
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 6
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
RenderUnitSpinner:
|
||||
Offset: 0,6
|
||||
AttackMove:
|
||||
JustMove: yes
|
||||
CreatesShroud:
|
||||
Range: 4
|
||||
RenderShroudCircle:
|
||||
Explodes:
|
||||
Weapon: UnitExplodeSmall
|
||||
EmptyWeapon: UnitExplodeSmall
|
||||
LeavesHusk:
|
||||
HuskActor: MGG.Husk
|
||||
|
||||
MGG.Husk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Husk (Mobile Gap Generator)
|
||||
RenderUnit:
|
||||
Image: mgg
|
||||
ThrowsParticle@spinner:
|
||||
Anim: spinner-idle
|
||||
Spread: 3,3
|
||||
Speed: 6
|
||||
AnimKey: spinner-idle
|
||||
Offset: 0,6
|
||||
|
||||
1TNK.Husk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Husk (Light Tank)
|
||||
RenderUnit:
|
||||
Image: 1tnk
|
||||
ThrowsParticle@turret:
|
||||
Anim: turret
|
||||
Spread: 3,3
|
||||
Speed: 6
|
||||
AnimKey: turret
|
||||
|
||||
2TNK.Husk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Husk (Medium Tank)
|
||||
RenderUnit:
|
||||
Image: 2tnk
|
||||
ThrowsParticle@turret:
|
||||
Anim: turret
|
||||
Spread: 3,3
|
||||
Speed: 6
|
||||
AnimKey: turret
|
||||
|
||||
3TNK.Husk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Husk (Heavy Tank)
|
||||
RenderUnit:
|
||||
Image: 3tnk
|
||||
ThrowsParticle@turret:
|
||||
Anim: turret
|
||||
Spread: 3,3
|
||||
Speed: 6
|
||||
AnimKey: turret
|
||||
|
||||
4TNK.Husk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Husk (Mammoth Tank)
|
||||
RenderUnit:
|
||||
Image: 4tnk
|
||||
ThrowsParticle@turret:
|
||||
Anim: turret
|
||||
Spread: 3,3
|
||||
Speed: 6
|
||||
AnimKey: turret
|
||||
|
||||
HARV.FullHusk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Husk (Harvester)
|
||||
RenderUnit:
|
||||
Image: hhusk
|
||||
|
||||
HARV.EmptyHusk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Husk (Harvester)
|
||||
RenderUnit:
|
||||
Image: hhusk2
|
||||
|
||||
MCV.Husk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Name: Husk (MCV)
|
||||
RenderUnit:
|
||||
Image: mcvhusk
|
||||
|
||||
TTNK:
|
||||
Inherits: ^Tank
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 130
|
||||
Prerequisites: stek,tsla
|
||||
Owner: soviet
|
||||
Hotkey: l
|
||||
Valued:
|
||||
Cost: 1350
|
||||
Tooltip:
|
||||
Name: Tesla Tank
|
||||
Description: Tank with mounted tesla coil.\n Strong vs Infantry, Light Vehicles\n and Buildings \n Weak vs Tanks, Aircraft
|
||||
Health:
|
||||
HP: 150
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 8
|
||||
Crushes: wall, atmine, crate, infantry
|
||||
RevealsShroud:
|
||||
Range: 7
|
||||
AttackFrontal:
|
||||
PrimaryWeapon: TTankZap
|
||||
PrimaryOffset: 0,0,0,-5
|
||||
RenderUnitSpinner:
|
||||
Selectable:
|
||||
Bounds: 28,28,0,0
|
||||
AutoTarget:
|
||||
|
||||
FTRK:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Owner: soviet
|
||||
Hotkey: k
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Flak Truck
|
||||
Description: Flak Truck, good for scouting.\n Strong vs Light Vehicles, Aircraft \n Weak vs Tanks
|
||||
Health:
|
||||
HP: 120
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
ROT: 10
|
||||
Speed: 9
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Turreted:
|
||||
ROT: 5
|
||||
AttackTurreted:
|
||||
PrimaryWeapon: FLAK-23
|
||||
PrimaryOffset: 0,5,0,-4
|
||||
PrimaryRecoil: 2
|
||||
RenderUnitTurreted:
|
||||
AutoTarget:
|
||||
Explodes:
|
||||
Weapon: UnitExplodeSmall
|
||||
EmptyWeapon: UnitExplodeSmall
|
||||
Selectable:
|
||||
Bounds: 28,28,0,0
|
||||
|
||||
DTRK:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 140
|
||||
Prerequisites: stek
|
||||
Owner: soviet
|
||||
Hotkey: o
|
||||
Valued:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: Demolition Truck
|
||||
Description: Demolition Truck, actively armed with explosives.\n Strong vs Everything\n Weak vs Everything
|
||||
Health:
|
||||
HP: 50
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 6
|
||||
RevealsShroud:
|
||||
Range: 3
|
||||
RenderUnit:
|
||||
AttackMove:
|
||||
JustMove: yes
|
||||
Explodes:
|
||||
Weapon: MiniNuke
|
||||
EmptyWeapon: MiniNuke
|
||||
DemoTruck:
|
||||
-IronCurtainable:
|
||||
Chronoshiftable:
|
||||
ExplodeInstead: yes
|
||||
|
||||
CTNK:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 140
|
||||
Prerequisites: atek
|
||||
Owner: allies
|
||||
Hotkey: j
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Chrono Tank
|
||||
Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Tanks
|
||||
Selectable:
|
||||
Bounds: 28,28
|
||||
Health:
|
||||
HP: 260
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 8
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
RenderUnit:
|
||||
AutoTarget:
|
||||
AttackFrontal:
|
||||
PrimaryWeapon: ChronoTusk
|
||||
SecondaryWeapon: ChronoTusk
|
||||
PrimaryLocalOffset: -4,0,0,0,0, -4,0,0,0,0
|
||||
SecondaryLocalOffset: 4,0,0,0,25, 4,0,0,0,-25
|
||||
ChronoshiftDeploy:
|
||||
1368
mods/ra-classic/weapons.yaml
Normal file
1368
mods/ra-classic/weapons.yaml
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user