Specify interaction bounds relative to the mod tile size.

This commit is contained in:
Paul Chote
2021-03-27 14:51:28 +00:00
committed by teinarss
parent 852241d98e
commit 7c0e4b25ae
36 changed files with 291 additions and 233 deletions

View File

@@ -7,9 +7,9 @@ World:
Scripts: campaign-global.lua, allies09a.lua, allies09a-AI.lua
MissionData:
Briefing: One of Stalin's top atomic strategists, Vladimir Kosygin, wishes to defect. His knowledge of Stalin's atomic strategies is invaluable to us. We will extract him from the Riga compound where he is stationed.\n\nUse a spy to infiltrate the Soviet command center and contact Kosygin. Once he is out of the building, guide him back to your base any way you can.
StartVideo:
WinVideo:
LossVideo:
StartVideo:
WinVideo:
LossVideo:
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: Difficulty

View File

@@ -144,7 +144,7 @@ MOBILETENT:
Tooltip:
Name: Mobile Tent
Selectable:
DecorationBounds: 21,21
DecorationBounds: 896, 896
SelectionDecorations:
Health:
HP: 60000

View File

@@ -166,7 +166,7 @@ PBOX:
StartIfBelow: 100
DamageCooldown: 150
Selectable:
Bounds: 44,38,0,-4
Bounds: 1877, 1621, 0, -170
RenderSprites:
Image: 4TNK

View File

@@ -46,7 +46,7 @@ OILB.Husk:
Inherits@shape: ^2x2Shape
Selectable:
Priority: 0
Bounds: 48,48
Bounds: 2048, 2048
CapturableProgressBar:
CapturableProgressBlink:
Building:

View File

@@ -95,8 +95,8 @@ MIG:
Ammo: 8
AmmoCondition: ammo
Selectable:
Bounds: 36,28,0,2
DecorationBounds: 40,29,0,1
Bounds: 1536, 1194, 0, 85
DecorationBounds: 1706, 1237, 0, 42
Contrail@1:
Offset: -598,-683,0
Contrail@2:
@@ -179,7 +179,7 @@ YAK:
ProducibleWithLevel:
Prerequisites: aircraft.upgraded
Selectable:
DecorationBounds: 30,28,0,2
DecorationBounds: 1280, 1194, 0, 85
Rearmable:
RearmActors: afld, afld.ukraine
WithAmmoPipsDecoration:
@@ -240,7 +240,7 @@ TRAN:
SpawnActorOnDeath:
Actor: TRAN.Husk
Selectable:
DecorationBounds: 40,36
DecorationBounds: 1706, 1536
HELI:
Inherits: ^Helicopter
@@ -304,7 +304,7 @@ HELI:
ProducibleWithLevel:
Prerequisites: aircraft.upgraded
Selectable:
DecorationBounds: 36,28
DecorationBounds: 1536, 1194
Rearmable:
RearmActors: hpad
WithAmmoPipsDecoration:
@@ -377,7 +377,7 @@ HIND:
ProducibleWithLevel:
Prerequisites: aircraft.upgraded
Selectable:
DecorationBounds: 38,32
DecorationBounds: 1621, 1365
Rearmable:
RearmActors: hpad
WithAmmoPipsDecoration:
@@ -479,7 +479,7 @@ MH60:
ProducibleWithLevel:
Prerequisites: aircraft.upgraded
Selectable:
DecorationBounds: 38,32
DecorationBounds: 1621, 1365
Rearmable:
RearmActors: hpad
WithAmmoPipsDecoration:

View File

@@ -124,7 +124,7 @@ FCOM:
Inherits: ^TechBuilding
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
OwnerLostAction:
Action: ChangeOwner
Building:
@@ -176,7 +176,7 @@ HOSP:
Action: ChangeOwner
Selectable:
Priority: 0
Bounds: 48,48
Bounds: 2048, 2048
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -400,7 +400,7 @@ BARL:
MapEditorData:
Categories: Decoration
Interactable:
Bounds: 24,24
Bounds: 1024, 1024
BRL3:
Inherits: ^TechBuilding
@@ -422,7 +422,7 @@ BRL3:
MapEditorData:
Categories: Decoration
Interactable:
Bounds: 24,24
Bounds: 1024, 1024
AMMOBOX1:
Inherits: ^AmmoBox
@@ -441,7 +441,7 @@ MISS:
TargetableOffsets: 0,0,0, 840,0,0, 840,-1024,0, 420,768,0, -840,0,0, -840,-1024,0, -840,1024,0
Selectable:
Priority: 0
Bounds: 72,48
Bounds: 3072, 2048
OwnerLostAction:
Action: ChangeOwner
Building:
@@ -485,7 +485,7 @@ BIO:
Inherits: ^TechBuilding
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
OwnerLostAction:
Action: ChangeOwner
Building:
@@ -523,7 +523,7 @@ OILB:
TargetableOffsets: 0,0,0, 630,-300,0, 420,512,0, -420,-512,0, -630,300,0
Selectable:
Priority: 0
Bounds: 48,48
Bounds: 2048, 2048
OwnerLostAction:
Action: ChangeOwner
Building:
@@ -614,7 +614,7 @@ BRIDGE1:
Actor: bridgehut
SpawnOffset: 0,1
Interactable:
Bounds: 120,72
Bounds: 5120, 3072
BRIDGE2:
Inherits: ^Bridge
@@ -632,7 +632,7 @@ BRIDGE2:
Actor: bridgehut
SpawnOffset: 2,1
Interactable:
Bounds: 120,48
Bounds: 5120, 2048
BRIDGE3:
Inherits: ^Bridge
@@ -650,7 +650,7 @@ BRIDGE3:
Actor: bridgehut
SpawnOffset: 0,1
Interactable:
Bounds: 96,48
Bounds: 4096, 2048
BRIDGE4:
Inherits: ^Bridge
@@ -668,7 +668,7 @@ BRIDGE4:
Actor: bridgehut
SpawnOffset: 2,1
Interactable:
Bounds: 96,48
Bounds: 4096, 2048
SBRIDGE1:
Inherits: ^Bridge
@@ -686,7 +686,7 @@ SBRIDGE1:
Actor: bridgehut.small
SpawnOffset: 1,1
Interactable:
Bounds: 72,48
Bounds: 3072, 2048
SBRIDGE2:
Inherits: ^Bridge
@@ -704,7 +704,7 @@ SBRIDGE2:
Actor: bridgehut.small
SpawnOffset: 1,1
Interactable:
Bounds: 48,72
Bounds: 2048, 3072
SBRIDGE3:
Inherits: ^Bridge
@@ -738,7 +738,7 @@ BRIDGEHUT:
Footprint: __ __
Dimensions: 2,2
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
Priority: 2
LegacyBridgeHut:
Targetable:
@@ -750,7 +750,7 @@ BRIDGEHUT.small:
Footprint: _
Dimensions: 1,1
Selectable:
Bounds: 24,24
Bounds: 1024, 1024
Priority: 2
LegacyBridgeHut:
Targetable:
@@ -923,7 +923,7 @@ LHUS:
MapEditorData:
RequireTilesets: TEMPERAT
Selectable:
Bounds: 24,48,0,-16
Bounds: 1024, 2048, 0, -682
Tooltip:
Name: Lighthouse
Building:
@@ -935,8 +935,8 @@ WINDMILL:
MapEditorData:
RequireTilesets: TEMPERAT
Selectable:
Bounds: 24,24,0,-14
DecorationBounds: 36,36,0,-14
Bounds: 1024, 1024, 0, -597
DecorationBounds: 1536, 1536, 0, -597
Tooltip:
Name: Windmill
Building:

View File

@@ -249,7 +249,7 @@
Locomotor: wheeled
TurnSpeed: 20
Selectable:
Bounds: 24, 24
Bounds: 1024, 1024
Targetable:
RequiresCondition: !parachute
TargetTypes: GroundActor, Vehicle
@@ -335,8 +335,8 @@
AlwaysTurnInPlace: true
Locomotor: foot
Selectable:
Bounds: 18,20,0,-6
DecorationBounds: 12,18,0,-8
Bounds: 768, 853, 0, -256
DecorationBounds: 512, 768, 0, -341
Targetable:
RequiresCondition: !parachute
TargetTypes: GroundActor, Infantry, Disguise
@@ -498,7 +498,7 @@
Mobile:
Locomotor: naval
Selectable:
Bounds: 24,24
Bounds: 1024, 1024
Targetable:
TargetTypes: WaterActor, Ship
Targetable@REPAIR:
@@ -550,7 +550,7 @@
AppearsOnRadar:
UseLocation: true
Selectable:
Bounds: 24,24
Bounds: 1024, 1024
Aircraft:
AirborneCondition: airborne
Targetable@GROUND:
@@ -729,7 +729,7 @@
Inherits: ^Building
Inherits@selection: ^SelectableCombatBuilding
Selectable:
Bounds: 24,24
Bounds: 1024, 1024
Targetable:
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Defense
MustBeDestroyed:
@@ -750,7 +750,7 @@
Inherits@shape: ^1x1Shape
Inherits@handicaps: ^PlayerHandicaps
Interactable:
Bounds: 24,24
Bounds: 1024, 1024
OwnerLostAction:
Action: ChangeOwner
Building:
@@ -861,7 +861,7 @@
MapEditorData:
Categories: Decoration
Interactable:
Bounds: 24,24
Bounds: 1024, 1024
^CivBuilding:
Inherits: ^TechBuilding
@@ -1083,7 +1083,7 @@
BodyOrientation:
QuantizedFacings: 1
Interactable:
Bounds: 96,48
Bounds: 4096, 2048
ShakeOnDeath:
Duration: 15
Intensity: 6
@@ -1122,7 +1122,7 @@
^Crate:
Inherits@1: ^SpriteActor
Interactable:
Bounds: 24,24
Bounds: 1024, 1024
HiddenUnderFog:
Tooltip:
Name: Crate
@@ -1156,7 +1156,7 @@
^Mine:
Inherits: ^SpriteActor
Interactable:
Bounds: 24,24
Bounds: 1024, 1024
WithSpriteBody:
HiddenUnderFog:
Mine:

View File

@@ -3,7 +3,7 @@ FPWR:
Inherits@infiltrate: ^InfiltratableFake
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 640,-384,0, 640,512,0, -710,-512,0, -710,512,0
@@ -37,7 +37,7 @@ TENF:
Inherits@infiltrate: ^InfiltratableFake
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
Buildable:
BuildPaletteOrder: 880
Queue: Defense
@@ -70,7 +70,7 @@ SYRF:
Inherits: ^FakeBuilding
Inherits@infiltrate: ^InfiltratableFake
Selectable:
Bounds: 72,48
Bounds: 3072, 2048
Buildable:
BuildPaletteOrder: 890
Queue: Defense
@@ -115,7 +115,7 @@ SPEF:
Inherits: ^FakeBuilding
Inherits@infiltrate: ^InfiltratableFake
Selectable:
Bounds: 72,48
Bounds: 3072, 2048
Targetable:
TargetTypes: WaterActor, Structure, SpyInfiltrate
Buildable:
@@ -160,7 +160,7 @@ WEAF:
Inherits@infiltrate: ^InfiltratableFake
Inherits@shape: ^3x2Shape
Selectable:
Bounds: 72,48
Bounds: 3072, 2048
Buildable:
BuildPaletteOrder: 920
Prerequisites: ~structures.france, ~techlevel.medium
@@ -199,7 +199,7 @@ DOMF:
Inherits@infiltrate: ^InfiltratableFake
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 630,-384,0, 630,384,0, -700,-512,0, -700,512,0
@@ -231,8 +231,8 @@ DOMF:
FIXF:
Inherits: ^FakeBuilding
Selectable:
Bounds: 68,34,0,3
DecorationBounds: 72,48
Bounds: 2901, 1450, 0, 128
DecorationBounds: 3072, 2048
Buildable:
BuildPaletteOrder: 940
Queue: Defense
@@ -291,8 +291,8 @@ FAPW:
RenderSprites:
Image: APWR
Selectable:
Bounds: 72,48
DecorationBounds: 72,68,0,-10
Bounds: 3072, 2048
DecorationBounds: 3072, 2901, 0, -426
Valued:
Cost: 50
@@ -301,7 +301,7 @@ ATEF:
Inherits@IDISABLE: ^DisableOnLowPower
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
Tooltip:
Name: Fake Allied Tech Center
GenericName: Allied Tech Center
@@ -332,7 +332,7 @@ PDOF:
Inherits@IDISABLE: ^DisableOnLowPower
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
Tooltip:
Name: Fake Chronosphere
GenericName: Chronosphere
@@ -366,7 +366,7 @@ MSLF:
Inherits@IDISABLE: ^DisableOnLowPower
Inherits@shape: ^2x1Shape
Selectable:
Bounds: 48,24
Bounds: 2048, 1024
Tooltip:
Name: Fake Missile Silo
GenericName: Missile Silo
@@ -396,7 +396,7 @@ MSLF:
FACF:
Inherits: ^FakeBuilding
Selectable:
Bounds: 72,72
Bounds: 3072, 3072
Buildable:
BuildPaletteOrder: 1000
Queue: Defense

View File

@@ -14,8 +14,8 @@ DOG:
UpdatesPlayerStatistics:
AddToArmyValue: true
Selectable:
Bounds: 12,17,-1,-4
DecorationBounds: 12,17,-1,-4
Bounds: 512, 725, -42, -170
DecorationBounds: 512, 725, -42, -170
Health:
HP: 1800
Mobile:
@@ -749,8 +749,8 @@ Ant:
Prerequisites: ~barracks, ~bio
Description: Irradiated insect that grew oversize.
Selectable:
Bounds: 24,24,0,-5
DecorationBounds: 30,30,0,-2
Bounds: 1024, 1024, 0, -213
DecorationBounds: 1280, 1280, 0, -85
Health:
HP: 75000
Mobile:

View File

@@ -63,7 +63,7 @@ SS:
EmptyWeapon: UnitExplodeSubmarine
-MustBeDestroyed:
Selectable:
DecorationBounds: 38,38
DecorationBounds: 1621, 1621
MSUB:
Inherits: ^Ship
@@ -134,7 +134,7 @@ MSUB:
EmptyWeapon: UnitExplodeSubmarine
-MustBeDestroyed:
Selectable:
DecorationBounds: 44,44
DecorationBounds: 1877, 1877
DD:
Inherits: ^Ship
@@ -186,7 +186,7 @@ DD:
Range: 4c0
RenderDetectionCircle:
Selectable:
DecorationBounds: 38,38
DecorationBounds: 1621, 1621
CA:
Inherits: ^Ship
@@ -249,7 +249,7 @@ CA:
WithSpriteTurret@SECONDARY:
Turret: secondary
Selectable:
DecorationBounds: 44,44
DecorationBounds: 1877, 1877
LST:
Inherits: ^Ship
@@ -288,7 +288,7 @@ LST:
LoadingCondition: notmobile
-Chronoshiftable:
Selectable:
DecorationBounds: 36,36
DecorationBounds: 1536, 1536
PT:
Inherits: ^Ship
@@ -337,4 +337,4 @@ PT:
Range: 4c0
RenderDetectionCircle:
Selectable:
DecorationBounds: 36,36
DecorationBounds: 1536, 1536

View File

@@ -3,7 +3,7 @@ MSLO:
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Inherits@shape: ^2x1Shape
Selectable:
Bounds: 48,24
Bounds: 2048, 1024
Valued:
Cost: 2500
Tooltip:
@@ -81,8 +81,8 @@ GAP:
Prerequisites: atek, ~structures.allies, ~techlevel.high
Description: Obscures the enemy's view with shroud.\nRequires power to operate.
Selectable:
Bounds: 24,24
DecorationBounds: 24,48,0,-12
Bounds: 1024, 1024
DecorationBounds: 1024, 2048, 0, -512
WithSpriteBody:
PauseOnCondition: disabled
Health:
@@ -118,7 +118,7 @@ SPEN:
Inherits: ^Building
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 72,48
Bounds: 3072, 2048
InfiltrateForSupportPower:
Proxy: powerproxy.sonarpulse
Types: SpyInfiltrate
@@ -257,7 +257,7 @@ SYRD:
Inherits: ^Building
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 72,48
Bounds: 3072, 2048
InfiltrateForSupportPower:
Proxy: powerproxy.sonarpulse
Types: SpyInfiltrate
@@ -392,8 +392,8 @@ IRON:
Footprint: xx
Dimensions: 2,1
Selectable:
Bounds: 48,28,0,2
DecorationBounds: 50,50,0,-12
Bounds: 2048, 1194, 0, 85
DecorationBounds: 2133, 2133, 0, -512
Health:
HP: 100000
Armor:
@@ -443,7 +443,7 @@ PDOX:
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
Buildable:
Queue: Defense
BuildPaletteOrder: 120
@@ -541,8 +541,8 @@ TSLA:
Tooltip:
Name: Tesla Coil
Selectable:
Bounds: 24,24
DecorationBounds: 24,40,0,-8
Bounds: 1024, 1024
DecorationBounds: 1024, 1706, 0, -341
Health:
HP: 40000
Armor:
@@ -586,8 +586,8 @@ AGUN:
Tooltip:
Name: AA Gun
Selectable:
Bounds: 24,24
DecorationBounds: 24,32,0,-4
Bounds: 1024, 1024
DecorationBounds: 1024, 1365, 0, -170
Health:
HP: 40000
Armor:
@@ -628,7 +628,7 @@ DOME:
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 630,-384,0, 630,384,0, -700,-512,0, -700,512,0
@@ -892,7 +892,7 @@ SAM:
Inherits@AUTOTARGET: ^AutoTargetAir
Inherits@shape: ^2x1Shape
Selectable:
Bounds: 48,24
Bounds: 2048, 1024
HitShape:
Type: Rectangle
TopLeft: -768,-512
@@ -949,7 +949,7 @@ ATEK:
Inherits@IDISABLE: ^DisableOnLowPower
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
Buildable:
Queue: Building
BuildPaletteOrder: 140
@@ -1001,7 +1001,7 @@ WEAP:
Inherits@shape: ^3x2Shape
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 72,48
Bounds: 3072, 2048
Buildable:
Queue: Building
BuildPaletteOrder: 80
@@ -1108,7 +1108,7 @@ WEAP:
FACT:
Inherits: ^Building
Selectable:
Bounds: 72,72
Bounds: 3072, 3072
Building:
Footprint: xxX xxx XxX ===
Dimensions: 3,4
@@ -1234,8 +1234,8 @@ PROC:
Dimensions: 3,4
LocalCenterOffset: 0,-512,0
Selectable:
Bounds: 72,50,0,4
DecorationBounds: 72,70,0,-2
Bounds: 3072, 2133, 0, 170
DecorationBounds: 3072, 2986, 0, -85
Targetable:
TargetTypes: GroundActor, Structure, C4, DetonateAttack, ThiefInfiltrate, SpyInfiltrate
Health:
@@ -1301,7 +1301,7 @@ PROC:
SILO:
Inherits: ^Building
Selectable:
Bounds: 24,24
Bounds: 1024, 1024
Buildable:
Queue: Defense
BuildPaletteOrder: 35
@@ -1350,7 +1350,7 @@ HPAD:
Inherits@shape: ^2x2Shape
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 768,-512,0, 768,512,0, -281,-512,0, -630,512,0
@@ -1448,7 +1448,7 @@ AFLD:
Name: Airfield
Selectable:
Class: afld
Bounds: 72,48
Bounds: 3072, 2048
Building:
Footprint: xxx xxx
Dimensions: 3,2
@@ -1586,7 +1586,7 @@ POWR:
Inherits@POWER_OUTAGE: ^DisabledByPowerOutage
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 640,-384,0, 640,512,0, -710,-512,0, -710,512,0
@@ -1643,8 +1643,8 @@ APWR:
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
Selectable:
Bounds: 72,48
DecorationBounds: 72,68,0,-10
Bounds: 3072, 2048
DecorationBounds: 3072, 2901, 0, -426
Health:
HP: 70000
Armor:
@@ -1665,7 +1665,7 @@ STEK:
Inherits: ^ScienceBuilding
Inherits@shape: ^3x2Shape
Selectable:
Bounds: 72,48
Bounds: 3072, 2048
HitShape:
TargetableOffsets: 420,-768,0, 420,768,0, -770,-768,0, -770,768,0
Buildable:
@@ -1703,7 +1703,7 @@ BARR:
Inherits@shape: ^2x2Shape
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 490,-470,0, 355,512,0, -355,-512,0, -630,512,0
@@ -1787,7 +1787,7 @@ KENN:
Inherits: ^Building
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 24,24
Bounds: 1024, 1024
Buildable:
Queue: Building
BuildPaletteOrder: 175
@@ -1864,7 +1864,7 @@ TENT:
Inherits@shape: ^2x2Shape
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 630,-512,0, 355,512,0, -281,-512,0, -630,512,0
@@ -1965,8 +1965,8 @@ FIX:
Footprint: _+_ +++ _+_
Dimensions: 3,3
Selectable:
Bounds: 68,34,0,3
DecorationBounds: 72,48
Bounds: 2901, 1450, 0, 128
DecorationBounds: 3072, 2048
Health:
HP: 80000
Armor:

View File

@@ -45,7 +45,7 @@ V2RL:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 28,28
DecorationBounds: 1194, 1194
1TNK:
Inherits: ^TrackedVehicle
@@ -133,7 +133,7 @@ V2RL:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 28,28
DecorationBounds: 1194, 1194
3TNK:
Inherits: ^TrackedVehicle
@@ -179,7 +179,7 @@ V2RL:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 28,28
DecorationBounds: 1194, 1194
4TNK:
Inherits: ^TrackedVehicle
@@ -238,7 +238,7 @@ V2RL:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 44,38,0,-4
DecorationBounds: 1877, 1621, 0, -170
ARTY:
Inherits: ^TrackedVehicle
@@ -298,7 +298,7 @@ HARV:
Name: Ore Truck
GenericName: Harvester
Selectable:
DecorationBounds: 42,42
DecorationBounds: 1792, 1792
Harvester:
Capacity: 20
Resources: Ore,Gems
@@ -359,7 +359,7 @@ MCV:
Tooltip:
Name: Mobile Construction Vehicle
Selectable:
DecorationBounds: 42,42
DecorationBounds: 1792, 1792
Health:
HP: 60000
Armor:
@@ -658,7 +658,7 @@ TTNK:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 30,30
DecorationBounds: 1280, 1280
FTRK:
Inherits: ^Vehicle
@@ -707,7 +707,7 @@ FTRK:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 28,28
DecorationBounds: 1194, 1194
DTRK:
Inherits: ^Vehicle
@@ -791,7 +791,7 @@ CTNK:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 30,30
DecorationBounds: 1280, 1280
QTNK:
Inherits: ^TrackedVehicle
@@ -831,7 +831,7 @@ QTNK:
Targetable:
TargetTypes: GroundActor, MADTank, Vehicle
Selectable:
DecorationBounds: 44,38,0,-4
DecorationBounds: 1877, 1621, 0, -170
STNK:
Inherits: ^Vehicle