Specify interaction bounds relative to the mod tile size.

This commit is contained in:
Paul Chote
2021-03-27 14:51:28 +00:00
committed by teinarss
parent 852241d98e
commit 7c0e4b25ae
36 changed files with 291 additions and 233 deletions

View File

@@ -95,8 +95,8 @@ MIG:
Ammo: 8
AmmoCondition: ammo
Selectable:
Bounds: 36,28,0,2
DecorationBounds: 40,29,0,1
Bounds: 1536, 1194, 0, 85
DecorationBounds: 1706, 1237, 0, 42
Contrail@1:
Offset: -598,-683,0
Contrail@2:
@@ -179,7 +179,7 @@ YAK:
ProducibleWithLevel:
Prerequisites: aircraft.upgraded
Selectable:
DecorationBounds: 30,28,0,2
DecorationBounds: 1280, 1194, 0, 85
Rearmable:
RearmActors: afld, afld.ukraine
WithAmmoPipsDecoration:
@@ -240,7 +240,7 @@ TRAN:
SpawnActorOnDeath:
Actor: TRAN.Husk
Selectable:
DecorationBounds: 40,36
DecorationBounds: 1706, 1536
HELI:
Inherits: ^Helicopter
@@ -304,7 +304,7 @@ HELI:
ProducibleWithLevel:
Prerequisites: aircraft.upgraded
Selectable:
DecorationBounds: 36,28
DecorationBounds: 1536, 1194
Rearmable:
RearmActors: hpad
WithAmmoPipsDecoration:
@@ -377,7 +377,7 @@ HIND:
ProducibleWithLevel:
Prerequisites: aircraft.upgraded
Selectable:
DecorationBounds: 38,32
DecorationBounds: 1621, 1365
Rearmable:
RearmActors: hpad
WithAmmoPipsDecoration:
@@ -479,7 +479,7 @@ MH60:
ProducibleWithLevel:
Prerequisites: aircraft.upgraded
Selectable:
DecorationBounds: 38,32
DecorationBounds: 1621, 1365
Rearmable:
RearmActors: hpad
WithAmmoPipsDecoration:

View File

@@ -124,7 +124,7 @@ FCOM:
Inherits: ^TechBuilding
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
OwnerLostAction:
Action: ChangeOwner
Building:
@@ -176,7 +176,7 @@ HOSP:
Action: ChangeOwner
Selectable:
Priority: 0
Bounds: 48,48
Bounds: 2048, 2048
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -400,7 +400,7 @@ BARL:
MapEditorData:
Categories: Decoration
Interactable:
Bounds: 24,24
Bounds: 1024, 1024
BRL3:
Inherits: ^TechBuilding
@@ -422,7 +422,7 @@ BRL3:
MapEditorData:
Categories: Decoration
Interactable:
Bounds: 24,24
Bounds: 1024, 1024
AMMOBOX1:
Inherits: ^AmmoBox
@@ -441,7 +441,7 @@ MISS:
TargetableOffsets: 0,0,0, 840,0,0, 840,-1024,0, 420,768,0, -840,0,0, -840,-1024,0, -840,1024,0
Selectable:
Priority: 0
Bounds: 72,48
Bounds: 3072, 2048
OwnerLostAction:
Action: ChangeOwner
Building:
@@ -485,7 +485,7 @@ BIO:
Inherits: ^TechBuilding
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
OwnerLostAction:
Action: ChangeOwner
Building:
@@ -523,7 +523,7 @@ OILB:
TargetableOffsets: 0,0,0, 630,-300,0, 420,512,0, -420,-512,0, -630,300,0
Selectable:
Priority: 0
Bounds: 48,48
Bounds: 2048, 2048
OwnerLostAction:
Action: ChangeOwner
Building:
@@ -614,7 +614,7 @@ BRIDGE1:
Actor: bridgehut
SpawnOffset: 0,1
Interactable:
Bounds: 120,72
Bounds: 5120, 3072
BRIDGE2:
Inherits: ^Bridge
@@ -632,7 +632,7 @@ BRIDGE2:
Actor: bridgehut
SpawnOffset: 2,1
Interactable:
Bounds: 120,48
Bounds: 5120, 2048
BRIDGE3:
Inherits: ^Bridge
@@ -650,7 +650,7 @@ BRIDGE3:
Actor: bridgehut
SpawnOffset: 0,1
Interactable:
Bounds: 96,48
Bounds: 4096, 2048
BRIDGE4:
Inherits: ^Bridge
@@ -668,7 +668,7 @@ BRIDGE4:
Actor: bridgehut
SpawnOffset: 2,1
Interactable:
Bounds: 96,48
Bounds: 4096, 2048
SBRIDGE1:
Inherits: ^Bridge
@@ -686,7 +686,7 @@ SBRIDGE1:
Actor: bridgehut.small
SpawnOffset: 1,1
Interactable:
Bounds: 72,48
Bounds: 3072, 2048
SBRIDGE2:
Inherits: ^Bridge
@@ -704,7 +704,7 @@ SBRIDGE2:
Actor: bridgehut.small
SpawnOffset: 1,1
Interactable:
Bounds: 48,72
Bounds: 2048, 3072
SBRIDGE3:
Inherits: ^Bridge
@@ -738,7 +738,7 @@ BRIDGEHUT:
Footprint: __ __
Dimensions: 2,2
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
Priority: 2
LegacyBridgeHut:
Targetable:
@@ -750,7 +750,7 @@ BRIDGEHUT.small:
Footprint: _
Dimensions: 1,1
Selectable:
Bounds: 24,24
Bounds: 1024, 1024
Priority: 2
LegacyBridgeHut:
Targetable:
@@ -923,7 +923,7 @@ LHUS:
MapEditorData:
RequireTilesets: TEMPERAT
Selectable:
Bounds: 24,48,0,-16
Bounds: 1024, 2048, 0, -682
Tooltip:
Name: Lighthouse
Building:
@@ -935,8 +935,8 @@ WINDMILL:
MapEditorData:
RequireTilesets: TEMPERAT
Selectable:
Bounds: 24,24,0,-14
DecorationBounds: 36,36,0,-14
Bounds: 1024, 1024, 0, -597
DecorationBounds: 1536, 1536, 0, -597
Tooltip:
Name: Windmill
Building:

View File

@@ -249,7 +249,7 @@
Locomotor: wheeled
TurnSpeed: 20
Selectable:
Bounds: 24, 24
Bounds: 1024, 1024
Targetable:
RequiresCondition: !parachute
TargetTypes: GroundActor, Vehicle
@@ -335,8 +335,8 @@
AlwaysTurnInPlace: true
Locomotor: foot
Selectable:
Bounds: 18,20,0,-6
DecorationBounds: 12,18,0,-8
Bounds: 768, 853, 0, -256
DecorationBounds: 512, 768, 0, -341
Targetable:
RequiresCondition: !parachute
TargetTypes: GroundActor, Infantry, Disguise
@@ -498,7 +498,7 @@
Mobile:
Locomotor: naval
Selectable:
Bounds: 24,24
Bounds: 1024, 1024
Targetable:
TargetTypes: WaterActor, Ship
Targetable@REPAIR:
@@ -550,7 +550,7 @@
AppearsOnRadar:
UseLocation: true
Selectable:
Bounds: 24,24
Bounds: 1024, 1024
Aircraft:
AirborneCondition: airborne
Targetable@GROUND:
@@ -729,7 +729,7 @@
Inherits: ^Building
Inherits@selection: ^SelectableCombatBuilding
Selectable:
Bounds: 24,24
Bounds: 1024, 1024
Targetable:
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Defense
MustBeDestroyed:
@@ -750,7 +750,7 @@
Inherits@shape: ^1x1Shape
Inherits@handicaps: ^PlayerHandicaps
Interactable:
Bounds: 24,24
Bounds: 1024, 1024
OwnerLostAction:
Action: ChangeOwner
Building:
@@ -861,7 +861,7 @@
MapEditorData:
Categories: Decoration
Interactable:
Bounds: 24,24
Bounds: 1024, 1024
^CivBuilding:
Inherits: ^TechBuilding
@@ -1083,7 +1083,7 @@
BodyOrientation:
QuantizedFacings: 1
Interactable:
Bounds: 96,48
Bounds: 4096, 2048
ShakeOnDeath:
Duration: 15
Intensity: 6
@@ -1122,7 +1122,7 @@
^Crate:
Inherits@1: ^SpriteActor
Interactable:
Bounds: 24,24
Bounds: 1024, 1024
HiddenUnderFog:
Tooltip:
Name: Crate
@@ -1156,7 +1156,7 @@
^Mine:
Inherits: ^SpriteActor
Interactable:
Bounds: 24,24
Bounds: 1024, 1024
WithSpriteBody:
HiddenUnderFog:
Mine:

View File

@@ -3,7 +3,7 @@ FPWR:
Inherits@infiltrate: ^InfiltratableFake
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 640,-384,0, 640,512,0, -710,-512,0, -710,512,0
@@ -37,7 +37,7 @@ TENF:
Inherits@infiltrate: ^InfiltratableFake
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
Buildable:
BuildPaletteOrder: 880
Queue: Defense
@@ -70,7 +70,7 @@ SYRF:
Inherits: ^FakeBuilding
Inherits@infiltrate: ^InfiltratableFake
Selectable:
Bounds: 72,48
Bounds: 3072, 2048
Buildable:
BuildPaletteOrder: 890
Queue: Defense
@@ -115,7 +115,7 @@ SPEF:
Inherits: ^FakeBuilding
Inherits@infiltrate: ^InfiltratableFake
Selectable:
Bounds: 72,48
Bounds: 3072, 2048
Targetable:
TargetTypes: WaterActor, Structure, SpyInfiltrate
Buildable:
@@ -160,7 +160,7 @@ WEAF:
Inherits@infiltrate: ^InfiltratableFake
Inherits@shape: ^3x2Shape
Selectable:
Bounds: 72,48
Bounds: 3072, 2048
Buildable:
BuildPaletteOrder: 920
Prerequisites: ~structures.france, ~techlevel.medium
@@ -199,7 +199,7 @@ DOMF:
Inherits@infiltrate: ^InfiltratableFake
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 630,-384,0, 630,384,0, -700,-512,0, -700,512,0
@@ -231,8 +231,8 @@ DOMF:
FIXF:
Inherits: ^FakeBuilding
Selectable:
Bounds: 68,34,0,3
DecorationBounds: 72,48
Bounds: 2901, 1450, 0, 128
DecorationBounds: 3072, 2048
Buildable:
BuildPaletteOrder: 940
Queue: Defense
@@ -291,8 +291,8 @@ FAPW:
RenderSprites:
Image: APWR
Selectable:
Bounds: 72,48
DecorationBounds: 72,68,0,-10
Bounds: 3072, 2048
DecorationBounds: 3072, 2901, 0, -426
Valued:
Cost: 50
@@ -301,7 +301,7 @@ ATEF:
Inherits@IDISABLE: ^DisableOnLowPower
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
Tooltip:
Name: Fake Allied Tech Center
GenericName: Allied Tech Center
@@ -332,7 +332,7 @@ PDOF:
Inherits@IDISABLE: ^DisableOnLowPower
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
Tooltip:
Name: Fake Chronosphere
GenericName: Chronosphere
@@ -366,7 +366,7 @@ MSLF:
Inherits@IDISABLE: ^DisableOnLowPower
Inherits@shape: ^2x1Shape
Selectable:
Bounds: 48,24
Bounds: 2048, 1024
Tooltip:
Name: Fake Missile Silo
GenericName: Missile Silo
@@ -396,7 +396,7 @@ MSLF:
FACF:
Inherits: ^FakeBuilding
Selectable:
Bounds: 72,72
Bounds: 3072, 3072
Buildable:
BuildPaletteOrder: 1000
Queue: Defense

View File

@@ -14,8 +14,8 @@ DOG:
UpdatesPlayerStatistics:
AddToArmyValue: true
Selectable:
Bounds: 12,17,-1,-4
DecorationBounds: 12,17,-1,-4
Bounds: 512, 725, -42, -170
DecorationBounds: 512, 725, -42, -170
Health:
HP: 1800
Mobile:
@@ -749,8 +749,8 @@ Ant:
Prerequisites: ~barracks, ~bio
Description: Irradiated insect that grew oversize.
Selectable:
Bounds: 24,24,0,-5
DecorationBounds: 30,30,0,-2
Bounds: 1024, 1024, 0, -213
DecorationBounds: 1280, 1280, 0, -85
Health:
HP: 75000
Mobile:

View File

@@ -63,7 +63,7 @@ SS:
EmptyWeapon: UnitExplodeSubmarine
-MustBeDestroyed:
Selectable:
DecorationBounds: 38,38
DecorationBounds: 1621, 1621
MSUB:
Inherits: ^Ship
@@ -134,7 +134,7 @@ MSUB:
EmptyWeapon: UnitExplodeSubmarine
-MustBeDestroyed:
Selectable:
DecorationBounds: 44,44
DecorationBounds: 1877, 1877
DD:
Inherits: ^Ship
@@ -186,7 +186,7 @@ DD:
Range: 4c0
RenderDetectionCircle:
Selectable:
DecorationBounds: 38,38
DecorationBounds: 1621, 1621
CA:
Inherits: ^Ship
@@ -249,7 +249,7 @@ CA:
WithSpriteTurret@SECONDARY:
Turret: secondary
Selectable:
DecorationBounds: 44,44
DecorationBounds: 1877, 1877
LST:
Inherits: ^Ship
@@ -288,7 +288,7 @@ LST:
LoadingCondition: notmobile
-Chronoshiftable:
Selectable:
DecorationBounds: 36,36
DecorationBounds: 1536, 1536
PT:
Inherits: ^Ship
@@ -337,4 +337,4 @@ PT:
Range: 4c0
RenderDetectionCircle:
Selectable:
DecorationBounds: 36,36
DecorationBounds: 1536, 1536

View File

@@ -3,7 +3,7 @@ MSLO:
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Inherits@shape: ^2x1Shape
Selectable:
Bounds: 48,24
Bounds: 2048, 1024
Valued:
Cost: 2500
Tooltip:
@@ -81,8 +81,8 @@ GAP:
Prerequisites: atek, ~structures.allies, ~techlevel.high
Description: Obscures the enemy's view with shroud.\nRequires power to operate.
Selectable:
Bounds: 24,24
DecorationBounds: 24,48,0,-12
Bounds: 1024, 1024
DecorationBounds: 1024, 2048, 0, -512
WithSpriteBody:
PauseOnCondition: disabled
Health:
@@ -118,7 +118,7 @@ SPEN:
Inherits: ^Building
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 72,48
Bounds: 3072, 2048
InfiltrateForSupportPower:
Proxy: powerproxy.sonarpulse
Types: SpyInfiltrate
@@ -257,7 +257,7 @@ SYRD:
Inherits: ^Building
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 72,48
Bounds: 3072, 2048
InfiltrateForSupportPower:
Proxy: powerproxy.sonarpulse
Types: SpyInfiltrate
@@ -392,8 +392,8 @@ IRON:
Footprint: xx
Dimensions: 2,1
Selectable:
Bounds: 48,28,0,2
DecorationBounds: 50,50,0,-12
Bounds: 2048, 1194, 0, 85
DecorationBounds: 2133, 2133, 0, -512
Health:
HP: 100000
Armor:
@@ -443,7 +443,7 @@ PDOX:
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
Buildable:
Queue: Defense
BuildPaletteOrder: 120
@@ -541,8 +541,8 @@ TSLA:
Tooltip:
Name: Tesla Coil
Selectable:
Bounds: 24,24
DecorationBounds: 24,40,0,-8
Bounds: 1024, 1024
DecorationBounds: 1024, 1706, 0, -341
Health:
HP: 40000
Armor:
@@ -586,8 +586,8 @@ AGUN:
Tooltip:
Name: AA Gun
Selectable:
Bounds: 24,24
DecorationBounds: 24,32,0,-4
Bounds: 1024, 1024
DecorationBounds: 1024, 1365, 0, -170
Health:
HP: 40000
Armor:
@@ -628,7 +628,7 @@ DOME:
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 630,-384,0, 630,384,0, -700,-512,0, -700,512,0
@@ -892,7 +892,7 @@ SAM:
Inherits@AUTOTARGET: ^AutoTargetAir
Inherits@shape: ^2x1Shape
Selectable:
Bounds: 48,24
Bounds: 2048, 1024
HitShape:
Type: Rectangle
TopLeft: -768,-512
@@ -949,7 +949,7 @@ ATEK:
Inherits@IDISABLE: ^DisableOnLowPower
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
Buildable:
Queue: Building
BuildPaletteOrder: 140
@@ -1001,7 +1001,7 @@ WEAP:
Inherits@shape: ^3x2Shape
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 72,48
Bounds: 3072, 2048
Buildable:
Queue: Building
BuildPaletteOrder: 80
@@ -1108,7 +1108,7 @@ WEAP:
FACT:
Inherits: ^Building
Selectable:
Bounds: 72,72
Bounds: 3072, 3072
Building:
Footprint: xxX xxx XxX ===
Dimensions: 3,4
@@ -1234,8 +1234,8 @@ PROC:
Dimensions: 3,4
LocalCenterOffset: 0,-512,0
Selectable:
Bounds: 72,50,0,4
DecorationBounds: 72,70,0,-2
Bounds: 3072, 2133, 0, 170
DecorationBounds: 3072, 2986, 0, -85
Targetable:
TargetTypes: GroundActor, Structure, C4, DetonateAttack, ThiefInfiltrate, SpyInfiltrate
Health:
@@ -1301,7 +1301,7 @@ PROC:
SILO:
Inherits: ^Building
Selectable:
Bounds: 24,24
Bounds: 1024, 1024
Buildable:
Queue: Defense
BuildPaletteOrder: 35
@@ -1350,7 +1350,7 @@ HPAD:
Inherits@shape: ^2x2Shape
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 768,-512,0, 768,512,0, -281,-512,0, -630,512,0
@@ -1448,7 +1448,7 @@ AFLD:
Name: Airfield
Selectable:
Class: afld
Bounds: 72,48
Bounds: 3072, 2048
Building:
Footprint: xxx xxx
Dimensions: 3,2
@@ -1586,7 +1586,7 @@ POWR:
Inherits@POWER_OUTAGE: ^DisabledByPowerOutage
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 640,-384,0, 640,512,0, -710,-512,0, -710,512,0
@@ -1643,8 +1643,8 @@ APWR:
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
Selectable:
Bounds: 72,48
DecorationBounds: 72,68,0,-10
Bounds: 3072, 2048
DecorationBounds: 3072, 2901, 0, -426
Health:
HP: 70000
Armor:
@@ -1665,7 +1665,7 @@ STEK:
Inherits: ^ScienceBuilding
Inherits@shape: ^3x2Shape
Selectable:
Bounds: 72,48
Bounds: 3072, 2048
HitShape:
TargetableOffsets: 420,-768,0, 420,768,0, -770,-768,0, -770,768,0
Buildable:
@@ -1703,7 +1703,7 @@ BARR:
Inherits@shape: ^2x2Shape
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 490,-470,0, 355,512,0, -355,-512,0, -630,512,0
@@ -1787,7 +1787,7 @@ KENN:
Inherits: ^Building
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 24,24
Bounds: 1024, 1024
Buildable:
Queue: Building
BuildPaletteOrder: 175
@@ -1864,7 +1864,7 @@ TENT:
Inherits@shape: ^2x2Shape
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 630,-512,0, 355,512,0, -281,-512,0, -630,512,0
@@ -1965,8 +1965,8 @@ FIX:
Footprint: _+_ +++ _+_
Dimensions: 3,3
Selectable:
Bounds: 68,34,0,3
DecorationBounds: 72,48
Bounds: 2901, 1450, 0, 128
DecorationBounds: 3072, 2048
Health:
HP: 80000
Armor:

View File

@@ -45,7 +45,7 @@ V2RL:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 28,28
DecorationBounds: 1194, 1194
1TNK:
Inherits: ^TrackedVehicle
@@ -133,7 +133,7 @@ V2RL:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 28,28
DecorationBounds: 1194, 1194
3TNK:
Inherits: ^TrackedVehicle
@@ -179,7 +179,7 @@ V2RL:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 28,28
DecorationBounds: 1194, 1194
4TNK:
Inherits: ^TrackedVehicle
@@ -238,7 +238,7 @@ V2RL:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 44,38,0,-4
DecorationBounds: 1877, 1621, 0, -170
ARTY:
Inherits: ^TrackedVehicle
@@ -298,7 +298,7 @@ HARV:
Name: Ore Truck
GenericName: Harvester
Selectable:
DecorationBounds: 42,42
DecorationBounds: 1792, 1792
Harvester:
Capacity: 20
Resources: Ore,Gems
@@ -359,7 +359,7 @@ MCV:
Tooltip:
Name: Mobile Construction Vehicle
Selectable:
DecorationBounds: 42,42
DecorationBounds: 1792, 1792
Health:
HP: 60000
Armor:
@@ -658,7 +658,7 @@ TTNK:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 30,30
DecorationBounds: 1280, 1280
FTRK:
Inherits: ^Vehicle
@@ -707,7 +707,7 @@ FTRK:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 28,28
DecorationBounds: 1194, 1194
DTRK:
Inherits: ^Vehicle
@@ -791,7 +791,7 @@ CTNK:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 30,30
DecorationBounds: 1280, 1280
QTNK:
Inherits: ^TrackedVehicle
@@ -831,7 +831,7 @@ QTNK:
Targetable:
TargetTypes: GroundActor, MADTank, Vehicle
Selectable:
DecorationBounds: 44,38,0,-4
DecorationBounds: 1877, 1621, 0, -170
STNK:
Inherits: ^Vehicle